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Sealkara was an ordinary seal until she swallowed an enchanted fish, granting her ice powers. The Magic Council searched for the fish and found Sealkara instead. Now Warmaster Sherezar has summoned Sealkara to cross the Frozen Mountains and put the Council's enemies on ice.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 9,944 122,148 7,887 180
30 12,204 152,038 8,868 200
30 14,690 186,448 9,906 220
30 16,618 225,309 10,976 240
30 19,500 268,268 12,090 260
30 23,504 342,359 13,616 280
Trait(s) Icono oro Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Hardened: All status effects have 20% less accuracy against itImmune to Stun 400
30 Hardened: All status effects have 20% less accuracy against itImmune to Stun 436
30 Hardened: All status effects have 20% less accuracy against itImmune to StunStatus Caster - Self True Vision: Precision Doubled (3 turns) 473
30 Hardened: All status effects have 20% less accuracy against itImmune to StunStatus Caster - Self True Vision: Precision Doubled (3 turns) 509
30 Hardened: All status effects have 20% less accuracy against itImmune to StunStatus Caster - Self True Vision: Precision Doubled (3 turns) 546
Book(s) Relic(s) Role
SeaWinterZoomorphDoomsday EraMagic Council AmuletStaff Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Skills[]

Special
Magic Magic Transmutation
Multiple Enemies Warm Up -
Damage 50 Accuracy 120
Stamina Cost - Cooldown -
Mega Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (2 turns)
all allies: Pyrophobic Shield: Blocks all damage except Fire (2 turns)
Default
Water Magnificent Animal
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 30 Cooldown 0
Default
Magic Outstanding Mage
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 0
Regeneration: Heals 20% of Life each turn (3 turns)


Group 1
Magic Seal Of Regeneration
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 1
Remove Negative Status Effects Healing: Heals monster by 30% of his total life
all allies: Regeneration: Heals 20% of Life each turn (3 turns)
Group 1
Water Liquid Magic
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 36 Cooldown 1
Remove Positive Status Effects Drowned: Deals low Water damage. Removes 15% of Stamina each turn


Group 2
Magic Cold Sealer
Single Enemy Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 38 Cooldown 2
all allies: Remove Negative Status Effects Immune to Freeze (3 turns)
Group 2
Water Cold Blizzard
Multiple Enemies Warm Up 1
Damage 30 Accuracy 90
Stamina Cost 48 Cooldown 3
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) Drowned: Deals low Water damage. Removes 15% of Stamina each turn


Group 3
Magic Ice Booster
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 45 Cooldown 2
self: Remove Negative Status Effects
Damage Boost: Monster inflicts 50% more damage (2 turns) Precision: Accuracy increased by 50% (2 turns)
Group 3
Water Ice Stalactite
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 46 Cooldown 2
before damage: Remove Positive Status Effects
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)

Trivia[]

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