This steam-powered snake is designed to stand up to apex predators. Stake lives in the water, where it recharges and cools its system, but is a fully functioning machine out of water: It can survive and battle for up to 9 days.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,685 34,683 3,454 140
30 3,852 38,219 3,611 140
30 4,020 41,928 3,768 140
30 4,187 45,809 3,925 140
30 4,355 49,863 4,082 140
30 4,690 58,487 4,396 140
Trait(s) Icono oro.png Max GPM
30 Tough: All status effects have 35% less accuracy against it 155
30 Tough: All status effects have 35% less accuracy against it 170
30 Tough: All status effects have 35% less accuracy against it 186
30 Tough: All status effects have 35% less accuracy against it 201
30 Tough: All status effects have 35% less accuracy against it 217
30 Tough: All status effects have 35% less accuracy against it 232
Book(s) Relic(s) Role
MechanicalEvil LegionsVillains MaskTrap Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

  • Unbreedable
  • First released in the Steampunk Beasts Island

Skills

Special
Special Condensed Steam
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Mega Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (2 turns)
Default
Physical Steam Powered
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Water River Snake
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Increased Compression
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 24 Cooldown 0
Damage Boost: Monster inflicts 50% more damage (2 turns)
Group 1
Special Forced Exhaustion
Self Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 0 Cooldown 3
Remove Negative Status Effects Extra Turn: Gains an extra turn (1 turn)
Group 1
Special Hot Refrigeration
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 24 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) 50% chance


Group 2
Special Stabilized Rotation
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 29 Cooldown 0
self: Damage Boost: Monster inflicts 50% more damage (2 turns) Precision: Accuracy increased by 50% (2 turns)
Group 2
Water Four-Stroke Fangs
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 25 Cooldown 0
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 2
Water Scalding Steam
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 25 Cooldown 2
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)


Group 3
Water Revolutions Increase
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 24 Cooldown 1
self: Double Damage: Monster inflicts double damage (2 turns)
Group 3
Water Two-Stroke Fangs
Single Enemy Warm Up 0
Damage 75 Accuracy 95
Stamina Cost 25 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 3
Water Broiling Refrigeration
Multiple Enemies Warm Up 0
Damage 50 Accuracy 90
Stamina Cost 24 Cooldown 3
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)

Trivia

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