Monster Legends Wiki
Monster Legends Wiki
This article is about Sir Valgar, not to be confused with Valgar the Pure.

Valgar the Pure was given a title and made part of the Royal Guard after he saved the Light Royal Family from a horde of orcs who had surrounded their carriage in the middle of a road. When times of Corruption arrived, King Daeron took the initiative and thought "If someone can save us, that is Sir Valgar". And so, he had Sir Valgar purified and sent on a mission to defeat The Lord! But is that Sir Valgar's destiny?

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 8,569 89,273 6,303 180
30 10,524 111,203 7,092 200
30 12,662 136,584 7,917 220
30 14,322 164,786 8,778 240
30 16,800 196,336 9,660 260
30 20,256 250,342 10,880 280
Trait(s) Max GPM
30 Hardened: All status effects have 20% less accuracy against it 364
30 Bulwark: All status effects have 50% less accuracy against it. 400
30 Bulwark: All status effects have 50% less accuracy against it. 436
30 Bulwark: All status effects have 50% less accuracy against it.Status Caster - Area Sunburn: Deals light damage equal to 15% of its total life and reduces accuracy by 15% (3 turns) 473
30 Bulwark: All status effects have 50% less accuracy against it.Status Caster - Area Sunburn: Deals light damage equal to 15% of its total life and reduces accuracy by 15% (3 turns) 509
30 Bulwark: All status effects have 50% less accuracy against it.Status Caster - Area Sunburn: Deals light damage equal to 15% of its total life and reduces accuracy by 15% (3 turns) 546
Book(s) Relic(s) Role
Good LegionsExclusiveZoomorphCorrupted EraRighteous Court SwordEssence Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Diegael

Zuperfox

Skills[]

Special
Light Law Of Valgar
Multiple Enemies Warm Up -
Damage 55 Accuracy 120
Stamina Cost - Cooldown -
before damage: Remove Positive Status Effects

Mega Stun: Monster loses its 2 next turns (2 turns) Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)

Default
Light Light Will Shine
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 22 Cooldown 0
Default
Light Shining Spear
Multiple Enemies Warm Up 0
Damage 15 Accuracy 100
Stamina Cost 30 Cooldown 0
Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)


Group 1
Special Purified Protection
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 1
Damage Protection: Incoming damage is reduced by 50% (2 turns) Remove Negative Status Effects
Group 1
Special Royal Guard
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 1
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns) Regeneration: Heals 20% of Life each turn (3 turns)


Group 2
Light Holy Punishment
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 36 Cooldown 1
Group 2
Light Radiant Spear
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 42 Cooldown 2
self, before damage: Precision: Accuracy increased by 50% (2 turns)

Sunburn: Deals Light damage equal to 15% of its total life each turn and reduces Accuracy by 15% (3 turns)


Group 3
Light Divine Light
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 48 Cooldown 3
Double Damage: Monster inflicts double damage (2 turns) Precision: Accuracy increased by 50% (2 turns) Stamina Regeneration: Recharges 20% Stamina each turn (3 turns)
Group 3
Special No Forgiveness
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 48 Cooldown 3
Light Weakness: Target receives more damage from Light attacks (3 turns)

Trivia[]

  • Skill "Divine Light" references the skill of the same name used by Valgar the Pure.
  • Skills were made by the ML Community, as part of a birthday promotion.