When the Stardust rain reached the mountain region of Monster Legends, it showered Cryotan and Ouros, but it's so cold up there that it crystalized too quickly, breaking their surface and causing a landslide. The rubble went down the mountains and onto the bottom of the ocean, where a monster was born: Seaquake.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 7,568 77,209 5,720 180
30 9,288 96,254 6,432 200
30 11,180 117,939 7,189 220
30 12,642 142,408 7,966 240
30 14,835 169,804 8,775 260
30 17,888 216,512 9,888 280
Trait(s) Icono oro.png Max GPM
30 Immune to Stun 364
30 Immune to StunImmune to Freeze 400
30 Immune to StunImmune to Freeze 436
30 Immune_to_Control (Trait) 473
30 Immune_to_Control (Trait) 509
30 Immune_to_Control (Trait) 546
Book(s) Relic(s) Role
SeaSuperheroesAdventurersQuestCosmic Era MaskArmor Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Water Natural Disaster Bringer
Multiple Enemies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)
self: heal 100% life
Default
Water Earth Protector
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 22 Cooldown 0
Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)
Default
Water Cursed Hero
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 28 Cooldown 0
random elemental weakness


Group 1
Earth Avalanche
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 29 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns)
Group 1
Water Hurricane
Multiple Enemies Warm Up 0
Damage 15 Accuracy 90
Stamina Cost 34 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)


Group 2
Water Mudslide
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 39 Cooldown 1
Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns) Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns) random elemental weakness
Group 2
Special Rest of the Guardian
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 2
Remove Negative Status Effects heal 50% life
restore 50% stamina


Group 3
Earth Earthquake
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 43 Cooldown 3
Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns)
self: Hydrophobic Shield: Blocks all damage except Water (2 turns)
Group 3
Water Seaquake
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 43 Cooldown 3
Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns)
self: Remove Negative Status Effects

Trivia

  • Most skills reference different natural disasters e.g an earthquake or a hurricane.
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