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Half robot, half rock. Sir Francis Rock was designed by engineers as a durable robot worker for factories, but when Privateer Morgan saw him, he knew he had more potential and bought him as the last line of defense for the crew.

Stats and information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,850 24,215 2,810 140
30 2,993 26,962 2,950 140
30 3,135 29,138 3,091 140
30 3,278 32,902 3,231 140
30 3,420 36,095 3,372 140
30 3,705 42,926 3,653 140
Trait(s) Icono oro Max GPM
30 Immune to Stun 224
30 Immune to Stun 246
30 Immune to Stun 268
30 Immune to Stun 291
30 Immune to Stun 313
30 Immune to Stun 336
Book(s) Relic(s) Role
MechanicalGood LegionsSuperheroesAdventurers ArmorArmor Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 25,200 7,500 N/A 1d 13h

Breeding

  • Unbreedabe

Skills

Special
Earth Stardust Eruption
Multiple Allies Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Remove Negative Status Effects Shield: Absorbs incoming damage equal to 100% of monster's total life until depleted (2 turns) Stamina Regeneration: Recharges 20% Stamina each turn (3 turns)
Default
Physical Walking Meteorite
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Earth Compact Stardust
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Earth Space Tremor
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 22 Cooldown 0
Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns) 50% chance
Group 1
Metal Wave Guide
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 23 Cooldown 1
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Earth Microturbulence
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 23 Cooldown 0
Shield Breaker: Removes and blocks Shields (3 turns)


Group 2
Earth Altered Vectors
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 23 Cooldown 0
Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns)
Group 2
Metal Nanophotonic Device
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 30 Cooldown 0
Stun: Monster loses its next turn (1 turn)
Group 2
Earth Space Turbulence
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 3 Cooldown 2
Shield Breaker: Removes and blocks Shields (3 turns)


Group 3
Earth Spacequake
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 22 Cooldown 3
Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns)
Group 3
Metal Evanescent Wave
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 27 Cooldown 2
Stun: Monster loses its next turn (1 turn)
Group 3
Earth Macroturbulence
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 22 Cooldown 3
Shield Breaker: Removes and blocks Shields (3 turns)

Trivia

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