Status effects can be applied or removed by monster skills or battle items. Click the effect image for a list of all monsters that cause that effect.

Remove Positive Status Effects removes any positive effects from a monster while Remove Negative Status Effects will remove any negative effects.

Random Effects

A skill applying a random positive effect will only apply one of the following:
Positive Effects Protected (3 turns) Dodge Area (1 turn) Immune to Control (2 turns) Immune to Torture (3 turns) Evasion (1 turn) Damage Boost (3 turns) Double Damage (1 turn) Triple Damage (1 turn) 100% Damage Mirror (2 turns) Skill Mirror (1 turn) Cooldowns Immunity (3 turns) Trait Protection (3 turns)

A skill applying a random protection effect will only apply one of the following:
Positive Effects Protected (3 turns) Dodge Area (1 turn) Evasion (1 turn) 100% Damage Mirror (2 turns) Skill Mirror (1 turn) Cooldowns Immunity (3 turns) Trait Protection (3 turns) Damage Protection (2 turns) Botanophobic Shield (1 turn) Pyrophobic Shield (1 turn) Hydrophobic Shield (1 turn) Photophobic Shield (1 turn) Legendaryphobic Shield (1 turn)

A skill applying a random negative effect will only apply one of the following:
Minor Blind (3 turns) Blind (2 turns) Damage Reduction (2 turns) Major Damage Reduction (2 turns) Daze (3 turns) Guard Down (2 turns) Negate Healing (3 turns) Reverse Healing (3 turns) Shield Breaker (3 turns) Positive Effects Blocked (3 turns) Stamina Leak (3 turns) Maximum Stamina Decreased (3 turns)

A skill applying a random torture effect will only apply one of the following:
Bleed: Deals Dark damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) Burn: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Drowned: Deals low Water damage. Removes 15% of Stamina each turn. (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns) Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduced its power by 20% (4 turns) Quicksands: Inflicts Earth damage equal to 15% of its total life each turn (4 turns) Shock: Inflicts Thunder damage equal to 5% of its total life and blocks extra turn skills (3 turns) Sunburn: Inflicts low Light damage each turn. Accuracy reduced by 15% (3 turns) Nanovirus: Deals low metal damage. Blocks positive effects (3 turns) Curse: Removes 10% Life and Stamina (double on the next turn)

A skill applying a random control effect will only apply one of the following:
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) Possessed: Next turn will attack its teammates (1 or 2 turns) Stun: Monster loses its next turn Mega Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (2 turns) Mega Stun: Monster loses its 2 next turns Mega Possession: Next turn will attack its teammates (2 turns)

Negative Effects

These effects cause monsters to lose their turns or otherwise cause them to be unable to attack.

Effect Description Turns
Baby Reversion
Baby Reversion
Transforms target into baby. Monster will lose its next turn but it can't be targeted by skills. After effect is resolved, Recently Reversed: Immune to Baby Reversion is applied, making monster immune to baby reversion for 1 turn. 1
Cooldowns Activated
Cooldowns Activated
Activates all cooldowns on a monster's skills. Not an applied effect. -
Corrupted
Corrupted
Exclusive Possession. Monster will randomly select an available skill, special skill, or recharge. Skills targeting enemies will target allies, and skills targeting allies will target enemies. After effect is resolved, Recently Possessed: Immune to Possession is applied, making monster immune to possession/corrupted for 1 turn. 1
Freeze
Freeze
Monster loses its next turn and receives water damage equal to 2% of its total life. After effect is resolved, Recently Frozen: Immune to Freeze is applied, making monster immune to freeze for 1 turn. 1
Mega Corrupted
Mega Corrupted
Exclusive Possession. Monster will randomly select an available skill, special skill, or recharge. Skills targeting enemies will target allies, and skills targeting allies will target enemies. After effect is resolved, Recently Possessed: Immune to Possession is applied, making monster immune to possession/corrupted for 1 turn. 2
Mega Freeze
Mega Freeze
Monster loses its turn and receives water damage equal to 2% of its total life. After effect is resolved, Recently Frozen: Immune to Freeze is applied, making monster immune to freeze for 1 turn. 2
Mega Possession
Mega Possession
Monster will randomly select an available skill, special skill, or recharge. Skills targeting enemies will target allies, and skills targeting allies will target enemies. After effect is resolved, Recently Possessed: Immune to Possession is applied, making monster immune to possession/corrupted for 1 turn. 2
Mega Stun
Mega Stun
Monster loses its turn. After effect is resolved, Recently Stunned: Immune to Stun is applied, making monster immune to stun for 1 turn. 2
Mega Time Stop
Mega Time Stop
Monster loses its turn. After effect is resolved, Recently Time Stopped: Immune to Time Stop is applied, making monster immune to time stop for 1 turn. 2
Possessed
Possessed
Monster will randomly select an available skill, special skill, or recharge. Skills targeting enemies will target allies, and skills targeting allies will target enemies. After effect is resolved, Recently Possessed: Immune to Possession is applied, making monster immune to possession/corrupted for 1 turn. 1
Stun
Stun
Monster loses its turn. After effect is resolved, Recently Stunned: Immune to Stun is applied, making monster immune to stun for 1 turn. 1
Time Stop
Time Stop
Monster loses its turn. After effect is resolved, Recently Time Stopped: Immune to Time Stop is applied, making monster immune to time stop for 1 turn. 1
Total Blind
Total Blind
Monster's accuracy is reduced by 100%. 1
Total Damage Reduction
Total Damage Reduction
Monster's damage is reduced by 100%. 1
Trolled
Trolled
Exclusive Time Stop. Monster loses its turn. After effect is resolved, Recently Time Stopped: Immune to Time Stop is applied, making monster immune to time stop for 1 turn. 2

