Monster Legends Wiki
Advertisement
Monster Legends Wiki

After General Nishant killed his brother, this former soldier of the Good Legions traded secrets for Dark powers which allow him to resurrect fallen soldiers. Now he's a vengeful sorcerer who wont stop until he destroys Nishant and rescues his brother from the dead.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,498 37,699 3,498 140
30 3,657 41,543 3,657 140
30 3,816 45,574 3,816 140
30 3,975 49,792 3,975 140
30 4,134 54,199 4,134 140
30 4,452 63,573 4,452 140
Trait(s) Icono oro.png Max GPM
30 Bulwark: All status effects have 50% less accuracy against it. 155
30 Bulwark: All status effects have 50% less accuracy against it. 170
30 Bulwark: All status effects have 50% less accuracy against it. 186
30 Bulwark: All status effects have 50% less accuracy against it. 201
30 Bulwark: All status effects have 50% less accuracy against it. 217
30 Bulwark: All status effects have 50% less accuracy against it. 232
Book(s) Relic(s) Role
SpiritsWingedExclusive AmuletShield Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

  • Not permanently breedable
  • First released as a special paid offer (2017)
  • Team Shop

Skills

Special
Metal Death is not the End
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) Stun: Monster loses its next turn (1 turn)
Default
Physical Viral Fevers
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Dark Life Hazard
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Death Delay
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 0
heal 25% life
Group 1
Dark Ill-fated
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 13 Cooldown 0
Remove Positive Status Effects
Group 1
Metal Early Ergotism
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 26 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) 50% chance


Group 2
Special Death Moratorium
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 33 Cooldown 3
heal 50% life
all allies: Regeneration: Heals 20% of Life each turn (3 turns) and heal 25% life
Group 2
Dark Black Sickness
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 31 Cooldown 0
Remove Positive Status Effects Daze: Power and Accuracy reduced by 25% (3 turns)
Group 2
Metal Ergot Poisoning
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 32 Cooldown 0
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) 50% chance


Group 3
Special Necromantic Secrets
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 29 Cooldown 4
Resurrection: Revives target with 50% of its total health.
Group 3
Dark Pain Scourge
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 41 Cooldown 2
Daze: Power and Accuracy reduced by 25% (3 turns) Remove Positive Status Effects
all allies: Remove Negative Status Effects
Group 3
Metal Ergotoxicosis
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 34 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 4
Special Unholy Resurrect
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 5
Resurrection: Revives target with 100% of its total health.
Group 4
Dark Pestilence
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 0 Cooldown 4
Remove Positive Status Effects Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) Special Weakness: Target receives more damage from Special attacks (3 turns)
Group 4
Metal Samael Warrior
Single Ally Warm Up 1
Damage 0 Accuracy 98
Stamina Cost 0 Cooldown 5
Extra Turn: Gains an extra turn (1 turn) Damage Boost: Monster inflicts 50% more damage (2 turns) Precision: Accuracy increased by 50% (2 turns) and restore all stamina

Trivia

  • Samael is an angel in Jewish lore, often associated with the Devil.
  • Several skills reference ergot, a poisonous fungus that caused many outbreaks throughout history.
Advertisement