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Breedable

It is easy to mistake Sealions' blue fire for ice. Don´t be fooled though, as it burns even hotter than a regular flame and is impossible to quench! The king of the jungle is top of the underwater food chain now!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 1,736 6,028 1,540 110
30 1,860 7,060 1,649 110
30 1,984 8,173 1,760 110
30 2,108 9,369 1,870 110
30 2,232 10,648 1,980 110
30 2,480 13,453 2,200 110
Trait(s) Icono oro Max GPM
30 Immune to Burning 103
30 Immune to Burning 113
30 Immune to Burning 123
30 Immune to Burning 133
30 Immune to Burning 144
30 Immune to Burning 154
Book(s) Relic(s) Role
Aphrilis (expired) Sword {{{role}}}
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
90 1,800 300 2h 30m 2h 30m

Breeding

  • Firesaur + Mersnake (70% chance)
  • Firesaur + WaterLight (70% chance)
  • Mersnake + FireDark (70% chance)
  • Firesaur + any Water (35% chance)
  • Mersnake + any Fire (35% chance)
  • FireWater + FireWater (35% chance)
  • Any Water + any Fire (17.5% chance)

Skills

Special
Fire Mercury Wave
Multiple Enemies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Slow: Speed reduced by 25% (2 turns)
Default
|Razor Claws Physical Single Enemy 25 100 0 13
Warm Up 0
Damage Accuracy
Stamina Cost Cooldown
{{{Default1 Text}}}
Default
|Bubble Water Single Enemy 30 96 0 15
Warm Up 0
Damage Accuracy
Stamina Cost Cooldown
{{{Default2 Text}}}


Group 1
Fire Fire Trap
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 0
Group 1
|Stunning Strike Physical Single Enemy 25 95 2 29
Warm Up 0
Damage Accuracy
Stamina Cost Cooldown
Stun: Monster loses its next turn (1 turn)
Group 1
Physical Shutdown
Multiple Enemies Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 46 Cooldown 3
Stun: Monster loses its next turn (1 turn)


Group 2
Fire Fire Wall
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 2
Water Cleaning Whirlpool
Multiple Enemies Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 37 Cooldown 2
Remove Positive Status Effects
Group 2
Fire Nuclear Heat
Single Enemy Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 22 Cooldown 1
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns)


Group 3
|Storm Water Single Enemy 60 94 2 39
Warm Up 0
Damage Accuracy
Stamina Cost Cooldown
{{{Group3a Text}}}
Group 3
Fire Burning Cinders
Multiple Enemies Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 33 Cooldown 2
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 3
Water Tsunami
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2

Trivia

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