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Beware the Prince of Dark Seas. Sphyrnus' plan to rule the world includes forcing all surface monsters to live in ponds and rivers while Water monsters get to keep lands and oceans.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,388 28,651 3,432 140
30 3,542 31,572 3,588 140
30 3,696 34,636 3,744 140
30 3,850 37,842 3,900 140
30 4,004 41,191 4,056 140
30 4,312 48,315 4,368 140
Trait(s) Icono oro Max GPM
30 Attuned: Regains 15 stamina points when affected by weak types 244
30 Attuned: Regains 15 stamina points when affected by weak types 268
30 Attuned: Regains 15 stamina points when affected by weak types 292
30 Attuned: Regains 15 stamina points when affected by weak types 317
30 Attuned: Regains 15 stamina points when affected by weak types 341
30 Attuned: Regains 15 stamina points when affected by weak types 366
Book(s) Relic(s) Role
SeaSuperheroes TrapTrap Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Water Sphyrnus' Realm
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Default
Physical Hydro Charge
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Water Steam Eruption
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Violent Shark
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 21 Cooldown 0
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) 50% chance
Group 1
Water Brutal Touch
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
drain 25% stamina
Group 1
Water Dark Water
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 27 Cooldown 0
Slow: Speed reduced by 25% (2 turns) 50% chance


Group 2
Special Hammerhead Strike
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 28 Cooldown 0
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Group 2
Water Frozen Water
Multiple Enemies Warm Up 1
Damage 30 Accuracy 90
Stamina Cost 34 Cooldown 3
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Group 2
Water Stunning Hammerhead
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 28 Cooldown 1
Stun: Monster loses its next turn (1 turn)


Group 3
Special Tiburo's Drain
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 30 Cooldown 1
drain 75% stamina
Group 3
Water Hammerhead Fury
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 36 Cooldown 4
Group 3
Water Shark Attack
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 30 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)

Trivia

  • Name and skills are derived from the family that contains hammerhead sharks, sphyrnidae. One specific specie is the Bonnethead shark, or sphyrna tiburo.
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