Especially designed to take down artifacts, this metallic poisonous beast can corrode any type of metal. Scaraborg needs to be transported in a special capsule in order for it not to hurt anything or anyone.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,476 31,667 3,421 140
30 3,634 34,896 3,576 140
30 3,792 38,282 3,732 140
30 3,950 41,825 3,887 140
30 4,108 45,527 4,043 140
30 4,424 53,401 4,354 140
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against it 244
30 Hardened: All status effects have 20% less accuracy against it 268
30 Hardened: All status effects have 20% less accuracy against it 292
30 Hardened: All status effects have 20% less accuracy against it 317
30 Hardened: All status effects have 20% less accuracy against it 341
30 Hardened: All status effects have 20% less accuracy against it 366
Book(s) Relic(s) Role
MechanicalEvil LegionsVillains ArmorMask Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

  • Unbreedable
  • First released in the Steampunk Beasts Island

Skills

Special
Special Toxic Explosion
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
Default
Physical Half Scarab
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Metal Half Cyborg
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Metal Better than Artifacts
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 29 Cooldown 0
self: latest?cb=20180823022308&format=original
Group 1
Metal Pipes Purge
Self Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 0 Cooldown 3
Remove Negative Status Effects
Group 1
Special Fetid Substance
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns) 50% chance


Group 2
Metal Metallic Shell
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 19 Cooldown 2
self: Shield: Absorbs incoming damage equal to 25% of monster's total life until depleted (2 turns)
Group 2
Metal Intelligent Design
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 20 Cooldown 3
Remove Negative Status Effects latest?cb=20180823022308&format=original Shield: Absorbs incoming damage equal to 33% of monster's total life until depleted (2 turns)
Group 2
Special Insalubrious Horn
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 25 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)


Group 3
Metal Metallic Carapace
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 19 Cooldown 2
self: Shield: Absorbs incoming damage equal to 25% of monster's total life until depleted (2 turns)
Group 3
Special Virulent Horn
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 22 Cooldown 2
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Group 3
Special Noxious Liquid
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 24 Cooldown 3
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)

Trivia

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