As the guardian of the Gates of Heaven, Remiel is endowed with the moral and physical qualities that are required for the job. Fair and honorable, Remiel chooses his fights carefully. He will not move for a minor threat, only for worthy adversaries and sinners looking for trouble.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,531 30,763 3,432 140
30 3,691 33,900 3,588 140
30 3,852 37,189 3,744 140
30 4,012 40,631 3,900 140
30 4,173 44,227 4,056 140
30 4,494 51,877 4,368 140
Trait(s) Icono oro.png Max GPM
30 Celestial: Immunity to Stun, Mega Stun and Bleeding 244
30 Celestial: Immunity to Stun, Mega Stun and Bleeding 268
30 Celestial: Immunity to Stun, Mega Stun and Bleeding 292
30 Celestial: Immunity to Stun, Mega Stun and Bleeding 317
30 Celestial: Immunity to Stun, Mega Stun and Bleeding 341
30 Celestial: Immunity to Stun, Mega Stun and Bleeding 366
Book(s) Relic(s) Role
WingedGood Legions MaskEssence Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Fire Remiel's Judgement
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Default
Physical Knock Knock
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Fire Heaven's Door
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Cleansing Blow
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
self: Remove Negative Status Effects
Group 1
Fire Angel's Valor
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 25 Cooldown 0
Group 1
Special Heavenly Smite
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 26 Cooldown 1
Special Weakness: Target receives more damage from Special attacks (3 turns) Fire Weakness: Target receives more damage from Fire attacks (3 turns)


Group 2
Fire Angelic Preperation
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 20 Cooldown 2
Damage Boost: Monster inflicts 50% more damage (2 turns) Precision: Accuracy increased by 50% (2 turns) and heal 25% life
Group 2
Fire Anointented Blade
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 29 Cooldown 1
Stun: Monster loses its next turn (1 turn) 50% chance
Group 2
Fire Hell's Curse
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 34 Cooldown 2
Fire Weakness: Target receives more damage from Fire attacks (3 turns)


Group 3
Special Prayer of Cleansing
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 17 Cooldown 3
Remove Negative Status Effects Double Damage: Monster inflicts double damage (2 turns) and heal 25% life
Group 3
Fire Angelic Strike
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 22 Cooldown 2
Group 3
Special Heaven's Curse
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 34 Cooldown 2
Special Weakness: Target receives more damage from Special attacks (3 turns)

Trivia

  • The Hebrew "el," the term describing a divine being, is a common inclusion in names, particularly in angelic names. Name is likely derived from the archangel Ramiel.
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