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Monster Legends Wiki

Robur seeded the foundations of the Cardinal Forest. However, the conflict between Pure Gaia and Wicked Gaia made him sick with blight, and he left to avoid infecting the forest. Only peace between the two sides of the forest could bring Robur back, and thanks to Zahra and Anwrikah, peace has finally arrived and cured Robur.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 19,536 489,798 11,968 180
30 23,976 610,705 13,464 200
30 28,860 748,393 15,028 220
30 32,634 903,273 16,660 240
30 38,295 1,077,199 18,360 260
30 46,176 1,373,498 20,672 280
Trait(s) Max GPM
30 Shield Protection: Shield won't be affected by Positive Effect Removal or Shield Removal skills.Mountain: Gives immunity to Stun and Freeze. 364
30 Shield Protection: Shield won't be affected by Positive Effect Removal or Shield Removal skills.Mountain: Gives immunity to Stun and Freeze. 400
30 Shield Protection: Shield won't be affected by Positive Effect Removal or Shield Removal skills.Mountain: Gives immunity to Stun and Freeze. 436
30 Shield Protection: Shield won't be affected by Positive Effect Removal or Shield Removal skills.Mountain: Gives immunity to Stun and Freeze.Damage Mirror 25%: Deals 25% of the damage back to the attacker 473
30 Shield Protection: Shield won't be affected by Positive Effect Removal or Shield Removal skills.Mountain: Gives immunity to Stun and Freeze.Damage Mirror 25%: Deals 25% of the damage back to the attacker 509
30 Shield Protection: Shield won't be affected by Positive Effect Removal or Shield Removal skills.Mountain: Gives immunity to Stun and Freeze.Damage Mirror 25%: Deals 25% of the damage back to the attackerShield: Absorbs incoming damage equal to 25% of monster's total life until depleted (2 turns) 546
Awakening Condition
Team block 500k damage with Shields
Virtues
Damage Mirror: Deals 50% of the damage back to the attacker (can't be removed)Tough: All status effects have 35% less accuracy against it (can't be removed).Mega Taunt: Receives all damage and status effects from enemy attacks (even area attacks). (can't be removed)
Book(s) Relic(s) Role
ElementalsWieldersPure GaiaAbyssal Era ShieldArmor Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in Pandalf's Conjuring (February 3rd, 2023)

Skills[]

Special
Nature Heart of the Forest
Single Enemy Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
100% Shield Slam
all enemies: 100% Shield Slam
Default
Nature Guardian of Gaia
Single Enemy Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 0
25% Shield Slam
Default
Earth Colossal Tree
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 30 Cooldown 0
Sandstorm: Deals 5% earth damage, reduces precision by 15% and blocks Pierce (3 turns)


Group 1
Nature Protector Leaf
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 0
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 1
Earth Roots Trap
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 30 Cooldown 0
Sandstorm: Deals 5% earth damage, reduces precision by 15% and blocks Pierce (3 turns)


Group 2
Nature Unbreakable Wood
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 42 Cooldown 2
Shield: Absorbs incoming damage equal to 40% of monster's total life until depleted (2 turns) Damage Mirror: Deals 50% of the damage back to the attacker (3 turns)
Group 2
Earth Roots Smash
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 36 Cooldown 1
30% Shield Slam Sandstorm: Deals 5% earth damage, reduces precision by 15% and blocks Pierce (3 turns)


Group 3
Nature Hardest Sapling
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 30 Cooldown 0
self: Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 3
Nature Branch Gale
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 42 Cooldown 2
25% Shield Slam
Group 4
Nature Hardest Tree
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 42 Cooldown 2
Shield: Absorbs incoming damage equal to 40% of monster's total life until depleted (2 turns)
self: Damage Mirror: Deals 100% of the damage back to the attacker (1 turn)
Group 4
Earth Terra Blast
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 42 Cooldown 2
50% Shield Slam
all enemies: Sandstorm: Deals 5% earth damage, reduces precision by 15% and blocks Pierce (3 turns)
Group 4
Earth Rage of Forest
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 36 Cooldown 1
Stun: Monster loses its next turn (1 turn)
all allies: Shield: Absorbs incoming damage equal to 33% of monster's total life until depleted (2 turns)
Group 4
Nature Leaves Blast
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 48 Cooldown 3
30% Shield Slam

Lore[]

This ancient green spirit traveled with the wind at the beginning of time, until it found fertile land in western Petra. Robur seeded every corner of that land until it all became green and started growing. Centuries later, the Cardinal Forest was populated not only by the greenest of trees, but it was also home to thousands of different creatures, all thanks to Robur's blessing. He was so much a part of the Cardinal Forest that it was an extension of himself. However, as the forest community grew, conflict appeared. The creatures who lived in the swamp, on the darker side of the land, didn't interact a lot with forest-dwellers from other areas. In fact, the other creatures ended up doing less and less to include the swamp population in communal activities.

Their differences became stronger than their similarities, and the fallout happened almost naturally. Robur tried to mediate between the two newly formed factions, but his efforts were fruitless. There was too much hatred on both sides.

This separation affected Robur physically, and blight started spreading through his body. He started noticing the symptoms affecting his body in the trees of the forest, too. Robur immediately knew: if he wanted to stop the infection, he needed to leave the forest. So he did.

Robur’s departure stopped the blight from destroying all trees in the Cardinal Forest and saved the entire habitat. However, the magic inherent to him also disappeared, the Forest Elders were left without a leader, and the conflict between the two factions was unbridgeable for decades. The fallout wasn't permanent, though: As both Pure Gaia and Wicked Gaia faced common difficulties, their leaders, Queen Zahra and Anwrikah, gradually put their differences aside.

Queen Zahra and Anwrikah still weren't best friends by any means, but it was while discussing yet another impending war when they realized the value of burying the hatchet. If they could reconcile their people, they would be able to restore Robur's magic and protection and be as strong as they once were again. They didn't hesitate for a second and made it happen: Zahra and Anwrikah mixed vials of their magical sap, curing their own wounds as well as Robur’s blight. Then, they raised their voices to the universe, begging the Ancestor to come back. So he did. Robur is back to a Cardinal Forest that still has two factions, but it’s two factions who understand each other and work together in harmony.

Does this mean that Wicked Gaia don’t have their own Ancestor? Good question, Monster Master. You’ll find out one day.