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This witch is an old friend of Nishant, who’s a fan of her twisted curses. For a long time, he had tried to convince Shadowyna to join his Dark Blades, but his lack of projects or war campaigns made that proposal unattractive to her. However, Nishant is "the Great" now, and he's finally got Shadowyna's to accept a job as his High Counsel!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 10,208 130,291 8,393 180
30 12,528 162,611 9,444 200
30 15,080 199,022 10,543 220
30 17,052 240,567 11,690 240
30 20,010 286,545 12,885 260
30 24,128 365,364 14,496 280
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Hardened: All status effects have 20% less accuracy against itImmune to Bleed 400
30 Hardened: All status effects have 20% less accuracy against itImmune to Bleed 436
30 Hardened: All status effects have 20% less accuracy against itImmune to BleedImmune to Possession 473
30 Hardened: All status effects have 20% less accuracy against itImmune to BleedImmune to PossessionStatus Caster - Area Minor Blind: Accuracy reduced by 25% (1 turn) 509
30 Hardened: All status effects have 20% less accuracy against itImmune to BleedImmune to PossessionStatus Caster - Area Minor Blind: Accuracy reduced by 25% (1 turn)Status Caster - Self Dodge Area: Will evade all area skills. (1 turn) 546
Book(s) Relic(s) Role
FemaleEvil LegionsBlossom EraDark Blades MaskEssence Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

  • Not permanently breedable
  • First released in the Dark Spine Maze (April 8, 2022)

Skills

Special
Dark Soul Stealing
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Remove Positive Status Effects Mega Possession: Next turn will attack its teammates (2 turns) Curse: Removes 10% Life and Stamina (double on the next turn) (3 turns)
Default
Dark Infiltration Expert
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 0 Cooldown 0
Minor Blind: Accuracy reduced by 25% (1 turn)
Default
Dark Sneaky Wizard
Multiple Enemies Warm Up 0
Damage 15 Accuracy 100
Stamina Cost 30 Cooldown 0
Minor Blind: Accuracy reduced by 25% (1 turn)


Group 1
Dark Silent Sigh
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 26 Cooldown 0
Remove Negative Status Effects
Group 1
Dark Shadow Soul
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 1
Remove Negative Status Effects Light Hater: Deals extra damage to Light monsters (3 turns)


Group 2
Metal Cold Claws
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 42 Cooldown 2
Remove Positive Status Effects Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 2
Dark Watch Your Back
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 36 Cooldown 1
Remove Positive Status Effects x2 Blind: Accuracy reduced by 50% (2 turns)


Group 3
Metal Hidden Trap
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 42 Cooldown 2
Blind: Accuracy reduced by 50% (2 turns)
Group 3
Dark Shadow Veil
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 48 Cooldown 3
Remove Negative Status Effects Light Hater: Deals extra damage to Light monsters (3 turns)
Group 4
Dark Dismantle Spell
Single Enemy Warm Up 1
Damage 15 Accuracy 95
Stamina Cost 42 Cooldown 2
Remove Positive Status Effects
self: Extra Turn: Gains an extra turn (1 turn)
Group 4
Metal Out Of Mind
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 48 Cooldown 3
Total Blind: Accuracy reduced by 100% (1 turn) Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 4
Dark Hushed Spell
Single Enemy Warm Up 1
Damage 15 Accuracy 95
Stamina Cost 36 Cooldown 1
Trait Disabled: Removes all the effects of the monster's trait. (3 turns)
self: Extra Turn: Gains an extra turn (1 turn)
Group 4
Dark Shadow Spell
Single Ally Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 48 Cooldown 3
Light Hater: Deals extra damage to Light monsters (3 turns) Extra Turn: Gains an extra turn (1 turn)

Trivia

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