These effects cause damage over time.

Effect Description Turns
Bleed
Bleeding
Deals physical damage equal to 10% of its total life and reduces damage by 20%. 3
Burn
Burning
Deals fire damage equal to 15% of its total life. 3
Curse
Curse
Deals magic damage equal to 10% of its total life life and drains 10% stamina (double on the next turn). 3
Drowned
Drowned
Deals water damage equal to 10% of its total life and drains 15% stamina. 3
Ignite
Ignite
Deals fire damage equal to 20% of its total life. 2
Nanovirus
Nanovirus
Deals metal damage equal to 10% of its total life and blocks positive effects. 3
Nightmares
Nightmares
Deals dark damage equal to 10% of its total life and drains 10% of its stamina. 4
Poison
Poison
Deals nature damage equal to 10% of its total life and reduces damage by 20%. 4
Quicksands
Quicksands
Deals earth damage equal to 15% of its total life. 4
Shock
Shock
Deals thunder damage equal to 5% of its total life and blocks the ability to give extra turns. 3
Sunburn
Sunburn
Deals light damage equal to 10% of its total life and reduces accuracy by 15%. 3

These effects cause monsters to take more damage from attacks.

Effect Description Turns
Dark Weakness
Dark Weakness
Incoming dark damage is increased by 50%. 3
Earth Weakness
Earth Weakness
Incoming earth damage is increased by 50%. 3
Fire Weakness
Fire Weakness
Incoming fire damage is increased by 50%. 3
Flashbang
Flashbang
Incoming light damage is increased by 50%. 3
Light Weakness
Light Weakness
Incoming light damage is increased by 50%. 3
Magic Weakness
Magic Weakness
Incoming magic damage is increased by 50%. 3
Metal Weakness
Metal Weakness
Incoming metal damage is increased by 50%. 3
Nature Weakness
Nature Weakness
Incoming nature damage is increased by 50%. 3
Physical Weakness
Physical Weakness
Incoming physical damage is increased by 50%. 3
Random Element Weakness
Random Element Weakness
Applies a random element weakness effect. Not an applied effect. 3
Special Weakness
Special Weakness
Incoming special damage is increased by 50%. 3
Thunder Weakness
Thunder Weakness
Incoming thunder damage is increased by 50%. 3
Vulnerable
Vulnerable
Incoming damage is increased by 50%. 3
Water Weakness
Water Weakness
Incoming water damage is increased by 50%. 3

Effect Description Turns
Back in Time
Back in Time
Monster is transformed into its younger state and damage is reduced by 40%. 3
Blind
Blind
Accuracy is reduced by 50%. 2
Bugged
Bugged
Incoming attacks always hit and healing is reduced by 50%. 3
Cursed Countdown
Cursed Countdown
Monster will die when the countdown is complete. 1-4
Cursed Totem
Cursed Totem
Life, damage, and stamina are reduced by 25%. 5
Damage Reduction
Damage Reduction
Damage is reduced by 25%. 2
Daze
Daze
Damage and accuracy are reduced by 25%. 3
Guard Down
Guard Down
Incoming attacks always hit. 2
Half Healing
Half Healing
Healing is reduced by 50%. 2
Half Life
Half Life
Maximum life is reduced by 50%. 3
Major Damage Reduction
Major Damage Reduction
Monster's damage is reduced by 50%. 2
Maximum Stamina Decreased
Maximum Stamina Decreased
Decreases monster's maximum stamina by 50%. 3
Minor Blind
Minor Blind
Accuracy is reduced by 25%. 1
Negate Healing
Negate Healing
Monster cannot be healed. 3
Plague
Plague
Incoming attacks will always hit and healing effects will damage target instead of healing it. 3
Positive Effects Blocked
Positive Effects Blocked
Blocks all incoming positive effects. 3
Reverse Healing
Reverse Healing
Healing effects will damage the monster instead of healing. 3
Shield Breaker
Shield Breaker
Removes and blocks shields. 3
Slow
Slow
Speed is reduced by 25%. 2
Stamina Leak
Stamina Leak
Removes 15% of its total stamina. 3
Trait Disabled
Trait Disabled
Removes monster's trait. 3

Positive Effects

These effects prevent monsters from receiving certain effects.

