These effects cause monsters to lose their turns or otherwise cause them to be unable to attack.
Effect
Description
Turns
Cooldowns Activated
Activates all cooldowns on a monster's skills. Not an applied effect.
-
Corrupted
Exclusive Possession. Monster will randomly select an available skill, special skill, or recharge. Skills targeting enemies will target allies, and skills targeting allies will target enemies. After effect is resolved, is applied, making monster immune to possession/corrupted for 1 turn.
1
Freeze
Monster loses its next turn and receives Water damage equal to 2% of its total life. After effect is resolved, is applied, making monster immune to freeze for 1 turn.
1
Mega Freeze
Monster loses its turn and receives Water damage equal to 2% of its total life. After effect is resolved, is applied, making monster immune to freeze for 1 turn.
2
Mega Possession
Monster will randomly select an available skill, special skill, or recharge. Skills targeting enemies will target allies, and skills targeting allies will target enemies. After effect is resolved, is applied, making monster immune to possession/corrupted for 1 turn.
2
Mega Stun
Monster loses its turn. After effect is resolved, is applied, making monster immune to stun for 1 turn.
2
Possessed
Monster will randomly select an available skill, special skill, or recharge. Skills targeting enemies will target allies, and skills targeting allies will target enemies. After effect is resolved, is applied, making monster immune to possession/corrupted for 1 turn.
1
Stun
Monster loses its turn. After effect is resolved, is applied, making monster immune to stun for 1 turn.
1
Time Stop
Monster loses its turn.
1
Total Blind
Monster's accuracy is reduced by 100%.
1
Total Damage Reduction
Monster's damage is reduced by 100%.
1
Trolled
Monster loses its turn.
2
These effects cause damage over time.
Effect
Description
Turns
Bleeding
Deals damage equal to 10% of its total life and reduces damage by 20%.
3
Burning
Deals damage equal to 15% of its total life.
3
Curse
Removes 10% life and Stamina (double on the next turn).
2
Drowned
Deals damage equal to 10% of its total life and drains 15% stamina.
3
Ignite
Deals damage equal to 20% of its total life.
2
Nanovirus
Deals damage equal to 10% of its total life and blocks positive effects.
3
Nightmares
Deals damage equal to 5% of its total life and drains 10% of stamina.
3
Poison
Deals damage equal to 10% of its total life each turn and reduces damage by 20%.
4
Quicksand
Deals damage equal to 15% of its total life.
4
Shock
Deals damage equal to 5% of its total life and blocks the ability to give extra turns.
3
Sunburn
Deals damage equal to 10% of its total life and reduces accuracy reduced by 15%.
3
These effects cause monsters to take more damage from attacks.
Effect
Description
Turns
Arcane Sap
Incoming magic, nature, or physical damage is increased by 50%.
3
Dark Weakness
Incoming dark damage is increased by 50%.
3
Debilitating Shadows
Incoming dark damage is increased by 50%.
2
Discouragement
Incoming special or light damage is increased by 50%.
3
D Toxin
Incoming dark damage is increased by 50%.
3
Earth Weakness
Incoming earth damage is increased by 50%.
3
Elemental Sap
Incoming fire, earth, or water damage is increased by 50%.
3
Fire Weakness
Incoming fire damage is increased by 50%.
3
Flashbang
Incoming light damage is increased by 50%.
3
Light Weakness
Incoming light damage is increased by 50%.
3
L.M.E.M. Toxin
Incoming light, magic, earth, or metal damage is increased by 50%.
3
Magic Weakness
Incoming magic damage is increased by 50%.
3
Metal Weakness
Incoming metal damage is increased by 50%.
3
Natural Toxins
Incoming nature damage is increased by 50%.
3
Nature Weakness
Incoming nature damage is increased by 50%.
3
Special Weakness
Incoming special damage is increased by 50%.
3
Spectral Sap
Incoming damage light, dark, or thunder damage is increased by 50%.
3
Sticky Lava
Incoming fire damage is increased by 50%.
2
T.F.W.N. Toxin
Incoming thunder, fire, water, or nature damage is increased by 50%.
3
Thunder Weakness
Incoming thunder damage is increased by 50%.
3
Uther's Rage
Incoming special or metal damage is increased by 50%.
2
Water Weakness
Incoming water damage is increased by 50%.
3
Effect
Description
Turns
Back in Time
Monster is transformed into its younger state and damage is reduced by 40%.
3
Bad Connection
Speed is reduced by 30%.
2
Blind
Accuracy is reduced by 50%.
2
Bugged
Incoming attacks always hit and healing is reduced by 50%.
3
Cursed Countdown
Monster will die when the countdown is complete.
1-4
Cursed Totem
Life, damage, and stamina are reduced by 25%.
5
Damage Reduction
Damage is reduced by 25%.
2
Daze
Damage and accuracy are reduced by 25%.
3
Guard Down
Incoming attacks always hit.
2
Half Healing
Healing is reduced by 50%.
2
Half Life
Maximum life is reduced by 50%.
3
Major Damage Reduction
Monster's damage is reduced by 50%.
2
Minor Blind
Accuracy is reduced by 25%.
1
Negate Healing
Monster cannot be healed.
3
Plague
Incoming attacks will always hit and healing effects will damage target instead of healing it.
3
Positive Effects Blocked
Blocks all positive effects.
3
Reverse Healing
Healing effects will damage the monster instead of healing.