This medieval centaur was tormented by a dragon for years, but as they both grew strong, they became friends. Now, in the toughest moments of his battles, Slayentaur summons the dragon, who immediately comes and helps him.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,278 12,435 2,286 120
30 2,412 14,132 2,420 120
30 2,546 15,939 2,555 120
30 2,680 17,855 {2,689 120
30 2,814 19,881 2,824 120
30 3,082 24,261 3,093 120
Trait(s) Icono oro.png Max GPM
30 Immune to Blind 128
30 Immune to Blind 140
30 Immune to Blind 153
30 Immune to Blind 166
30 Immune to Blind 179
30 Immune to Blind 192
Book(s) Relic(s) Role
Good Legions EssenceTrap Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
800 15,120 3,750 N/A 8h

Obtention

  • Unbreedable
  • First released as a special gem offer
  • Heaven Island
  • Age of Castles Island
  • Gladiator Island
  • Fairy Tales Island
  • The Keeper's Fables Island

Skills

Special
Light Dragon Call
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Blind: Accuracy reduced by 50% (2 turns)
Default
Physical Centaur Charge
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Earth Earth Power
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Light Light Charge
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 21 Cooldown 0
Group 1
Earth Saint Shield
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 19 Cooldown 0
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 1
Light Holy Light Charge
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 23 Cooldown 0


Group 2
Light Blinding Shield
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 24 Cooldown 0
Blind: Accuracy reduced by 50% (2 turns) 50% chance
Group 2
Earth Saint Barrage
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 24 Cooldown 2
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 2
Light Stunning Centaur Charge
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 3
Stun: Monster loses its next turn (1 turn)


Group 3
Light Divine Charge
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 35 Cooldown 4
all enemies: receive residual damage
Group 3
Earth Saint Protection
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 34 Cooldown 3
Shield: Absorbs incoming damage equal to 40% of monster's total life until depleted (2 turns)
Group 3
Light Saint Courage
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 36 Cooldown 4
Remove Negative Status Effects Double Damage: Monster inflicts double damage (2 turns)

Trivia

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