Effect Description Turns
Cooldowns Immunity
Cooldowns Immunity
Cooldowns cannot be activated by other skills. 3
Immune to Bleed
Immune to Bleed
Immunity to bleed. 3
Immune to Blind
Immune to Blind
Immunity to blind. 3
Immune to Burn
Immune to Burn
Immunity to burn. 3
Immune to Control
Immune to Control
Immunity to stun, freeze, possession, corrupted, time stop and baby reversion. 1-3
Immune to Dark
Immune to Dark
Immunity to dark. 2
Immune to Daze
Immune to Daze
Immunity to daze. 3
Immune to Earth
Immune to Earth
Immunity to earth. 3
Immune to Fire
Immune to Fire
Immunity to fire. 2
Immune to Freeze
Immune to Freeze
Immunity to freeze. 3
Immune to Light
Immune to Light
Immunity to light. 2
Immune to Magic
Immune to Magic
Immunity to magic. 2
Immune to Metal
Immune to Metal
Immunity to metal. 2
Immune to Nature
Immune to Nature
Immunity to nature. 2
Immune to Nightmares
Immune to Nightmares
Immunity to nightmares. 3
Immune to Poison
Immune to Poison
Immunity to poison. 3
Immune to Possession and Corruption
Immune to Possession and Corruption
Immunity to possession and corruption. 3
Immune to Quicksand
Immune to Quicksand
Immunity to quicksand. 3
Immune to Special
Immune to Special
Immunity to special. 2
Immune to Stun
Immune to Stun
Immunity to stun. 3
Immune to Thunder
Immune to Thunder
Immunity to thunder. 2
Immune to Torture
Immune to Torture
Immunity to all torture effects- burn, ignite, poison, bleed, nightmares, quicksands, drowned, sunburn, shock, nanovirus and curse. 3
Immune to Water
Immune to Water
Immunity to water. 2
Trait Protection
Trait Protection
Trait cannot be disabled. 3

These effects increase a monster's damage output.

Effect Description Turns
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Anticipation Hater
Deals triple damage against monsters with Anticipation. 3
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Artifact Hater
Deals triple damage against monsters with Artifact. 3
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Burn Hater
Deals triple damage against monsters affected by burn. 3
Damage Boost
Damage Boost
Increases damage by 50%. 2 or 4
Damage Totem
Damage Totem
Deals double damage. 3
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Dark Hater
Deals triple damage against dark monsters. 3
Double Damage
Double Damage
Deals double damage. 1, 2, or 3
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Dragon Hater
Deals triple damage against monsters in the Dragon Book. 3
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Earth Hater
Deals triple damage against earth monsters. 3
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Evil Legions Hater
Deals triple damage against monsters in the Evil Legions Book. 3
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Families Hater
Deals 200% damage against monsters in the Families Book. 3
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Fire Hater
Deals triple damage against fire monsters. 3
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Freeze Hater
Deals triple damage against monsters affected by freeze or mega freeze. 3
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Guard Down Hater
Deals triple damage against monsters affected by guard down. 3
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Light Hater
Deals triple damage against light monsters. 3
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Magic Hater
Deals triple damage against magic monsters. 3
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Magic Weakness Hater
Deals triple damage against monsters affected by magic weakness. 3
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Mechanical Hater
Deals triple damage against monsters in the Mechanical Book. 3
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Metal Hater
Deals triple damage against metal monsters. 3
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Nature Hater
Deals triple damage against nature monsters. 3
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Nightmare Hater
Deals triple damage against monsters affected by nightmares. 3
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Random Element Hater
Applies a random element hater effect. Not an applied effect. 3
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Random Hater
Applies a random hater effect. Not an applied effect. 3
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Sea Hater
Deals triple damage against monsters in the Sea Book. 3
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Shock Hater
Deals triple damage against monsters affected by shock. 3
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Spirits Hater
Deals triple damage against monsters in the Spirits Book. 3
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Stun Hater
Deals triple damage against monsters affected by stun or mega stun. 3
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Taunt Hater
Deals triple damage against monsters with taunt or mega taunt. 3
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Thunder Hater
Deals triple damage against thunder monsters. 3
Triple Damage
Triple Damage
Deals triple damage. 1-3
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Villain Hater
Deals triple damage against monsters in the Villains Book. 3
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Water Hater
Deals triple damage against water monsters. 3
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Winged Hater
Deals triple damage against monsters in the Winged Book. 3

These effects decrease or negate certain incoming damage.

