Rhinoram is not what you would call a friendly creature. We interviewed him for this review and not only was it unbearably hot to be close to him, but even worse, he only grunted in answer to all our questions. How rude!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,870 20,791 2,820 140
30 3,014 23,150 2,961 140
30 3,157 25,018 3,102 140
30 3,301 28,249 3,243 140
30 3,444 30,991 3,384 140
30 3,731 36,856 3,666 140
Trait(s) Icono oro.png Max GPM
30 Immune to Burning 224
30 Immune to Burning 246
30 Immune to Burning 268
30 Immune to Burning 291
30 Immune to Burning 313
30 Immune to Burning 336
Book(s) Relic(s) Role
Mechanical StaffSword Monster
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 25,200 7,500 N/A 1d 13h

Obtention

  • Unbreedable
  • First released as a special gem offer (2015)
  • Fire Age Island (2015)

Skills

Special
Metal Red Hot
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Default
Physical Hot Horn
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Fire Hot Shards
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Metal Metallic Charge
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 25 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns) 50% chance
Group 1
Fire Incandescent Metal
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 26 Cooldown 0
Group 1
Fire Burning Charge
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 27 Cooldown 0
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) 50% chance


Group 2
Metal Stannic Charge
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 28 Cooldown 1
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 2
Fire Fire Shard Rain
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 31 Cooldown 3
Group 2
Fire Flaring Charge
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 30 Cooldown 1
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)


Group 3
Metal Metallic Rush
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 31 Cooldown 2
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 3
Metal Metal Shard Rain
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 31 Cooldown 3
Group 3
Fire Incandescent Rush
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 30 Cooldown 2
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)

Trivia

  • "Stannic" refers to materials containing the metal tin (chemical symbol Sn).
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