Monster Legends Wiki
Monster Legends Wiki

Shamanka was the last member of her tribe and almost dead when Sibidu found her in the forest. Seeing an echo of his own sad origins in the situation, not to mention Shamanka's unprecedented skills with natural magic, he brought her back to his camp and gave her a place by his side.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 22,176 557,356 16,016 180
30 27,216 694,927 18,024 200
30 32,760 851,590 20,111 220
30 37,044 1,027,880 22,302 240
30 43,470 1,225,778 24,570 260
30 52,416 1,562,946 27,664 280
Trait(s) Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Hardened: All status effects have 20% less accuracy against itImmune to Blind 400
30 Hardened: All status effects have 20% less accuracy against itImmune to Blind 436
30 Hardened: All status effects have 20% less accuracy against itImmune to BlindStatus Caster - Area Evasion: Ignores all incoming damage and negative effects (1 turn) 473
30 Hardened: All status effects have 20% less accuracy against itImmune to BlindStatus Caster - Area Evasion: Ignores all incoming damage and negative effects (1 turn) 509
30 Hardened: All status effects have 20% less accuracy against itImmune to BlindStatus Caster - Area Evasion: Ignores all incoming damage and negative effects (1 turn) 546
Book(s) Relic(s) Role
FemaleWieldersFeral EraLeague of Hunters MaskStaff Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

  • Not permanently breedable
  • First released in the Pandalf's Conjuring (October 11th, 2024)

Skills[]

Special
Nature Rootwitch's Circle
Multiple Enemies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
self, before damage: Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) (3 turns)

Trait Disabled: Removes all the effects of the monster's trait. (3 turns) 2 Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant

Default
Nature Killing Herb
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 22 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Default
Earth Sapping Sand
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 30 Cooldown 0
Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns)


Group 1
Nature Nightshade Brew
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 30 Cooldown 0
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)
Group 1
Nature Dark Forest Mage
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 32 Cooldown 1
Dodge Area: Will evade all area skills (2 turns) Regeneration: Heals 20% of Life each turn (3 turns)


Group 2
Earth Stunning Sand
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 36 Cooldown 1
Stun: Monster loses its next turn (1 turn) Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns)
Group 2
Nature Predator's Herb
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 36 Cooldown 1
Roots: The monster loses its next turn and will receive all incoming attacks. (1 turn) Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduces its power by 20% (4 turns)


Group 3
Earth Stifling Sand
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 52 Cooldown 3
Mega Stun: Monster loses its 2 next turns (2 turns) Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns)
Group 3
Nature Patch of Briars
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 54 Cooldown 3
Mega Roots: The monster loses its next 2 turns and will receive all incoming attacks. (2 turns)

all enemies: Roots: The monster loses its next turn and will receive all incoming attacks. (1 turn)

Lore[]

When Petra was new and largely unexplored, wild magic was everywhere, like vapor in the air. The environment was so saturated in magical energy that it seemed to drip from the trees. Even though many monsters were unaware of this energy, some early sentient beings had learned how to harness it and even use it to their advantage.

Shamanka was the leader of a matriarchal tribe of witch-monsters, strange hybrid creatures with powerful ties to this wild magic and the natural world. As long as they stayed in harmony with nature and kept to themselves, they had unsurpassed mastery over their magic, giving them eternal youth and power.

But as the population of Petra grew over the years, the magic waned. It started disappearing into the ground and pooling in natural reservoirs. It was still there, but it could no longer sustain the creatures who breathed it like air. As a result, Shamanka’s sister grew feeble and began to age and die.

When Sibidu the Apex met Shamanka, she was dying in what remained of her former home, sick with the loss of her magic and everyone she loved. When Sibidu stepped into the glade and aimed an arrow at her throat, Shamanka closed her eyes and accepted her fate.

Even Shamanka doesn't know exactly why Sibidu saved her that day. Maybe it’s because she, too, was the last member of a dead community. Or perhaps he simply wanted her magic more than he did the bounty. Regardless, she’s been one of the only monsters constantly at Sibidu’s side ever since.