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Seeds grow under all kinds of strange conditions, even during intergalactic travel. Rootborg is a heavy-hitting cyborg plant whose body is formed around high-tech weapons and armor, making it a uniquely powerful space combatant.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 10,714 149,593 8,184 180
30 13,152 186,675 9,204 200
30 15,834 228,507 10,283 220
30 17,906 276,169 11,396 240
30 21,015 328,996 12,555 260
30 25,328 419,492 14,144 280
Trait(s) Max GPM
30 Immune to Ignite and Burn 364
30 Immune to Ignite and BurnImmune_to_Control (Trait) 400
30 Immune to Ignite and BurnImmune_to_Control (Trait) 436
30 Immune to Ignite and BurnImmune_to_Control (Trait)Status Caster - Self Mega Taunt (Effect): Receives all damage and status effects from enemy Attacks (even area attacks) (1 turn) 473
30 Immune to Ignite and BurnImmune_to_Control (Trait)Status Caster - Self Mega Taunt (Effect): Receives all damage and status effects from enemy Attacks (even area attacks) (1 turn) 509
30 Immune to Ignite and BurnImmune_to_Control (Trait)Status Caster - Self Mega Taunt (Effect): Receives all damage and status effects from enemy Attacks (even area attacks) (1 turn) 546
Book(s) Relic(s) Role
MechanicalElementalsGalactic EraCosmo Civilizations ArmorMask Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in Space Treecraft Marathon (October 21st, 2022)

Skills[]

Special
Nature Tech Juice
Multiple Enemies Warm Up -
Damage 40 Accuracy 120
Stamina Cost - Cooldown -
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) Toxins: Deals 15% Nature damage. Incoming damage will be increased by 50%.
self: Shield: Absorbs incoming damage equal to 100% of monster's total life until depleted (2 turns)
Default
Nature Putrid Puncture
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 0 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Default
Metal Spiky Caparace
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 25 Cooldown 0
Damage Mirror: Deals 25% of the damage back to the attacker (3 turns)


Group 1
Metal Lacerated Skin
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 42 Cooldown 2
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 1
Metal Needle Nest
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 38 Cooldown 2
Damage Mirror: Deals 50% of the damage back to the attacker (3 turns)


Group 2
Nature Poke & Provoke
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 55 Cooldown 3
self: Taunt: Monster will receive all single-target attacks (1 turn)
Group 2
Nature Plant Prison
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 45 Cooldown 2
Roots: The monster loses its next turn and will receive all incoming attacks. (1 turn)


Group 3
Nature Sage Clot
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 47 Cooldown 3
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 3
Metal Cunning Looks
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 59 Cooldown 4
Mega Taunt: Receives all damage and status effects from enemy attacks (even area attacks) (3 turns) Damage Mirror: Deals 50% of the damage back to the attacker (3 turns)

Lore[]

Rootborg is the end result of a doomsday escape mounted by a dying world. Scientists worked tirelessly to reverse the environmental destruction, but by the time everyone started working together, it was too late to save their planet.

In a desperate attempt to keep their civilization alive, the scientists launched every ship on the planet into space. Each one was stocked with farming equipment and seeds and staffed by a handful of survivors. Their mission was to find another world and resettle, but unfortunately, none of the ships were successful. The survivors died from hunger and cold, clutching their weapons desperately.

One victim died on a sack of seeds, and from this, Rootborg sprouted. At first, it was only a harmless plant. As it grew, however, it wound its vines around abandoned weapons, armor, and other advanced technology.

Deep-space radiation eventually gave the plant full sentience, but not a nice personality. Shifting the weapons and metal around its body to create a heavy carapace, Rootborg picked up its roots and sailed forward into the darkness of space, its mission as chaotic and mysterious as its origins.