FANDOM


Status effects can be applied or removed by monster skills or battle items. Click the effect image for a list of all monsters that cause that effect.

Remove-buffs removes any positive effects from a monster while Remove-debuffs will remove any negative effects.

Random Effects

A skill applying a random positive effect will only apply one of the following:
Blockremovebuffs-effect Dodgearea-effect Control-immunity-b Immune-to-torture Evasion2 Damage-boost Double-damage Triple-damage Damage-mirror Mirror-mirror Cooldowns-protection Protect-trait

A skill applying a random protection effect will only apply one of the following:
Blockremovebuffs-effect Dodgearea-effect Evasion2 Damage-mirror Mirror-mirror Cooldowns-protection Protect-trait Damage-protection Botanophobic-shield Fire-protection Water-protection Light-protection Legendaryphobic-shield

A skill applying a random negative effect will only apply one of the following:
Minor-blind Blind Damage-reduction Major-damage-reduction Daze Guard-down Half-life Half-life Shield-blocked Positive-effects-blocked Stamina-leak Stamina-leak

A skill applying a random torture effect will only apply one of the following:
Bleeding Burning Drowned Ignite Nightmares Poison Quicksand Shock Sunburn Nanovirus Curse

A skill applying a random control effect will only apply one of the following:
Freeze Possessed Stun Mega-freeze Mega-stun Megapossess

Negative Effects

These effects cause monsters to lose their turns or otherwise cause them to be unable to attack.

Effect Description Turns
Baby-reversion
Baby Reversion
Transforms target into baby. Monster will lose its next turn but it can't be targeted by skills. After effect is resolved, Baby-reversion-immunity is applied, making monster immune to baby reversion for 1 turn. 1
Cooldowns-activated
Cooldowns Activated
Activates all cooldowns on a monster's skills. Not an applied effect. -
Corrupted
Corrupted
Exclusive Possession. Monster will randomly select an available skill, special skill, or recharge. Skills targeting enemies will target allies, and skills targeting allies will target enemies. After effect is resolved, Possession-immunity is applied, making monster immune to possession/corrupted for 1 turn. 1
Freeze
Freeze
Monster loses its next turn and receives water damage equal to 2% of its total life. After effect is resolved, Freeze-immunity is applied, making monster immune to freeze for 1 turn. 1
Megacorrupted
Mega Corrupted
Exclusive Possession. Monster will randomly select an available skill, special skill, or recharge. Skills targeting enemies will target allies, and skills targeting allies will target enemies. After effect is resolved, Possession-immunity is applied, making monster immune to possession/corrupted for 1 turn. 2
Mega-freeze
Mega Freeze
Monster loses its turn and receives water damage equal to 2% of its total life. After effect is resolved, Freeze-immunity is applied, making monster immune to freeze for 1 turn. 2
Megapossess
Mega Possession
Monster will randomly select an available skill, special skill, or recharge. Skills targeting enemies will target allies, and skills targeting allies will target enemies. After effect is resolved, Possession-immunity is applied, making monster immune to possession/corrupted for 1 turn. 2
Mega-stun
Mega Stun
Monster loses its turn. After effect is resolved, Stun-immunity is applied, making monster immune to stun for 1 turn. 2
Mega-time-stop
Mega Time Stop
Monster loses its turn. After effect is resolved, Recently-time-stopped is applied, making monster immune to time stop for 1 turn. 2
Possessed
Possessed
Monster will randomly select an available skill, special skill, or recharge. Skills targeting enemies will target allies, and skills targeting allies will target enemies. After effect is resolved, Possession-immunity is applied, making monster immune to possession/corrupted for 1 turn. 1
Stun
Stun
Monster loses its turn. After effect is resolved, Stun-immunity is applied, making monster immune to stun for 1 turn. 1
Time-stop
Time Stop
Monster loses its turn. After effect is resolved, Recently-time-stopped is applied, making monster immune to time stop for 1 turn. 1
Total-blind
Total Blind
Monster's accuracy is reduced by 100%. 1
Total-damage-reduction
Total Damage Reduction
Monster's damage is reduced by 100%. 1
Time-stop
Trolled
Exclusive Time Stop. Monster loses its turn. After effect is resolved, Recently-time-stopped is applied, making monster immune to time stop for 1 turn. 2

These effects cause damage over time.

