Status effects can be applied or removed by monster skills or battle items. Clicking the effect image will give full details about that effect.
removes any positive effects from a monster while will remove any negative effects.
Random Effects[]
A skill applying a random positive effect will only apply one of the following:
A skill applying a random protection effect will only apply one of the following:
A skill applying a random negative effect will only apply one of the following:
A skill applying a random torture effect will only apply one of the following:
A skill applying a random control effect will only apply one of the following:
A skill applying a random mega control effect will only apply one of the following:
A skill applying a random hater effect will only apply one of the following elemental hater effects:
A skill applying a random elemental weakness will only apply one of the following:
Negative Effects[]
These effects cause monsters to lose their turns or otherwise cause them to be unable to attack.
These effects cause damage over time.
These effects cause monsters to take more damage from attacks.
Effect | Description | Turns |
---|---|---|
Anticipation Disabled |
Disables anticipation. | 3 |
Back in Time |
Monster is transformed into its younger state and damage is reduced by 40%. | 3 |
Blind |
Accuracy is reduced by 50%. | 2 |
Bugged |
Incoming attacks always hit and healing is reduced by 50%. | 3 |
Cursed Countdown |
Monster will die when the countdown is complete. | 1-4 |
Cursed Totem |
Life, damage, and stamina are reduced by 25%. | 5 |
Damage Reduction |
Damage is reduced by 25%. | 2 |
Daze |
Damage and accuracy are reduced by 25%. | 3 |
Guard Down |
Incoming attacks always hit. | 2 |
Half Healing |
Healing is reduced by 50%. | 2 |
Half Life |
Maximum life is reduced by 50%. | 3 |
Major Damage Reduction |
Monster's damage is reduced by 50%. | 2 |
Maximum Stamina Decreased |
Decreases monster's maximum stamina by 50%. | 3 |
Minor Blind |
Accuracy is reduced by 25%. | 1 |
Negate Healing |
Monster cannot be healed. | 3 |
Negative Effects Protected |
Protects all the negative status effects applied except the status protection itself. | 3 |
Pierce Disabled |
Disables Pierce. | 3 |
Plague |
Incoming attacks will always hit and healing effects will damage target instead of healing it. | 3 |
Positive Effects Blocked |
Blocks all incoming positive effects. | 3 |
Reverse Healing |
Healing effects will damage the monster instead of healing. | 3 |
Shield Breaker |
Removes and blocks shields. | 3 |
Slow |
Speed is reduced by 25%. | 2 |
Stamina Leak |
Removes 15% of its total stamina. | 3 |
Total Blind |
Monster's accuracy is reduced by 100%. | 1 |
Total Damage Reduction |
Monster's damage is reduced by 100%. | 1 |
Trample |
Disables hardened, tough, and bulwark. | 3 |
Trait Disabled |
Removes monster's trait. | 3 |
Positive Effects[]
These effects prevent monsters from receiving certain effects.
Effect | Description | Turns |
---|---|---|
Cooldowns Immunity |
Cooldowns cannot be activated by other skills. | 3 |
Immune to Bleed |
Immunity to bleed. | 3 |
Immune to Blind |
Immunity to blind. | 3 |
Immune to Burn |
Immunity to burn. | 3 |
Immune to Control |
Immunity to stun, mega stun, freeze, mega freeze, possession, mega possession, corrupted, mega corrupted, time stop, mega time stop, baby reversion, mega baby reversion, and roots. | 1-3 |
Immune to Delayed Kill |
Immunity to cursed countdown. | 3 |
Immune to Daze |
Immunity to daze. | 3 |
Immune to Fear |
Immunity to fear. | 3 |
Immune to Freeze |
Immunity to freeze. | 3 |
Immune to Nightmares |
Immunity to nightmares. | 3 |
Immune to Poison |
Immunity to poison. | 3 |
Immune to Possession and Corruption |
Immunity to possession and corruption. | 3 |
Immune to Quicksand |
Immunity to quicksand. | 3 |
Immune to Stun |
Immunity to stun. | 3 |
Immune to Torture |
Immunity to all torture effects- burn, ignite, poison, bleed, nightmares, quicksands, drowned, sunburn, shock, nanovirus, curse, hellfire, boiling, electrified, bane, repentance, and toxins. | 3 |
Trait Protection |
Trait cannot be disabled. | 3 |
These effects increase a monster's damage output.