Effect Description Turns
Armor
Armor
Absorbs damage until depleted. Cannot be removed by positive effects removal. 10
Botanophobic Shield
Botanophobic Shield
Ignores all incoming damage except nature damage. 2
Camouflage
Camouflage
Ignores all incoming damage. 1
Damage Protection
Damage Protection
Reduces incoming damage by 50%. 2
Dark Protection
Dark Protection
Reduces incoming dark damage by 50%. 3
Evasion
Evasion
Ignores all incoming damage and negative effects. 1 or 2
Fire Protection
Fire Protection
Reduces incoming fire damage by 50%. 3
Hydrophobic Shield
Hydrophobic Shield
Ignores all incoming damage except water damage. 2
Legendaryphobic Shield
Legendaryphobic Shield
Ignores all incoming damage except special damage. 2
Light Blocker
Light Blocker
Ignores all incoming damage except light damage. 1
Light Protection
Light Protection
Reduces incoming light damage by 50%. 3
Magic Protection
Magic Protection
Reduces incoming magic damage by 50%. 3
Metal Protection
Metal Protection
Reduces incoming metal damage by 50%. 3
Phantom
Phantom
Ignores all incoming damage. 1
Photophobic Shield
Photophobic Shield
Ignores all incoming damage except light damage. 2
Pyrophobic Shield
Pyrophobic Shield
Ignores all incoming damage except fire damage. 2
Space Time
Space Time
Ignores all incoming damage. 1
Special Protection
Special Protection
Reduces incoming special damage by 50%. 3
Thunder Protection
Thunder Protection
Reduces incoming thunder damage by 50%. 3
Water Protection
Water Protection
Reduces incoming water damage by 50%. 3

These effects increase or restore a monster's life.

Effect Description Turns
Double Healing
Double Healing
Doubles any healing values. 3
Double Life
Double Life
Doubles current and maximum life. 2
Healing Wind
Healing Wind
Heals 10% of total life. 10
Increased Healing
Increased Healing
Increases healing values by 50%. 3
Life Totem
Life Totem
Increases current and maximum life by 75%. 6
Maximum Life Increased
Maximum Life Increased
Increases maximum life by 50%. 3
Regeneration
Regeneration
Heals 20% of total life. 3
Steal Life
Steal Life
Heals life equal to 50%, 60%, or 100% to damage dealt. Not an applied effect. -

Effect Description Turns
Anticipation
Anticipation
When an enemy performs a skill with an extra turn, monster performs an extra turn just before. 3
Blessed Totem: 25% Life, Damage, and Stamina increase
Blessed Totem
Life, damage, and stamina increased by 25%. 3
Cooldowns Deactivated
Cooldowns Deactivated
Deactivates all cooldowns on all monster's skills. Not an applied effect. -
Damage Mirror
Damage Mirror
Deals a percentage of the damage back to the attacker. 1 or 3
Dodge Area
Dodge Area
Will evade all area skills. 1
Double Stamina Pool
Double Stamina Pool
Doubles stamina pool. 2
Extra Turn
Extra Turn
Grants an immediate, extra turn. Not an applied effect. -
Haste
Haste
Increases speed by 20%. 2
Maximum Stamina Increased
Maximum Stamina Increased
Doubles monster's maximum Stamina. 3
Mega Taunt
Mega Taunt
Receives all damage and status from enemy attacks (even area attacks). 3
Pierce
Pierce
Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Dodge Area...) 2
Positive Effects Protected
Positive Effects Protected
Prevents all other positive effects from being removed. 3
Precision
Precision
Increases accuracy by 50%. 2
Shield
Shield
Gives a shield that absorbs incoming damage. Shield strength is equal to a percentage of monster's total life. 2
Skill Mirror
Skill Mirror
Reflects all incoming attacks to enemy. 1, 2, or 3
Speed Totem
Speed Totem
Increases speed by 7%. 6
Stamina Regeneration
Stamina Regeneration
Restores 20% of total stamina. 3
Stamina Regeneration
Stamina Regeneration
Restores 20% of total stamina. 3
Stamina Totem
Stamina Totem
Increases total stamina by 50%. 3
Taunt
Taunt
All incoming, single-target attacks are directed toward monster. 2
True Vision
True Vision
Doubles Precision. 3
Zen Meditation
Zen Meditation
Meditates for one turn and deals 90 fire damage to all enemies on the next turn. 1

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