Effect Description Turns
Bleeding
Bleeding
Deals physical damage equal to 10% of its total life and reduces damage by 20%. 3
Burning
Burning
Deals fire damage equal to 15% of its total life. 3
Curse
Curse
Removes 10% life and stamina (double on the next turn). 2
Drowned
Drowned
Deals water damage equal to 10% of its total life and drains 15% stamina. 3
Ignite
Ignite
Deals fire damage equal to 20% of its total life. 2
Nanovirus
Nanovirus
Deals metal damage equal to 10% of its total life and blocks positive effects. 3
Nightmares
Nightmares
Deals dark damage equal to 5% of its total life and drains 10% of its stamina. 3
Poison
Poison
Deals nature damage equal to 10% of its total life and reduces damage by 20%. 4
Quicksand
Quicksand
Deals earth damage equal to 15% of its total life. 4
Shock
Shock
Deals thunder damage equal to 5% of its total life and blocks the ability to give extra turns. 3
Sunburn
Sunburn
Deals light damage equal to 10% of its total life and reduces accuracy by 15%. 3

These effects cause monsters to take more damage from attacks.

Effect Description Turns
Dark-weakness
Dark Weakness
Incoming dark damage is increased by 50%. 3
Earth-weakness
Earth Weakness
Incoming earth damage is increased by 50%. 3
Fire-weakness
Fire Weakness
Incoming fire damage is increased by 50%. 3
Blind
Flashbang
Incoming light damage is increased by 50%. 3
Light-weakness
Light Weakness
Incoming light damage is increased by 50%. 3
Magic-weakness
Magic Weakness
Incoming magic damage is increased by 50%. 3
Metal-weakness
Metal Weakness
Incoming metal damage is increased by 50%. 3
Nature-weakness
Nature Weakness
Incoming nature damage is increased by 50%. 3
Physical-weakness
Physical Weakness
Incoming physical damage is increased by 50%. 3
Random-weakness
Random Element Weakness
Applies a random element weakness effect. Not an applied effect. 3
Special-weakness
Special Weakness
Incoming special damage is increased by 50%. 3
Thunder-weakness
Thunder Weakness
Incoming thunder damage is increased by 50%. 3
Vulnerable
Vulnerable
Incoming damage is increased by 50%. 3
Water-weakness
Water Weakness
Incoming water damage is increased by 50%. 3

Effect Description Turns
Back-in-time
Back in Time
Monster is transformed into its younger state and damage is reduced by 40%. 3
Blind
Blind
Accuracy is reduced by 50%. 2
Bugged
Bugged
Incoming attacks always hit and healing is reduced by 50%. 3
Reaper-countdown
Cursed Countdown
Monster will die when the countdown is complete. 1-4
Strength-stamina-buff
Cursed Totem
Life, damage, and stamina are reduced by 25%. 5
Damage-reduction
Damage Reduction
Damage is reduced by 25%. 2
Daze
Daze
Damage and accuracy are reduced by 25%. 3
Guard-down
Guard Down
Incoming attacks always hit. 2
Half-life
Half Healing
Healing is reduced by 50%. 2
Half-life
Half Life
Maximum life is reduced by 50%. 3
Major-damage-reduction
Major Damage Reduction
Monster's damage is reduced by 50%. 2
Stamina-leak
Maximum Stamina Decreased
Decreases monster's maximum stamina by 50%. 3
Minor-blind
Minor Blind
Accuracy is reduced by 25%. 1
Half-life
Negate Healing
Monster cannot be healed. 3
Bugged
Plague
Incoming attacks will always hit and healing effects will damage target instead of healing it. 3
Positive-effects-blocked
Positive Effects Blocked
Blocks all incoming positive effects. 3
Half-life
Reverse Healing
Healing effects will damage the monster instead of healing. 3
Shield-blocked
Shield Breaker
Removes and blocks shields. 3
Slow
Slow
Speed is reduced by 25%. 2
Stamina-leak
Stamina Leak
Removes 15% of its total stamina. 3
Trait-disabled
Trait Disabled
Removes monster's trait. 3

Positive Effects

These effects prevent monsters from receiving certain effects.

