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Once the brightest pupil of Rudicius, Skipples parted ways to go off on his own adventures to continue his training. Now a master in his own right, he searches for his lost love.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,860 20,057 1,990 140
30 3,003 22,332 2,089 140
30 3,146 24,135 2,189 140
30 3,289 27,252 2,288 140
30 3,432 29,897 2,388 140
30 3,718 35,555 2,587 140
Trait(s) Icono oro.png Max GPM
30 Hardened: All status effects have 20% less accuracy against it 142
30 Hardened: All status effects have 20% less accuracy against it 156
30 Hardened: All status effects have 20% less accuracy against it 170
30 Hardened: All status effects have 20% less accuracy against it 184
30 Hardened: All status effects have 20% less accuracy against it 198
30 Hardened: All status effects have 20% less accuracy against it 213
Book(s) Relic(s) Role
No Book EssenceStaff Monster
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 25,200 7,500 1d 9h 1d 13h

Obtention

FireLight + FireLight (15% chance)
any Fire + any Light (7.5% chance)

Skills

Special
Fire Meteor Strike
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns)
Default
Physical Razor Claws
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Fire Fire Trap
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 0


Group 1
Light Dazzle
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 15 Cooldown 0
Group 1
Fire Flame Wheel
Single Enemy Warm Up 0
Damage 30 Accuracy 92
Stamina Cost 40 Cooldown 1
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 1
Physical Fast Attack
Single Enemy Warm Up 0
Damage 20 Accuracy 95
Stamina Cost 16 Cooldown 2
self: Extra Turn: Gains an extra turn (1 turn)


Group 2
Fire Fire Wall
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 2
Light Holy Nova
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 2
Nature Great Metabolism
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 1
Regeneration: Heals 20% of Life each turn (3 turns) Healing: Heals monster by 25% of his total life


Group 3
Physical Self Shield
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 1
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 3
Fire Nuclear Heat
Single Enemy Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 22 Cooldown 1
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns)
Group 3
Light Energy Storm
Single Enemy Warm Up 0
Damage 60 Accuracy 94
Stamina Cost 39 Cooldown 2

Trivia

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