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Make sure your dad's closet is shut properly every night. Little is known about Repties, but this doesn't mean they're uncommon. It just means that none of their victims survive to tell the world how dangerous they are.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,157 26,540 3,421 140
30 3,300 29,246 3,576 140
30 3,444 32,084 3,732 140
30 3,587 35,054 3,887 140
30 3,731 38,156 4,043 140
30 4,018 44,755 4,354 140
Trait(s) Icono oro.png Max GPM
30 Immune to Freeze 305
30 Immune to Freeze 335
30 Immune to Freeze 366
30 Immune to Freeze 396
30 Immune to Freeze 427
30 Immune to Freeze 457
Book(s) Relic(s) Role
Families StaffAmulet Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 N/A 2d 2h

Obtention

  • Not permanently breedable
  • First released as a special gem offer (2015)
  • Team Shop

Skills

Special
Special Father's Rage
Single Enemy Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Mega Stun: Monster loses its 2 next turns (2 turns)
Default
Physical Tail Multi Attack
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Magic Magic Burst
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 14 Cooldown 0


Group 1
Special How to Tie
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 21 Cooldown 0
Group 1
Magic Array
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 23 Cooldown 0
Damage Boost: Monster inflicts 50% more damage (2 turns)
Group 1
Special Windsor Knot
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Damage Reduction: Monster inflicts 25% less damage (2 turns)


Group 2
Special Tie Tutorial
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 25 Cooldown 1
Group 2
Magic Improve
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 2
Double Damage: Monster inflicts double damage (2 turns)
Group 2
Special Eldredge Knot
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 31 Cooldown 2
Blind: Accuracy reduced by 50% (2 turns) Damage Reduction: Monster inflicts 25% less damage (2 turns)


Group 3
Special Tie Guide
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 34 Cooldown 2
Group 3
Magic Glamorize
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 4
Triple Damage: Monster inflicts triple damage (1 turn)
Group 3
Special Cavendish Knot
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 30 Cooldown 2
Stun: Monster loses its next turn (1 turn)

Trivia

  • Skills reference common necktie knots: windsor, eldredge, and cavendish.