Only the bravest can try to tame Scorchpeg and walk away unsinged. This wild stallion soars in the skies close to the sun to recharge its raging fires. But if tamed, Scorchpeg can keep you warm on the darkest nights.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,600 17,855 2,600 140
30 2,730 19,880 2,730 140
30 2,860 21,485 2,860 140
30 2,990 24,260 2,990 140
30 3,120 26,615 3,120 140
30 3,380 31,652 3,380 140
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against it 142
30 Hardened: All status effects have 20% less accuracy against it 156
30 Hardened: All status effects have 20% less accuracy against it 170
30 Hardened: All status effects have 20% less accuracy against it 184
30 Hardened: All status effects have 20% less accuracy against it 198
30 Hardened: All status effects have 20% less accuracy against it 213
Book(s) Relic(s) Role
Winged EssenceSword Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 25,200 7,500 1d 9h 1d 13h

Obtention

FireLight + FireLight (35% chance)
any Fire + any Light (17.5% chance)

Skills

Special
Fire Asteroid Lance
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns)
Default
Physical Flying Attack
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Fire Fire Trap
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 0


Group 1
Light Dazzle
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 15 Cooldown 0
Group 1
Fire Flame Wheel
Single Enemy Warm Up 0
Damage 30 Accuracy 92
Stamina Cost 40 Cooldown 1
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 1
Light Heal
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 1
heal 40% life


Group 2
Fire Fire Wall
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 2
Light Holy Nova
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 2
Light Light Spikes
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 0


Group 3
Light Mass Heal
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 2
heal 35% life
Group 3
Fire Nuclear Heat
Single Enemy Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 22 Cooldown 1
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns)
Group 3
Light Energy Storm
Single Enemy Warm Up 0
Damage 60 Accuracy 94
Stamina Cost 39 Cooldown 2

Trivia

  • Shares a similar design with Pegasus.
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