Effect | Description | Turns |
---|---|---|
Abomination Hater |
Deals triple damage against monsters with Abomination. | 3 |
Anticipation Hater |
Deals triple damage against monsters with anticipation. | 3 |
Artifact Hater |
Deals triple damage against monsters with artifact. | 3 |
Bleed Hater |
Deals triple damage against monsters with bleeding. | 3 |
Burn Hater |
Deals triple damage against monsters affected by burn. | 3 |
Celestial Paradise Hater | Deals triple damage against monsters in the Celestial Paradise Book. | 3 |
Damage Boost |
Increases damage by 50%. | 2 or 4 |
Damage Totem |
Deals double damage. | 3 |
Dark Hater |
Deals triple damage against dark monsters. | 3 |
Double Damage |
Deals double damage. | 1, 2, or 3 |
Dragon Hater |
Deals triple damage against monsters in the Dragon Book. | 3 |
Earth Hater |
Deals triple damage against earth monsters. | 3 |
Evil Legions Hater |
Deals triple damage against monsters in the Evil Legions Book. | 3 |
Families Hater |
Deals 200% damage against monsters in the Families Book. | 3 |
Fire Hater |
Deals triple damage against fire monsters. | 3 |
Freeze Hater |
Deals triple damage against monsters affected by freeze or mega freeze. | 3 |
Guard Down Hater |
Deals triple damage against monsters affected by guard down. | 3 |
Light Hater |
Deals triple damage against light monsters. | 3 |
Magic Hater |
Deals triple damage against magic monsters. | 3 |
Magic Council Hater |
Deals triple damage against monsters from the Magic Council Book. | 3 |
Magic Weakness Hater |
Deals triple damage against monsters affected by magic weakness. | 3 |
Mechanical Hater |
Deals triple damage against monsters in the Mechanical Book. | 3 |
Metal Hater |
Deals triple damage against metal monsters. | 3 |
Minor Damage Boost |
Deals 25% more damage. | 3 |
Nature Hater |
Deals triple damage against nature monsters. | 3 |
Nightmare Hater |
Deals triple damage against monsters affected by nightmares. | 3 |
Pierce Hater |
Deals triple damage against monsters with pierce. | 3 |
Random Damage Buff |
Applies damage boost, double damage, or triple damage. Not an applied effect. | - |
Random Element Hater |
Applies a random element hater effect. Not an applied effect. | 3 |
Random Hater |
Applies a random hater effect. Not an applied effect. | 3 |
Righteous Court Hater |
Deals triple damage against monsters from the Righteous Court Book. | 3 |
Sea Hater |
Deals triple damage against monsters in the Sea Book. | 3 |
Shock Hater |
Deals triple damage against monsters affected by shock. | 3 |
Spirits Hater |
Deals triple damage against monsters in the Spirits Book. | 3 |
Star Sailors Hater |
Deals triple damage against monsters in the Star Sailors Book. | 3 |
Stun Hater |
Deals triple damage against monsters affected by stun or mega stun. | 3 |
Taunt Hater |
Deals triple damage against monsters with taunt or mega taunt. | 3 |
Thunder Hater |
Deals triple damage against thunder monsters. | 3 |
Triple Damage |
Deals triple damage. | 1-3 |
Umbrella Hater |
Deals triple damage against monsters with hardened, tough, or bulwark. | 3 |
Underworld Dwellers Hater |
Deals triple damage against monsters in the Underworld Dwellers Book. | 3 |
Villain Hater |
Deals triple damage against monsters in the Villains Book. | 3 |
Water Hater |
Deals triple damage against water monsters. | 3 |
Winged Hater |
Deals triple damage against monsters in the Winged Book. | 3 |
These effects decrease or negate certain incoming damage.
