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In his country, rockball is more than a religion. Winning or losing will decide the fate of his brothers. Rockadona is not worried about that - he is the best!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,730 19,078 2,830 140
30 2,867 21,242 2,971 140
30 3,003 22,957 3,113 140
30 3,140 25,922 3,254 140
30 3,276 28,438 3,396 140
30 3,549 33,820 3,679 140
Trait(s) Icono oro Max GPM
30 Immune to Daze 224
30 Immune to Daze 246
30 Immune to Daze 268
30 Immune to Daze 291
30 Immune to Daze 313
30 Immune to Daze 336
Book(s) Relic(s) Role
No Book EssenceStaff Curser
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 25,200 7,500 N/A 1d 13h

Obtention[]

  • Not permanently breedable
  • First released in the Eurocup Event (2016)

Skills[]

Special
Magic Close to the Line
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
self: Haste: Speed increased by 20% (2 turns)
Default
Physical Tackle
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Magic La Albiceleste
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 15 Cooldown 0


Group 1
Earth 5 - 4 - 1
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 14 Cooldown 0
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 1
Magic Possession
Single Enemy Warm Up 0
Damage 30 Accuracy 98
Stamina Cost 20 Cooldown 0
Damage Reduction: Monster inflicts 25% less damage (2 turns) 50% chance
Remove Positive Status Effects
Group 1
Earth Lead pass
Single Enemy Warm Up 0
Damage 30 Accuracy 98
Stamina Cost 16 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance


Group 2
Earth Parked Bus
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 0
Shield: Absorbs incoming damage equal to 40% of monster's total life until depleted (2 turns)
Group 2
Magic Through Pass
Single Enemy Warm Up 0
Damage 45 Accuracy 98
Stamina Cost 26 Cooldown 0
Remove Positive Status Effects Damage Reduction: Monster inflicts 25% less damage (2 turns)
Group 2
Earth Clear
Single Enemy Warm Up 0
Damage 40 Accuracy 96
Stamina Cost 26 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns)


Group 3
Earth Awesome Save
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 19 Cooldown 1
self: Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 3
Magic Assist
Single Enemy Warm Up 0
Damage 55 Accuracy 98
Stamina Cost 30 Cooldown 0
Remove Positive Status Effects Damage Reduction: Monster inflicts 25% less damage (2 turns)
Group 3
Earth Long Ball
Single Enemy Warm Up 0
Damage 50 Accuracy 94
Stamina Cost 28 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns)

Trivia[]

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