Do you see what happens when you place nuclear labs near the coast? Sea animals mutate into monsters! This used to be a normal killer whale. Even though it's no longer a whale, it's still a deadly killer.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,700 19,812 2,770 140
30 2,835 22,059 2,908 140
30 2,970 23,840 3,047 140
30 3,105 26,919 3,185 140
30 3,240 29,532 3,324 140
30 3,510 35,121 3,601 140
Trait(s) Icono oro.png Max GPM
30 Immune to Freeze 142
30 Immune to Freeze 156
30 Immune to Freeze 170
30 Immune to Freeze 184
30 Immune to Freeze 198
30 Immune to Freeze 213
Book(s) Relic(s) Role
Sea StaffStaff Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 25,200 7,500 N/A 1d 13h

Obtention

  • Unbreedable
  • First released in the Atlantis Island
  • Monstershore Island

Skills

Special
Water Iceberg Control
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Stun: Monster loses its next turn (1 turn)
Default
Physical Water Trick
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Water Ice Cube Strike
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Dark Deadly Trick
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 23 Cooldown 0
self: Steal Life: Attacker heals life equal to 50% of the damage dealt
Group 1
Water Ice Cube Hit
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) 50% chance
Group 1
Water Savage Wave
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance


Group 2
Dark Mortal Trick
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 23 Cooldown 1
self: Steal Life: Attacker heals life equal to 50% of the damage dealt
Group 2
Water Glacier Cube Smash
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 26 Cooldown 1
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Group 2
Water Harsh Wave
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 26 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns)


Group 3
Dark Savage Trick
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 23 Cooldown 2
self: Steal Life: Attacker heals life equal to 50% of the damage dealt
Group 3
Water Glaze Rain
Multiple Enemies Warm Up 1
Damage 30 Accuracy 90
Stamina Cost 33 Cooldown 4
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Group 3
Water Turbulent Waves
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 33 Cooldown 3
Daze: Power and Accuracy reduced by 25% (3 turns)

Trivia

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