Rockneto is a huge enemy, capable of protecting an entire team with his magnetic rocks. But he also has effective offensive skills, which makes him a very balanced fighter.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 1,351 7,672 1,582 110
30 1,448 8,985 1,694 110
30 1,544 10,402 1,808 110
30 1,640 11,925 1,921 110
30 1,737 13,552 2,034 110
30 1,930 17,122 2,260 110
Trait(s) Icono oro.png Max GPM
30 Immune to Stun 82
30 Immune to Stun 90
30 Immune to Stun 98
30 Immune to Stun 106
30 Immune to Stun 114
30 Immune to Stun 123
Book(s) Relic(s) Role
Spirits Shield Monster
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
800 18,500 3,750 22h 23h

Obtention

Rockilla

+ Metalsaur

(70% chance)
Rockilla

+ any Metal (35% chance)
Metalsaur

+ any Earth (35% chance)
EarthMetal + EarthMetal (35% chance)
any Earth + any Metal (17.5% chance)

Skills

Special
Metal Magnetic Force Field
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Shield: Absorbs incoming damage equal to 40% of monster's total life until depleted (2 turns)
Default
Physical Spiky Punch
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Earth Huge Hand
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Metal Metarock Clap
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 26 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance
Group 1
Earth Rock Slam
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 30 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Metal Strong Barricade
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 26 Cooldown 0
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)


Group 2
Metal Metarock Slap
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 36 Cooldown 2
Stun: Monster loses its next turn (1 turn)
Group 2
Earth Rock Fragment
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 37 Cooldown 2
Stun: Monster loses its next turn (1 turn)
Group 2
Metal Heavy Barricade
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 38 Cooldown 3
Shield: Absorbs incoming damage equal to 40% of monster's total life until depleted (2 turns)


Group 3
Metal Metarock Whacks
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 34 Cooldown 2
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance
Group 3
Earth Rock Shard
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 38 Cooldown 2
Damage Reduction: Monster inflicts 25% less damage (2 turns)
Group 3
Metal Massive Fortification
Single Ally Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 43 Cooldown 3
all allies: Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)

Trivia

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