Relics are an equipment that brings in new passive skills called “perks”, which activate powers that will make your monsters stronger in battle!
Level up your Relics to boost their perks! There are Relics of different categories and tiers, explore them all! Relics are unlocked at player level 30.
Basics
You can equip your monsters with Relics. Each Relic will add extra abilities, known as "perks" to your monsters.
Relics have one or more perks, which are abilities that will be triggered at different moments in a battle.
Perks can trigger in multiple situations, providing added support to the monster wearing it and its allies, as well as delivering extra suffering to your enemies!
Some perks can only be used a certain number of times per battle. Check each perk's description for more details.
Leveling Up
As you level up your Relics, the power of their perks will increase. Relics are leveled up by fusing other relics (which destroys them) and paying a cost.
Relics are divided into tiers that determine the maximum level to which a Relic can be upgraded. The higher the tier, the better the perks. The maximum levels for each tier are as follows: bronze- 25, silver- 30, gold- 35, diamond- 40.
The table below breaks the down the total amount of XP a relic needs to attain a certain level, how much XP a relic of a that level gives when fusing, and how much it costs to unequip a relic of that level:
When the wearer dies, 350-10,480 points of Armor is given to a random ally.
2
Despair Shield
Bronze
When the turn starts, if any ally's Life is below 25%, it gains 210-6,290 points of Armor.
2
Earth-Shaking Shield
Bronze
When the turn starts, if any ally is Stunned, 350-10,480 points of Armor is given to a random ally.
1
Cold Shield
Bronze
When the turn starts, if any ally is Frozen, 350-10,480 points of Armor is given to a random ally.
1
Spirits Shield
Bronze
When the turn starts, if any ally is Possessed, 350-10,480 points of Armor is given to a random ally.
1
Major Earth-Shaking Shield
Silver
When the turn starts, if any ally is Stunned, it gains 2,260-11,540 points of Armor.
1
Major Cold Shield
Silver
When the turn starts, if any ally is Frozen, it gains 2,260-11,540 points of Armor.
1
Major Spirits Shield
Silver
When the turn starts, if any ally is Possessed, it gains 2,260-11,540 points of Armor.
2
Friendship Shield
Gold
When the turn starts, if any ally's Life is below 75%, it gains 5,790-18,360 points of Armor.
1
Revitalizing Shield
Gold
When the turn starts, if any ally's Life is below 50%, its Maximum Life is increased by 9,135-29,300 points for 1 turn.
2
Brave Shield
Gold
When turn starts, if any ally's Life is below 25%, heals targets by 9,065-23,510 points.
3
Tenacity Shield
Diamond
At the start of the battle, all allies gain 9,195-31,340 points of Armor.
1
Hiroim's Shield
Diamond
After being hit, gives an Armor with 15,325-52,235 points and deals 5,725-20,545 points of Earth Damage to attacker.
2
Fulmen's Shield
Diamond
When turn starts, if any ally is Under Control Status gives an Armor with 9,195-31,340 points to targets.
3
Name
Tier
Description
Uses
Flaming Sword
Bronze
After hitting, if the target is Burning, it deals 90-1,370 points of Fire Damage to the affected enemy.
1
Darkness Sword
Bronze
After hitting, if the target has Nightmares, it deals 90-1,370 points of Dark Damage to the affected enemy.
1
Exhausting Sword
Bronze
After hitting, if the target is Bleeding, 12-36 points of Stamina is removed from the affected enemy.
1
Avenger Sword
Bronze
When the wearer dies, it deals 150-2,280 points of Physical Damage to a random enemy.
1
Punisher Sword
Bronze
When revived, the wearer deals 90-1,370 points of Magic Damage to all enemies.
1
Soul-Shattering Sword
Silver
After hitting, if the target is Possessed, 12-66 points of Stamina are removed from the affected enemy.
2
Ice-Breaking Sword
Silver
After hitting, if the target is Frozen, it deals 565-2,220 points of Water Damage to the affected enemy.
2
Earth-Shaking Sword
Silver
After hitting, if the target is Stunned, it deals 565-2,220 points of Earth Damage to the affected enemy.
2
Ice-Breaking Greatsword
Gold
After hitting, if the target is Frozen or Stunned, the wearer is given 9,650-30,600 points of Armor and Physical Protection.
2
Soul-Shattering Greatsword
Gold
After hitting, if the target is Possesed or Stunned, 24-108 points of Stamina are removed from the affected enemy.
2
Jakugan Sword
Diamond
After hitting, if target's Life is below 50%, it deals 3,435-12,325 points of Physical Damage to all enemies.