Effect Description Turns
Cooldowns-protection
Cooldowns Immunity
Cooldowns cannot be activated by other skills. 3
Bleed-immunity
Immune to Bleed
Immunity to bleed. 3
Blind-immunity
Immune to Blind
Immunity to blind. 3
Burning-immunity
Immune to Burn
Immunity to burn. 3
Control-immunity-b
Immune to Control
Immunity to stun, freeze, possession, corrupted, time stop and baby reversion. 1-3
Dark-immunity
Immune to Dark
Immunity to dark. 2
Daze-immunity
Immune to Daze
Immunity to daze. 3
Earth-immunity
Immune to Earth
Immunity to earth. 3
Fire-immunity
Immune to Fire
Immunity to fire. 2
Freeze-immunity
Immune to Freeze
Immunity to freeze. 3
Light-immunity
Immune to Light
Immunity to light. 2
Magic-immunity
Immune to Magic
Immunity to magic. 2
Metal-immunity
Immune to Metal
Immunity to metal. 2
Nature-immunity
Immune to Nature
Immunity to nature. 2
Nightmares-immunity
Immune to Nightmares
Immunity to nightmares. 3
Poison-immunity2
Immune to Poison
Immunity to poison. 3
Possession-immunity
Immune to Possession and Corruption
Immunity to possession and corruption. 3
Quicksand-immunity
Immune to Quicksand
Immunity to quicksand. 3
Special-immunity
Immune to Special
Immunity to special. 2
Stun-immunity
Immune to Stun
Immunity to stun. 3
Thunder-immunity
Immune to Thunder
Immunity to thunder. 2
Immune-to-torture
Immune to Torture
Immunity to all torture effects- burn, ignite, poison, bleed, nightmares, quicksands, drowned, sunburn, shock, and nanovirus. 3
Water-immunity
Immune to Water
Immunity to water. 2
Protect-trait
Trait Protection
Trait cannot be disabled. 3

These effects increase a monster's damage output.

Effect Description Turns
Anticipation-hater.png
Anticipation Hater
Deals triple damage against monsters with Anticipation. 3
Artifact-hater.png
Artifact Hater
Deals triple damage against monsters with Artifact. 3
Burn-hater.png
Burn Hater
Deals triple damage against monsters affected by burn. 3
Damage-boost
Damage Boost
Increases damage by 50%. 2 or 4
Strength-buff
Damage Totem
Deals double damage. 3
Dark-hater.png
Dark Hater
Deals triple damage against dark monsters. 3
Double-damage
Double Damage
Deals double damage. 1, 2, or 3
Dragon-hater.png
Dragon Hater
Deals triple damage against monsters in the Dragon Book. 3
Earth-hater.png
Earth Hater
Deals triple damage against earth monsters. 3
Evil-legions-hater.png
Evil Legions Hater
Deals triple damage against monsters in the Evil Legions Book. 3
Families-hater.png
Families Hater
Deals 200% damage against monsters in the Families Book. 3
Burn-hater.png
Fire Hater
Deals triple damage against fire monsters. 3
Freeze-hater.png
Freeze Hater
Deals triple damage against monsters affected by freeze. 3
Guard-down-hater.png
Guard Down Hater
Deals triple damage against monsters affected by guard down. 3
Light-hater.png
Light Hater
Deals triple damage against light monsters. 3
Magic-hater.png
Magic Hater
Deals triple damage against magic monsters. 3
Magic-weakness-hater.png
Magic Weakness Hater
Deals triple damage against monsters affected by magic weakness. 3
Artifact-hater.png
Mechanical Hater
Deals triple damage against monsters in the Mechanical Book. 3
Metal-hater.png
Metal Hater
Deals triple damage against metal monsters. 3
Nature-hater.png
Nature Hater
Deals triple damage against nature monsters. 3
Nightmare-hater.png
Nightmare Hater
Deals triple damage against monsters affected by nightmares. 3
Random-hater.png
Random Element Hater
Applies a random element hater effect. Not an applied effect. 3
Random-hater.png
Random Hater
Applies a random hater effect. Not an applied effect. 3
Sea-hater.png
Sea Hater
Deals triple damage against monsters in the Sea Book. 3
Shock-hater.png
Shock Hater
Deals triple damage against monsters affected by shock. 3
Spirits-hater.png
Spirits Hater
Deals triple damage against monsters in the Spirits Book. 3
Stun-hater.png
Stun Hater
Deals triple damage against monsters affected by stun. 3
Taunt-hater.png
Taunt Hater
Deals triple damage against monsters with taunt or mega taunt. 3
Thunder-hater.png
Thunder Hater
Deals triple damage against thunder monsters. 3
Triple-damage
Triple Damage
Deals triple damage. 1-3
Villain-hater.png
Villain Hater
Deals triple damage against monsters in the Villains Book. 3
Freeze-hater.png
Water Hater
Deals triple damage against water monsters. 3
Winged-hater.png
Winged Hater
Deals triple damage against monsters in the Winged Book. 3

These effects decrease or negate certain incoming damage.

