Monster Legends Wiki
Monster Legends Wiki

He’s gone from heaven to hell and back more times than anyone can remember. He fits in with neither angels nor demons so his soul is condemned to a lonely existence.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,780 19,812 2,850 140
30 2,919 22,059 2,992 140
30 3,058 23,840 3,135 140
30 3,197 26,919 3,277 140
30 3,336 29,532 3,420 140
30 3,614 35,121 3,705 140
Trait(s) Max GPM
30 Immune to Blind 114
30 Immune to Blind 125
30 Immune to Blind 136
30 Immune to Blind 148
30 Immune to Blind 159
30 Immune to Blind 171
Book(s) Relic(s) Role
WingedGood LegionsWieldersCelestial Paradise MaskStaff Curser
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 25,200 7,500 N/A 1d 13h

Obtention[]

Fayemelina

Esthirel

Skills[]

Special
Dark Dark & Light
Multiple Enemies Warm Up -
Damage 80 Accuracy 120
Stamina Cost - Cooldown -
Default
Physical Grey Sword
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Light Radiant Attack
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 14 Cooldown 0


Group 1
Dark Drain
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 18 Cooldown 0
self: Steal Life: Attacker heals life equal to 50% of the damage dealt
Group 1
Light Shiny
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 21 Cooldown 1
self: Shield: Absorbs incoming damage equal to 20% of monster's total life until depleted (2 turns)
Group 1
Dark Dull
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
all enemies: Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) 50% chance


Group 2
Dark Heist
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 29 Cooldown 1
self: Steal Life: Attacker heals life equal to 50% of the damage dealt
Group 2
Light Lucent
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 3
self: Shield: Absorbs incoming damage equal to 40% of monster's total life until depleted (2 turns)
Group 2
Dark Overcast
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 30 Cooldown 3
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)


Group 3
Dark Abduct
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 31 Cooldown 2
self: Steal Life: Attacker heals life equal to 50% of the damage dealt
Group 3
Light Luminous
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 30 Cooldown 1
Blind: Accuracy reduced by 50% (2 turns)
Group 3
Dark Hazy
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 30 Cooldown 3
Daze: Power and Accuracy reduced by 25% (3 turns)

Trivia[]

  • A seraph (plural seraphim) is a throne guardian in Hebrew/Christian/Muslim religions.