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Monster Legends Wiki

One of Robur Oldenshield’s last acolytes, Roothorn embodies the forceful and destructive aspects of Nature. While not evil, he represents the inherent danger and conflict present at every level of the Cardinal Forest, which balances out the more nurturing traits that his counterpart Wolperdinger stands for.

Stats and information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 14,784 342,617 10,406 180
30 18,144 427,311 11,700 200
30 21,840 523,355 13,065 220
30 24,696 632,189 14,476 240
30 28,980 753,508 15,960 260
30 34,944 960,772 17,968 280
Trait(s) Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Hardened: All status effects have 20% less accuracy against itImmune to Stun 400
30 Hardened: All status effects have 20% less accuracy against itImmune to Stun 436
30 Hardened: All status effects have 20% less accuracy against itImmune to StunPoison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) 473
30 Hardened: All status effects have 20% less accuracy against itImmune to StunPoison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) 509
30 Hardened: All status effects have 20% less accuracy against itImmune to StunPoison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) 546
Book(s) Relic(s) Role
SpiritsWieldersAbyssal EraPure Gaia SwordShield Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in Pandalf's Conjuring (February 3rd, 2023)

Skills[]

Special
Nature Rhizophora's Omen
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Mega Roots: The monster loses its next 2 turns and will receive all incoming attacks. (2 turns) Reverse Healing: Healing reduces life (3 turns)
Default
Nature Flora's Growl
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 24 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Default
Metal Fauna's Outcry
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 26 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)


Group 1
Nature Juniper Spikes
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 36 Cooldown 1
Toxins: Deals 15% Nature damage. Incoming damage will be increased by 50%. Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 1
Metal The Easy Way
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 32 Cooldown 2
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns) Maximum Life Increased: Increases maximum life by 50% (3 turns)


Group 2
Metal Faux Fiend
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 38 Cooldown 1
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 2
Nature Roseblood Stem
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 42 Cooldown 2
before damage: removes evasion
Toxins: Deals 15% Nature damage. Incoming damage will be increased by 50%. Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)


Group 3
Metal The Hard Way
Single Ally Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 46 Cooldown 2
before damage: Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns)
Maximum Life Increased: Increase maximum life by 20% (3 turns)
Group 3
Nature Acanthus Mace
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 52 Cooldown 3
before damage, self: Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)

Lore[]

When the citizens of the Cardinal Forest split themselves into Wicked Gaia and its Pure counterpart, Roothorn chose to stay with the “Wicked” side. After all, he knows better than anyone that dirty work must be done to keep the world in balance and that just because something is ugly or distasteful doesn’t mean it’s evil. While Roothorn understands that violence is sometimes necessary, he’s not a warmonger. Like Wolperdinger, his mission is to convince his Gaian faction to finally end their long-standing conflict with Pure Gaia.

It’s not an easy job—the monsters of Wicked Gaia have been excluded for a long time by those of Pure Gaia, and they’re not too excited about the idea of working together. But until they do, the Cardinal Forest remains under an existential threat, so Roothorn’s readying himself for the fight of his life… even if it’s mostly a war of persuasion.

Trivia[]