2
Nishant's Sword
Diamond
After hitting, if target has Nightmares deals 3,435-12,325 points of Dark Damage to damaged enemies and removes 27-180 points of Stamina from damaged enemies.
2
Solaris' Sword
Diamond
After hitting, if target's Life is above 50% deals 3,435-12,325 points of Light Damage to target enemies.
2
Name
Tier
Description
Uses
Energizing Amulet
Bronze
When the turn starts, if the wearer's Stamina is below 50%, they gain 25-45 points of Stamina.
2
Amulet of Swiftness
Bronze
When the turn starts, if the wearer's Life is below 50%, a random ally's Speed is increased by 35-340 points (1 turn).
1
Healing Amulet
Bronze
When the turn starts, if the wearer's Life is below 50%, it is healed by 350-21,565 points.
2
Protection Amulet
Bronze
Once the battle begins, 350-10,480 points of Armor is given to a random ally.
2
Minor Grieve Amulet
Bronze
When the wearer dies, all allies' Strength is increased by 40-365 points for 1 turn.
1
Amulet of Haste
Silver
When turn starts, if wearer's Life is below 75%, increases wearer's Speed by 170-625 points (1 turn).
1
Widow Amulet
Silver
When the turn starts, if any ally is dead, gives 3,765-19,235 points of Armor to wearer.
2
Grieve Amulet
Silver
When the wearer dies, increases all allies' Strength by 160-685 points for 2 turns.
1
Supercharged Amulet
Gold
Once the battle begins, the wearer's Maximum Stamina is increased by 45-135 points.
1
Kinetik Amulet
Gold
After being hit, a random ally's Strength is increased by 510-1,560 points for 1 turn.
2
Osur's Amulet
Diamond
When the turn starts, if the wearer's Life is below 75%, it increases all allies' Strength by 430-1,510 points (1 turn), and increases all allies' Speed by 295-1,005 points (1 turn).
1
Frostbite's Amulet
Diamond
After hitting, if target is Frozen deals 3,435-12,325 points of Water Damage to targets.
2
Alces' Amulet
Diamond
When the turn starts, if the wearer's Life is below 50%, heals wearer by 19,845-62,705 points.
2
Sherezar's Amulet
Diamond
After hitting, if wearer's Life is above 50%, deals 3,435-12,325 points of Special Damage to damaged enemies and removes 27-180 points of Stamina from damaged enemies.
2
Name
Tier
Description
Uses
Despair Armor
Bronze
After being hit, if the wearer's Life is below 25%, it gains 350-10,480 points of Armor.
1
Charging Armor
Bronze
After being hit, if the wearer's Stamina is below 25%, it gains 25-45 points of Stamina.
1
Widow Armor
Bronze
When the turn starts, if any ally is dead, the wearer gains 350-10,480 points of Armor.
1
Oniric Armor
Bronze
When the turn starts, if the wearer has Nightmares, it gains 350-10,480 points of Armor.
1
Spirits Armor
Bronze
When the turn starts, if any ally is Possessed, the wearer gains 350-10,480 points of Armor.
1
Soul Armor
Silver
When the turn starts, if the wearer is Possessed, it gains 3,765-19,235 points of Armor.
1
Earth-Shaking Armor
Silver
When the turn starts, if the wearer is Stunned, it gains 3,765-19,235 points of Armor.
1
Cold Armor
Silver
When the turn starts, if the wearer is Frozen, it gains 3,765-19,235 points of Armor.
2
Armor of Duty
Gold
When the turn starts, the wearer gains 9,650-30,600 points of Armor.
1
Heavy Duty Armor
Gold
After being hit, the wearer gains 9,650-30,600 points of Armor.
2
Atum's Armor
Diamond
At the start of the battle, it gains 15,325-52,235 points of Armor.
2
Thetys' Armor
Diamond
After being hit, if wearer's Stamina is above 75%, removes 45-300 points of Stamina from attacker.
After being hit, if wearer's Stamina is below 25%, removes 27-180 points of Stamina from all enemies.
1
Nebotus' Armor
Diamond
After being hit, if wearer's Life is below 50%, heals wearer by 19,845-62,705 points and gives 55-225 points of stamina to the wearer.
2
Name
Tier
Description
Uses
Punisher Staff
Bronze
When the turn starts, if the wearer is Stunned, 20-60 points of Stamina is removed from a random enemy.
2
Cold Staff
Bronze
When the turn starts, if the wearer is Frozen, it deals 150-2,280 points of Special Damage to a random enemy.