Effect Description Turns
Statusfx-armor-relic
Armor
Absorbs damage until depleted. Cannot be removed by positive effects removal. 10
Botanophobic-shield
Botanophobic Shield
Ignores all incoming damage except nature damage. 2
Evasion
Camouflage
Ignores all incoming damage. 1
Damage-protection
Damage Protection
Reduces incoming damage by 50%. 2
Dark-protection
Dark Protection
Reduces incoming dark damage by 50%. 3
Evasion2
Evasion
Ignores all incoming damage and negative effects. 1 or 2
Fire-protection
Fire Protection
Reduces incoming fire damage by 50%. 3
Water-protection
Hydrophobic Shield
Ignores all incoming damage except water damage. 2
Legendaryphobic-shield
Legendaryphobic Shield
Ignores all incoming damage except special damage. 2
Elemental-shield
Light Blocker
Ignores all incoming damage except light damage. 1
Light-protection
Light Protection
Reduces incoming light damage by 50%. 3
Magic-protection
Magic Protection
Reduces incoming magic damage by 50%. 3
Metal-protection
Metal Protection
Reduces incoming metal damage by 50%. 3
Evasion
Phantom
Ignores all incoming damage. 1
Light-protection
Photophobic Shield
Ignores all incoming damage except light damage. 2
Fire-protection
Pyrophobic Shield
Ignores all incoming damage except fire damage. 2
Evasion
Space Time
Ignores all incoming damage. 1
Special-protection
Special Protection
Reduces incoming special damage by 50%. 3
Elemental-shield
Thunder Protection
Reduces incoming thunder damage by 50%. 3
Water-protection
Water Protection
Reduces incoming water damage by 50%. 3

These effects increase or restore a monster's life.

Effect Description Turns
Double-healing
Double Healing
Doubles any healing values. 3
Double-life
Double Life
Doubles current and maximum life. 2
Heal-wind
Healing Wind
Heals 10% of total life. 10
Double-life
Increased Healing
Increases healing values by 50%. 3
Life-buff
Life Totem
Increases current and maximum life by 75%. 6
Double-life
Maximum Life Increased
Increases maximum life by 50%. 3
Regeneration
Regeneration
Heals 20% of total life. 3
Steal-life
Steal Life
Heals life equal to 50%, 60%, or 100% to damage dealt. Not an applied effect. -

Effect Description Turns
Anticipation-effect
Anticipation
When an enemy performs a skill with an extra turn, monster performs an extra turn just before. 3
Strength-stamina-buff
Blessed Totem
Life, damage, and stamina increased by 25%. 3
Cooldowns-deactivated
Cooldowns Deactivated
Deactivates all cooldowns on all monster's skills. Not an applied effect. -
Damage-mirror
Damage Mirror
Deals a percentage of the damage back to the attacker. 1 or 3
Dodgearea-effect
Dodge Area
Will evade all area skills. 1
Stamina restore
Double Stamina Pool
Doubles stamina pool. 2
Extra-turn
Extra Turn
Grants an immediate, extra turn. Not an applied effect. -
Haste
Haste
Increases speed by 20%. 2
Stamina restore
Maximum Stamina Increased
Doubles monster's maximum Stamina. 3
Mega Taunt
Mega Taunt
Receives all damage and status from enemy attacks (even area attacks). 3
Pierceeffect
Pierce
Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Dodge Area...) 2
Blockremovebuffs-effect
Positive Effects Protected
Prevents all other positive effects from being removed. 3
Precision
Precision
Increases accuracy by 50%. 2
Shield-effect
Shield
Gives a shield that absorbs incoming damage. Shield strength is equal to a percentage of monster's total life. 2
Mirror-mirror
Skill Mirror
Reflects all incoming attacks to enemy. 1, 2, or 3
Speed-buff
Speed Totem
Increases speed by 7%. 6
Stamina restore
Stamina Regeneration
Restores 20% of total stamina. 3
Stamina-regeneration
Stamina Regeneration
Restores 20% of total stamina. 3
Stamina-buff
Stamina Totem
Increases total stamina by 50%. 3
Taunt
Taunt
All incoming, single-target attacks are directed toward monster. 2
Truevisioneffect
True Vision
Doubles Precision. 3
Zen-meditation
Zen Meditation
Meditates for one turn and deals 90 fire damage to all enemies on the next turn. 1

Community content is available under CC-BY-SA unless otherwise noted.