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Though primarily water dwellers, these playful kind hearted creatures can hold their breath on land for months at a time. They love to blow bubbles and eat plants without chewing!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 1,540 6,795 1,540 110
30 1,650 7,958 1,649 110
30 1,760 9,213 1,760 110
30 1,870 10,561 1,870 110
30 1,980 12,003 1,980 110
30 2,200 15,165 2,200 110
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against it 62
30 Hardened: All status effects have 20% less accuracy against it 68
30 Hardened: All status effects have 20% less accuracy against it 74
30 Hardened: All status effects have 20% less accuracy against it 80
30 Hardened: All status effects have 20% less accuracy against it 86
30 Hardened: All status effects have 20% less accuracy against it 93
Book(s) Relic(s) Role
No Book Essence Support
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
90 1,800 300 2h 30m 2h 30m

Obtention

Treezard

+ Mersnake

(70% chance)
Treezard

+ ThunderWater (70% chance)
Mersnake

+ NatureDark (70% chance)
Treezard

+ any Water (35% chance)
Mersnake

+ any Nature (35% chance)
NatureWater + NatureWater (35% chance)
any Nature + any Water (17.5% chance)

Skills

Special
Nature Lush Regrowth
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Remove Negative Status Effects and heal life
Default
Physical Angry Bite
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Water Bubble
Single Enemy Warm Up 0
Damage 30 Accuracy 96
Stamina Cost 15 Cooldown 0


Group 1
Nature Stitching Roots
Single Enemy Warm Up 0
Damage 30 Accuracy 96
Stamina Cost 15 Cooldown 0
Group 1
Nature Quagmire
Single Enemy Warm Up 0
Damage 30 Accuracy 92
Stamina Cost 25 Cooldown 1
Slow: Speed reduced by 25% (2 turns)
Group 1
Physical Fast Attack
Single Enemy Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 16 Cooldown 2
self: Extra Turn: Gains an extra turn (1 turn)


Group 2
Nature Spores
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 2
Water Cleaning Whirlpool
Multiple Enemies Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 37 Cooldown 2
Remove Positive Status Effects
Group 2
Nature Great Metabolism
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 1
Regeneration: Heals 20% of Life each turn (3 turns) Healing: Heals monster by 25% of his total life


Group 3
Physical Self Shield
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 1
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 3
Nature Leaf Choke
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 25 Cooldown 2
Group 3
Water Storm
Single Enemy Warm Up 0
Damage 60 Accuracy 94
Stamina Cost 39 Cooldown 2
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