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Shork gets his thrills from hunting sharks with his bare hands. With the firm belief that sharks cannot be pirates, nothing enrages him more than a shark with a ship. They say go big or go home, well Shork will stop at nothing, especially if it involves the annihilation of Cavenfish.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,531 29,858 3,432 140
30 3,691 32,902 3,588 140
30 3,852 36,095 3,744 140
30 4,012 39,436 3,900 140
30 4,173 42,926 4,056 140
30 4,494 50,351 4,368 140
Trait(s) Icono oro.png Max GPM
30 Orc: All status effects have 25% less accuracy against it. 155
30 Orc: All status effects have 25% less accuracy against it. 170
30 Orc: All status effects have 25% less accuracy against it. 186
30 Orc: All status effects have 25% less accuracy against it. 201
30 Orc: All status effects have 25% less accuracy against it. 217
30 Orc: All status effects have 25% less accuracy against it. 232
Book(s) Relic(s) Role
SeaEvil LegionsFamiliesVillainsRace SwordTrap Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

  • Not permanently breedable
  • First released in the Seven Seas Team Race (2018)
  • Orc Invasion Island (2018)

Skills

Special
Special Orc Wave
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Default
Physical Orc Shark Hunter
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Nature Big Log Kaptain
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Nature Green Pirate Blood
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 4
Regeneration: Heals 20% of Life each turn (3 turns) Stamina Regeneration: Recharges 20% Stamina each turn (3 turns)
Group 1
Special Pocket Harpoon
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 0
Group 1
Nature Mini Harpoons
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 28 Cooldown 1


Group 2
Nature Shark Hunt Raid
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 0
Precision: Accuracy increased by 50% (2 turns) Damage Boost: Monster inflicts 50% more damage (2 turns)
Group 2
Special Dry Bait
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 22 Cooldown 1
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance
Group 2
Nature Splitting Harpoon
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 27 Cooldown 2


Group 3
Nature Great Green Shark
Self Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 26 Cooldown 2
latest?cb=20180624141459&format=original Extra Turn: Gains an extra turn (1 turn)
Group 3
Special Bait Preparation
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 22 Cooldown 2
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 3
Nature Favorite Harpoon
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 28 Cooldown 0

Trivia

  • Shares a similar design with Borjork.