2
Spirits Staff
Bronze
When the turn starts, if any enemy is Possessed, the targets' Power is increased by 40-365 points (1 turn).
2
Shaman Staff
Bronze
When the turn starts, if the wearer is Possessed, their Power is decreased by 70-610 points (1 turn).
2
Charging Staff
Bronze
After hitting, if the target is Stunned, 25-45 points of Stamina is given to the wearer.
2
Avenging Energy Staff
Silver
After being hit, 20-110 points of Stamina is removed from a random enemy.
2
Drainer Staff
Silver
After hitting, if the target's Stamina is below 50%, 12-66 points of Stamina is removed from all targets.
1
Energizer Staff
Silver
When the turn starts, if any ally's Stamina is below 25%, 15-54 points of Stamina is given to all targets.
1
Oblation Staff
Gold
When hitting, removes 24-108 points of Stamina from targets.
1
Revenge Staff
Gold
After being hit, 40-180 points of Stamina is removed from the attacker.
2
Staff of Despair
Gold
When turn ends, if any enemy is Frozen or Stunned decreases target's Speed by XX-XX (1 turn).
2
Cane of the Atlantis
Diamond
When the turn starts, if any ally's Stamina is below 50%, 33-135 points of Stamina is given to them.
2
Nadiel's Staff
Diamond
After hitting, if target's Stamina is below 50%, deals 3,435-12,325 points of Nature Damage to damaged enemies and decreases damaged enemies' Speed by 295-1,005 points (2 turns).
2
Gakora's Staff
Diamond
When the turn starts, if any ally is under a Control status effects, gives an Armor with 9,195-31,340 points to targets.
2
Name
Tier
Description
Uses
Enraged Mask
Bronze
When the turn starts, if the wearer's Life is below 25%, their Strength is increased by by 70-610 points (1 turn).
1
Mask of Darkness
Bronze
After being hit, if the wearer's Life is below 50%, it deals 150-2,280 points of Dark Damage to the attacker.
1
Charge Mask
Bronze
After being hit, if the wearer's Life is below 50%, it gains 25-45 points of Stamina.
1
Draining Mask
Bronze
After being hit, if the wearer's Life is below 50%, 20-60 points of Stamina is removed from the attacker.
1
Despair Mask
Bronze
When the turn starts, if the wearer's Life is below 25%, it deals 150-2,280 points of Physical Damage to a random enemy.
1
Great Enraged Mask
Silver
When the turn starts, if the wearer's Life is below 50%, its Strength is increased by 265-1,140 points (1 turn).
2
Energy Mask
Silver
After being hit, the wearer gains 25-60 points of Stamina.
2
Thunder Revenge Helmet
Silver
After being hit, if the wearer's Life is below 75%, it deals 945-3,700 points of Thunder Damage to the attacker.
2
Healing Mask
Gold
After being hit, if the wearer's Life is below 50%, they are Healed by 15,105-39,180 points.
2
Exhausting Mask
Gold
After being hit, it removes 40-180 points of Stamina from the attacker.
2
Fury Mask
Gold
After hitting, if target's Life is above 50%, gives 45-135 points of Stamina to wearer.
2
Baltasar's Mask
Diamond
When the turn starts, the wearer's Strength is increased by 720-2,520 points for 1 turn.
2
Jasastur's Mask
Diamond
After hitting, if target's Stamina is above 75%, removes 27-180 points of Stamina from damaged enemies and gives 55-225 points of Stamina to wearer.
3
Talany's Mask
Diamond
At the start of the battle, gives an Armor with 9,195-31,340 points to all allies.
1
Name
Tier
Description
Uses
Vitality Essence
Bronze
Once the battle begins, the wearer's Maximum Life is increased by 1,250-15,260 points.
2
Healing Essence
Bronze
After being hit, if the wearer's Life is below 50%, it is healed by 350-21,565 points.
1
Restoring Essence
Bronze
When the turn ends, if any ally's Life is below 25%, it is healed by 210-12,940 points.
2
Last Health Essence
Bronze
When the wearer dies, a random ally is healed by 350-21,565 points.
1
Regeneration Essence
Bronze
When the turn ends, if the wearer's Life is below 75%, it is healed by 350-21,565 points.
1
Major Vitality Essence
Silver
Once the battle begins, a random ally's Maximum Life is increased by 7,700-30,550 points for 1 turn.
1
Major Healing Essence
Silver
When the turn ends, if any ally's Life is below 50%, it is healed by 6,565-18,465 points.
2
Major Regeneration Essence
Silver
When the wearer dies, all allies are healed by 6,565-18,465 points.
