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Sambacadabra is not just any old witch and her maracas are not just any old maracas; when she shakes them to the rhythm of the bossanova, she can heal everyone, but if she shakes them to the samba... hide!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,700 19,323 2,810 140
30 2,835 21,515 2,950 140
30 2,970 23,251 3,091 140
30 3,105 26,255 3,231 140
30 3,240 28,803 3,372 140
30 3,510 34,254 3,653 140
Trait(s) Icono oro.png Max GPM
30 Immune to Poison 142
30 Immune to Poison 156
30 Immune to Poison 170
30 Immune to Poison 184
30 Immune to Poison 198
30 Immune to Poison 213
Book(s) Relic(s) Role
No Book EssenceStaff Curser
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 25,200 7,500 N/A 1d 13h

Obtention

Skills

Special
Magic Cha-Cha-Charm
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Stamina Regeneration: Recharges 20% Stamina each turn (3 turns) and heal 30% life
Default
Physical Mambo No. 1
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Nature Lazy Flow
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 14 Cooldown 0


Group 1
Nature Rad Parade
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 22 Cooldown 0
Slow: Speed reduced by 25% (2 turns) 50% chance
Group 1
Nature Kudoroll
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 25 Cooldown 0
Group 1
Magic Piña Carioca
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 25 Cooldown 0
Damage Reduction: Monster inflicts 25% less damage (2 turns) 50% chance


Group 2
Magic Remedance
Single Ally Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 23 Cooldown 2
heal 25% life
self: heal 20% life
Group 2
Magic Mambo Jambo
Multiple Enemies Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 30 Cooldown 3
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 2
Nature Rumba Bahia
Single Enemy Warm Up 0
Damage 50 Accuracy 100
Stamina Cost 30 Cooldown 1
Slow: Speed reduced by 25% (2 turns)


Group 3
Magic On Tempo
Multiple Allies Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 25 Cooldown 0
Remove Negative Status Effects
Group 3
Magic Samba Groove
Multiple Enemies Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 31 Cooldown 3
Damage Reduction: Monster inflicts 25% less damage (2 turns)
Group 3
Nature Jungle Fever
Single Enemy Warm Up 0
Damage 50 Accuracy 100
Stamina Cost 28 Cooldown 1
Daze: Power and Accuracy reduced by 25% (3 turns)

Trivia

  • Skills reference various dances including: mambo, cha-cha, rumba, and samba.