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Stalkiller belongs to a lineage of hunters. Each generation in her family has outdone the previous, which makes her the best hunter her tribe of amazons has ever had. She's also had to innovate. As the size of the jungle she calls home shrinks due to felling, Stalkiller's had to come out to find prey, but thanks to that, the world has discovered her magnificent skills!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 8,624 87,765 6,391 180
30 10,584 109,380 7,188 200
30 12,740 133,982 8,021 220
30 14,406 162,243 8,890 240
30 16,905 193,388 9,795 260
30 20,384 246,282 11,040 280
Trait(s) Icono oro Max GPM
30 Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge.. 364
30 Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..Immune to Blind 400
30 Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..Immune to Blind 436
30 Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..Immune to BlindStatus Caster - Self Anticipation: When an enemy performs a skill with an extra turn, monster performs an extra turn just before (3 turns) 473
30 Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..Immune to BlindStatus Caster - Self Anticipation: When an enemy performs a skill with an extra turn, monster performs an extra turn just before (3 turns) 509
30 Pierce: Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge..Immune to BlindStatus Caster - Self Anticipation: When an enemy performs a skill with an extra turn, monster performs an extra turn just before (3 turns) 546
Book(s) Relic(s) Role
UnderworldEvil LegionsAdventurersCorrupted Era MaskTrap Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Skills[]

Special
Magic Extinctor
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
before damage: Remove Positive Status Effects Positive Effects Blocked: Blocks all positive effects (3 turns)
Default
Physical Steady Shot
Single Enemy Warm Up 0
Damage 35 Accuracy 100
Stamina Cost 30 Cooldown 0
self, before damage: Precision: Accuracy increased by 50% (2 turns)
Default
Magic Purple Arrowhead
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 30 Cooldown 0
Magic Weakness: Target receives more damage from Magic attacks (3 turns)


Group 1
Physical Limb Shot
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 30 Cooldown 0
Stamina Drain: Removes 25% of the monster's total stamina
Group 1
Physical Quickshot
Single Enemy Warm Up 1
Damage 25 Accuracy 95
Stamina Cost 42 Cooldown 2
self: Extra Turn: Gains an extra turn (1 turn)


Group 2
Magic Tooth By Tooth
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 36 Cooldown 1
Positive Effects Blocked: Blocks all positive effects (3 turns)
Group 2
Physical Belly Shot
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 42 Cooldown 2
Maximum Stamina Decreased: Decreases maximum stamina by 50% (3 turns)


Group 3
Magic Eye By Eye
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 36 Cooldown 1
Blind: Accuracy reduced by 50% (2 turns)
Group 3
Magic Purple Volley
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 30 Cooldown 0
all enemies: Magic Weakness: Target receives more damage from Magic attacks (3 turns)

Trivia[]

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