1
Great Healing Essence
Gold
When the turn ends, if the wearer's Life is below 50%, all allies' are healed by 9,065-23,510 points.
2
Comeback Essence
Gold
After being hit, all allies' Maximum LIfe is increased by 9,135-29,300 points for 2 turns.
1
Uriel Essence
Diamond
When the wearer dies, it is revived with 14,175-44,395 points of Life.
1
Yamada's Essence
Diamond
After being hit, if an ally's Life is below 50%, heals targets by 11,905-37,625 points.
2
Essence of Xiron
Diamond
When turn starts, if wearer's stamina is below 50%, gives 55-225 points of stamina to the wearer.
3
Name
Tier
Description
Uses
Cold Trap
Bronze
When the turn ends, if any enemy is Frozen, 12-36 points of Stamina is removed from it.
1
Exhausting Trap
Bronze
After being hit, if the attacker's Stamina is above 75%, 20-60 points of Stamina is removed from it.
1
Energy Trap
Bronze
When the turn ends, if any enemy's Stamina is below 25%, removes 12-36 points of Stamina from it.
1
Slowing Trap
Bronze
When turn starts, if wearer's Life is below 75%, decreases a random enemy's Speed by 35-340 points (1 turn).
1
Punisher Trap
Bronze
When the turn ends, if any enemy is Stunned, removes 12-36 points of Stamina from it.
1
Recharging Trap
Silver
When revived, the wearer increases all allies' Maximum Stamina by 15-54 points for 3 turns.
1
Pestilence Trap
Silver
Once the battle begins, all enemies' Maximum Life is decreased by 1,485-5,810 points for 2 turns.
1
Spirits Trap
Silver
When the turn ends, if any enemy is Possessed, its Strength is increased by 160-685 points for 1 turn.
2
Delayer Trap
Gold
When the turn starts, if the wearer's Life is below 75%, all enemies' Speed is decreased by 185-590 points (2 turns).
2
Oblation Trap
Gold
After being hit, if the wearer's Life is below 50%, it removes 24-108 points of Stamina from all enemies.
2
Ice Trap
Gold
After being hit, if wearer's Life is below 75%, deals 2,600-8,135 points of Water Damage to attacker.
2
Taiga Trap
Diamond
After being hit, if the wearer's Life is below 50%, it deals 5,725-20,545 points of Light Damage to the attacker.
3
Mantis Claws Trap
Diamond
After being hit, if wearer's Life is below 50%, removes 45-300 points of Stamina from attacker and deals 5,725-20,545 points of Thunder Damage to attacker.
2
Ruby Trap
Diamond
After being attacked and damaged, if wearer is under a Control Status Effect (Possessed, Frozen or Stunned) removes 45-300 points of Stamina from attacker.
3
Name
Tier
Description
Uses
Energy Banner
Bronze
When the turn starts, if the wearer's Life is below 50%, 25-45 points of Stamina is given to a random ally.
2
Drummer's Banner
Bronze
When the turn starts, if the wearer's Life is below 50%, a random ally's Maximum Stamina is increased by 25-55 points for 1 turn.
2
Revitalizing Banner
Bronze
When the turn starts, if the wearer's Life is below 50%, a random ally's Maximum Life is increased by 1,250-15,260 points for 1 turn.
2
Swiftness Banner
Bronze
When the turn starts, if the wearer's Life is below 50%, a random ally's Speed is increased by 35-340 points for 1 turn.
1
Enraged Banner
Bronze
When the turn starts, if the wearer's Life is below 50%, a random ally's Power is increased by 70-610 points for 1 turn.
2
Life Banner
Silver
When the turn starts, a random ally's Maximum Life is increased by 7,700-30,550 points for 1 turn.
2
Haste Banner
Silver
When the turn starts, if the wearer's Life is below 75%, a random ally's Speed is increased by 170-625 points for 1 turn.
2
Furious Banner
Silver
When the turn starts, a random ally's Power is increased by 265-1,140 points for 1 turn.
2
Vitality Banner
Gold
When the turn starts, all allies' Maximum Life is increased by 9,135-29,300 points for 1 turn.
2
Charging Banner
Gold
When the turn starts, if any ally's Stamina is below 25%, 27-81 points of Stamina is given to all allies.
3
Ingvar's Banner
Diamond
When turn starts, if any ally's Life is below 50%, all allies are healed by 11,905-37,625 points of Life and gain 33-135 points of Stamina.
2
Talika's Banner
Diamond
At the start of the battle, increases all allies's Maximum Life by 14,560-48,320 points (forever).