Effect | Description | Turns |
---|---|---|
Armor |
Absorbs damage until depleted. Cannot be removed by positive effects removal. | 10 |
Botanophobic Shield |
Ignores all incoming damage except nature damage. | 2 |
Camouflage |
Ignores all incoming damage. | 1 |
Damage Protection |
Reduces incoming damage by 50%. | 2 |
Dark Protection |
Reduces incoming dark damage by 50%. | 3 |
Earth Protection |
Reduces incoming earth damage by 50%. | 3 |
Evasion |
Ignores all incoming damage and negative effects. | 1 or 2 |
Fire Protection |
Reduces incoming fire damage by 50%. | 3 |
Hydrophobic Shield |
Ignores all incoming damage except water damage. | 2 |
Immune to Earth |
Immunity to earth damage. | 2 |
Immune to Fire |
Immunity to fire damage. | 2 |
Immune to Dark |
Immunity to dark damage. | 2 |
Immune to Light |
Immunity to light damage. | 2 |
Immune to Magic |
Immunity to magic damage. | 2 |
Immune to Metal |
Immunity to metal damage. | 2 |
Immune to Nature |
Immunity to nature damage. | 2 |
Immune to Special |
Immunity to special damage. | 2 |
Immune to Thunder |
Immunity to thunder damage. | 2 |
Immune to Water |
Immunity to water damage. | 2 |
Legendaryphobic Shield |
Ignores all incoming damage except special damage. | 2 |
Light Protection |
Reduces incoming light damage by 50%. | 3 |
Magic Protection |
Reduces incoming magic damage by 50%. | 3 |
Metal Protection |
Reduces incoming metal damage by 50%. | 3 |
Nature Protection |
Reduces incoming nature damage by 50%. | 3 |
Phantom |
Ignores all incoming damage. | 1 |
Photophobic Shield |
Ignores all incoming damage except light damage. | 2 |
Pyrophobic Shield |
Ignores all incoming damage except fire damage. | 2 |
Space Time |
Ignores all incoming damage. | 1 |
Special Protection |
Reduces incoming special damage by 50%. | 3 |
Thunderphobic Shield |
Ignores all incoming damage except thunder damage. | 2 |
Thunder Protection |
Reduces incoming thunder damage by 50%. | 3 |
Water Protection |
Reduces incoming water damage by 50%. | 3 |
These effects increase or restore a monster's life.
Effect | Description | Turns |
---|---|---|
Anticipation |
When an enemy performs a skill with an extra turn, monster performs an extra turn just before. | 3 |
Blessed Totem |
Life, damage, and stamina increased by 25%. | 3 |
Cold Blood |
Skills will pierce through taunt and mega taunt. | 3 |
Cooldowns Deactivated |
Deactivates all cooldowns on all monster's skills. Not an applied effect. | - |
Damage Mirror |
Deals a percentage (25%, 50%, 75%, 100%) of the damage back to the attacker. | 1 or 3 |
Dodge Area |
Will evade all area skills. | 1 or 2 |
Extra Turn |
Grants an immediate, extra turn. Not an applied effect. | - |
Haste |
Increases speed by 20%. | 2 |
Maximum Stamina Increased |
Doubles monster's maximum Stamina. | 3 |
Mega Taunt |
Receives all damage and status from enemy attacks (even area attacks). | 3 |
Mirror Mirror |
Reflects all incoming attacks to enemy, except physical attacks. | 1-2 |
Pierce |
Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Dodge Area...) | 2 |
Positive Effects Protected |
Prevents all other positive effects from being removed. | 3 |
Resurrection Block |
Enemy team won't be able to resurrect. | 3 |
Shield |
Gives a shield that absorbs incoming damage. Shield strength is equal to a percentage of monster's total life. | 2 |
Shield |
Gives a shield that absorbs incoming damage. Shield strength is equal to a percentage of monster's total life. | 2 |
Skill Mirror |
Reflects all incoming attacks to enemy. | 1, 2, or 3 |
Speed Totem |
Increases speed by 7%. | 6 |
Stamina Regeneration |
Restores 20% of total stamina. | 3 |
Stamina Regeneration |
Restores 20% of total stamina. | 3 |
Stamina Totem |
Increases total stamina by 50%. | 3 |
Taunt |
All incoming, single-target attacks are directed toward monster. | 2 |
True Vision |
Doubles Precision. | 3 |
Zen Meditation |
Meditates for one turn and deals 90 fire damage to all enemies on the next turn. | 1 |