Monster Legends Wiki
Monster Legends Wiki

When General Shannara started receiving threats from the Nature Army, she knew it was time to bring in someone to watch her back... And who could do it better than this Magic monster? He has defeated over a thousand monsters without getting a single scar!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,432 38,906 3,377 140
30 3,588 42,873 3,530 140
30 3,744 47,033 3,684 140
30 3,900 51,386 3,837 140
30 4,056 55,934 3,991 140
30 4,368 65,609 4,298 140
Trait(s) Max GPM
30 Immune to Stun 155
30 Immune to Stun 170
30 Immune to Stun 186
30 Immune to Stun 201
30 Immune to Stun 217
30 Immune to Stun 232
Book(s) Relic(s) Role
SpiritsWieldersTeam WarsMagic Council BannerShield Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

 Obtention[]

  • Not permanently breedable
  • First released in the Team Shop (2017)

Skills[]

Special
Special Battlemage Form
Self Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Remove Negative Status Effects Triple Damage: Monster inflicts triple damage (1 turn) Extra Turn: Gains an extra turn (1 turn) Healing: Heals monster by 100% of his total life
Default
Physical Anagram Maze
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Magic Anagram Bomb
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Magic Arcane Wash
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 23 Cooldown 1
self: Remove Negative Status Effects
Group 1
Magic Anagram Impact
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 29 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Special Magical Astral Shield
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 13 Cooldown 3
Shield: Absorbs incoming damage equal to 75% of monster's total life until depleted (2 turns)


Group 2
Magic Astral Cancel
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 27 Cooldown 0
Remove Positive Status Effects
Group 2
Magic Anagram Stun
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 29 Cooldown 1
Stun: Monster loses its next turn (1 turn)
Group 2
Special Arcane Great Wash
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 23 Cooldown 2
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Remove Negative Status Effects


Group 3
Magic Great Astral Cancel
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 29 Cooldown 2
all enemies: Remove Positive Status Effects
Group 3
Magic Great Anagram Stun
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 40 Cooldown 1
Stun: Monster loses its next turn (1 turn) 50% chance
Group 3
Special Mystic Shield Form
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 15 Cooldown 4
Taunt: Monster will receive all single-target attacks (1 turn) Shield: Absorbs incoming damage equal to 100% of monster's total life until depleted (2 turns)

Trivia[]