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This steam-powered snake is designed to stand up to apex predators. Stake lives in the water, where it recharges and cools its system, but is a fully functioning machine out of water: It can survive and battle for up to 9 days.{{InfoboxMonster|image1 = <gallery>
 
 
 
{{InfoboxMonster|image1 = <gallery>
 
 
Stake_3.png|Adult
 
Stake_3.png|Adult
 
Stake_2.png|Juvenile
 
Stake_2.png|Juvenile
 
Stake_1.png|Baby
 
Stake_1.png|Baby
 
Stake_0.png|Egg</gallery>|row1 = {{rarityl}}|row2 = {{special}}{{water}}|row3 = 565|raritycolor = legendary}}
 
Stake_0.png|Egg</gallery>|row1 = {{rarityl}}|row2 = {{special}}{{water}}|row3 = 565|raritycolor = legendary}}
  +
This steam-powered snake is designed to stand up to apex predators. Stake lives in the water, where it recharges and cools its system, but is a fully functioning machine out of water: It can survive and battle for up to 9 days.
 
 
==Stats and Information==
 
==Stats and Information==
 
{{Stats|power = 3685|life = 34683|speed = 3454|stamina = 140|trait = {{tough}}|book = {{mechanical}}{{evillegions}}|relic = {{mask}}{{trap}}|level = N/A|price = N/A|exp = 35000|sell = 10000|gpm = 155|breed = N/A|hatch = 2d 2h}}
 
{{Stats|power = 3685|life = 34683|speed = 3454|stamina = 140|trait = {{tough}}|book = {{mechanical}}{{evillegions}}|relic = {{mask}}{{trap}}|level = N/A|price = N/A|exp = 35000|sell = 10000|gpm = 155|breed = N/A|hatch = 2d 2h}}

Revision as of 00:02, 15 July 2018

This steam-powered snake is designed to stand up to apex predators. Stake lives in the water, where it recharges and cools its system, but is a fully functioning machine out of water: It can survive and battle for up to 9 days.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,685 34,683 3,454 140
30 3,852 38,219 3,611 140
30 4,020 41,928 3,768 140
30 4,187 45,809 3,925 140
30 4,355 49,863 4,082 140
30 4,690 58,487 4,396 140
Trait(s) Icono oro Max GPM
30 Tough: All status effects have 35% less accuracy against it 155
30 Tough: All status effects have 35% less accuracy against it 170
30 Tough: All status effects have 35% less accuracy against it 186
30 Tough: All status effects have 35% less accuracy against it 201
30 Tough: All status effects have 35% less accuracy against it 217
30 Tough: All status effects have 35% less accuracy against it 232
Book(s) Relic(s) Role
MechanicalEvil Legions MaskTrap {{{role}}}
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Breeding

  • unbreedable

Skills

Special
{{{Special Element}}} {{{Special Name}}}
{{{Special Target}}} Warm Up -
Damage {{{Special Power}}} Accuracy {{{Special Accuracy}}}
Stamina Cost - Cooldown -
{{{Special Text}}}
Default
{{{Default1 Element}}} {{{Default1 Name}}}
{{{Default1 Target}}} Warm Up 0
Damage {{{Default1 Power}}} Accuracy {{{Default1 Accuracy}}}
Stamina Cost {{{Default1 Stamina}}} Cooldown {{{Default1 Cooldown}}}
{{{Default1 Text}}}
Default
{{{Default2 Element}}} {{{Default2 Name}}}
{{{Default2 Target}}} Warm Up 0
Damage {{{Default2 Power}}} Accuracy {{{Default2 Accuracy}}}
Stamina Cost {{{Default2 Stamina}}} Cooldown {{{Default2 Cooldown}}}
{{{Default2 Text}}}


Group 1
{{{Group1a Element}}} {{{Group1a Name}}}
{{{Group1a Target}}} Warm Up 0
Damage {{{Group1a Power}}} Accuracy {{{Group1a Accuracy}}}
Stamina Cost {{{Group1a Stamina}}} Cooldown {{{Group1a Cooldown}}}
{{{Group1a Text}}}
Group 1
{{{Group1b Element}}} {{{Group1b Name}}}
{{{Group1b Target}}} Warm Up 0
Damage {{{Group1b Power}}} Accuracy {{{Group1b Accuracy}}}
Stamina Cost {{{Group1b Stamina}}} Cooldown {{{Group1b Cooldown}}}
{{{Group1b Text}}}
Group 1
{{{Group1c Element}}} {{{Group1c Name}}}
{{{Group1c Target}}} Warm Up 0
Damage {{{Group1c Power}}} Accuracy {{{Group1c Accuracy}}}
Stamina Cost {{{Group1c Stamina}}} Cooldown {{{Group1c Cooldown}}}
{{{Group1c Text}}}


Group 2
{{{Group2a Element}}} {{{Group2a Name}}}
{{{Group2a Target}}} Warm Up 0
Damage {{{Group2a Power}}} Accuracy {{{Group2a Accuracy}}}
Stamina Cost {{{Group2a Stamina}}} Cooldown {{{Group2a Cooldown}}}
{{{Group2a Text}}}
Group 2
{{{Group2b Element}}} {{{Group2b Name}}}
{{{Group2b Target}}} Warm Up 0
Damage {{{Group2b Power}}} Accuracy {{{Group2b Accuracy}}}
Stamina Cost {{{Group2b Stamina}}} Cooldown {{{Group2b Cooldown}}}
{{{Group2b Text}}}
Group 2
{{{Group2c Element}}} {{{Group2c Name}}}
{{{Group2c Target}}} Warm Up 0
Damage {{{Group2c Power}}} Accuracy {{{Group2c Accuracy}}}
Stamina Cost {{{Group2c Stamina}}} Cooldown {{{Group2c Cooldown}}}
{{{Group2c Text}}}


Group 3
{{{Group3a Element}}} {{{Group3a Name}}}
{{{Group3a Target}}} Warm Up 0
Damage {{{Group3a Power}}} Accuracy {{{Group3a Accuracy}}}
Stamina Cost {{{Group3a Stamina}}} Cooldown {{{Group3a Cooldown}}}
{{{Group3a Text}}}
Group 3
{{{Group3b Element}}} {{{Group3b Name}}}
{{{Group3b Target}}} Warm Up 0
Damage {{{Group3b Power}}} Accuracy {{{Group3b Accuracy}}}
Stamina Cost {{{Group3b Stamina}}} Cooldown {{{Group3b Cooldown}}}
{{{Group3b Text}}}
Group 3
{{{Group3c Element}}} {{{Group3c Name}}}
{{{Group3c Target}}} Warm Up 0
Damage {{{Group3c Power}}} Accuracy {{{Group3c Accuracy}}}
Stamina Cost {{{Group3c Stamina}}} Cooldown {{{Group3c Cooldown}}}
{{{Group3c Text}}}