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Status effects can be applied or removed by monster skills or battle items. Click the effect image for a list of all monsters that cause that effect.

Remove Positive Status Effects removes any positive effects from a monster while Remove Negative Status Effects will remove any negative effects.

Random Effects

A skill applying a random control effect will only apply one of the following:
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) Possessed: Next turn will attack its teammates (1 or 2 turns) Stun: Monster loses its next turn Mega Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (2 turns) Mega Stun: Monster loses its 2 next turns Mega Possession: Next turn will attack its teammates (2 turns)

A skill applying a random torture effect will only apply one of the following:
Bleed: Deals Dark damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) Burn: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) Drowned: Deals low Water damage. Removes 15% of Stamina each turn Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns) Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduced its power by 20% (4 turns) Quicksand: Inflicts Earth damage equal to 15% of its total life each turn (4 turns) Shock: Inflicts Thunder damage equal to 5% of its total life and blocks extra turn skills (3 turns) Sunburn: Inflicts low Light damage each turn Nanovirus: Deals low metal damage

Negative Effects

These effects cause monsters to lose their turns or otherwise cause them to be unable to attack.

Effect Description Turns
Cooldowns Activated
Baby Reversion
Transforms target into baby. Monster will lose its next turn but it can't be targeted by skills. After effect is resolved, Recently Reversed: Immune to Baby Reversion is applied, making monster immune to baby reversion for 1 turn. 1
Cooldowns Activated
Cooldowns Activated
Activates all cooldowns on a monster's skills. Not an applied effect. -
Corrupted: Next turn will attack its teammates
Corrupted
Exclusive Possession. Monster will randomly select an available skill, special skill, or recharge. Skills targeting enemies will target allies, and skills targeting allies will target enemies. After effect is resolved, Recently Possessed: Immune to Possession is applied, making monster immune to possession/corrupted for 1 turn. 1
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life
Freeze
Monster loses its next turn and receives Water damage equal to 2% of its total life. After effect is resolved, Recently Frozen: Immune to Freeze is applied, making monster immune to freeze for 1 turn. 1
Mega Corrupted: Next turn will attack its teammates
Mega Freeze
Exclusive Possession. Monster will randomly select an available skill, special skill, or recharge. Skills targeting enemies will target allies, and skills targeting allies will target enemies. After effect is resolved, Recently Possessed: Immune to Possession is applied, making monster immune to possession/corrupted for 1 turn. 2
Mega Freeze: Monster loses its next 2 turns and receives Water damage equal to 2% of its total life
Mega Freeze
Monster loses its turn and receives Water damage equal to 2% of its total life. After effect is resolved, Recently Frozen: Immune to Freeze is applied, making monster immune to freeze for 1 turn. 2
Mega Possession: Will cast a random Skill against a random ally
Mega Possession
Monster will randomly select an available skill, special skill, or recharge. Skills targeting enemies will target allies, and skills targeting allies will target enemies. After effect is resolved, Recently Possessed: Immune to Possession is applied, making monster immune to possession/corrupted for 1 turn. 2
Mega Stun: Monster loses its next 2 turns
Mega Stun
Monster loses its turn. After effect is resolved, Recently Stunned: Immune to Stun is applied, making monster immune to stun for 1 turn. 2
Mega Time Stop: Monster loses its next 2 turns
Mega Time Stop
Monster loses its turns. 2
Possessed: Next turn will attack its teammates
Possessed
Monster will randomly select an available skill, special skill, or recharge. Skills targeting enemies will target allies, and skills targeting allies will target enemies. After effect is resolved, Recently Possessed: Immune to Possession is applied, making monster immune to possession/corrupted for 1 turn. 1
Stun: Monster loses its next turn
Stun
Monster loses its turn. After effect is resolved, Recently Stunned: Immune to Stun is applied, making monster immune to stun for 1 turn. 1
Time Stop: Can't perform attacks
Time Stop
Monster loses its turn. 1
Total Blind: Reduces target Accuracy by 100%
Total Blind
Monster's accuracy is reduced by 100%. 1
Total Damage Reduction: Monster does not deal any damage
Total Damage Reduction
Monster's damage is reduced by 100%. 1
Trolled: Can't perform attacks
Trolled
Monster loses its turn. 2

These effects cause damage over time.

Effect Description Turns
Bleed: Deals Dark damage equal to 10% of its total life each turn and reduces damage by 20%
Bleeding
Deals damage equal to 10% of its total life and reduces damage by 20%. 3
Burn: Inflicts Fire damage equal to 15% of its total life each turn
Burning
Deals damage equal to 15% of its total life. 3
Curse: Removes 10% Life and Stamina (double on the next turn)
Curse
Removes 10% life and Stamina (double on the next turn). 2
Drowned: Deals low Water damage. Removes 15% of Stamina each turn.
Drowned
Deals damage equal to 10% of its total life and drains 15% stamina. 3
Ignite: Inflicts Fire damage equal to 20% of its total life each turn
Ignite
Deals damage equal to 20% of its total life. 2
Nanovirus
Nanovirus
Deals damage equal to 10% of its total life and blocks positive effects. 3
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn
Nightmares
Deals damage equal to 5% of its total life and drains 10% of stamina. 3
Poison: Inflicts Nature damage equal to 10% of its total life each turn and reduced its power by 20%
Poison
Deals damage equal to 10% of its total life each turn and reduces damage by 20%. 4
Quicksand: Inflicts Earth damage equal to 15% of its total life each turn
Quicksand
Deals damage equal to 15% of its total life. 4
Shock: Inflicts Thunder damage equal to 5% of its total life and blocks extra turn skills
Shock
Deals damage equal to 5% of its total life and blocks the ability to give extra turns. 3
Sunburn: Inflicts low Light damage each turn
Sunburn
Deals damage equal to 10% of its total life and reduces accuracy by 15%. 3

These effects cause monsters to take more damage from attacks.

Effect Description Turns
Arcane Sap: The affected enemy becomes weak to all Magic, Nature, and Physical attacks
Arcane Sap
Incoming magic, nature, or physical damage is increased by 50%. 3
Dark Weakness: Makes enemies very weak against Dark attacks
Dark Weakness
Incoming dark damage is increased by 50%. 3
Debilitating Shadows: Makes enemy very weak against Dark attacks
Debilitating Shadows
Incoming dark damage is increased by 50%. 2
Discouragement: The affected enemy becomes weak against all Special and Light attacks
Discouragement
Incoming special or light damage is increased by 50%. 3
D Toxin: The affected enemy becomes weak against Dark attacks
D Toxin
Incoming dark damage is increased by 50%. 3
Earth Weakness: Target receives more damage from Earth attacks
Earth Weakness
Incoming earth damage is increased by 50%. 3
Elemental Sap: The affected enemy becomes weak to all Fire, Earth, and Water attacks
Elemental Sap
Incoming fire, earth, or water damage is increased by 50%. 3
Fire Weakness: Target receives more damage from Fire attacks
Fire Weakness
Incoming fire damage is increased by 50%. 3
Flashbang: Monster becomes weak to Light element
Flashbang
Incoming light damage is increased by 50%. 3
Light Weakness: Target receives more damage from Light attacks
Light Weakness
Incoming light damage is increased by 50%. 3
L.M.E.M
L.M.E.M. Toxin
Incoming light, magic, earth, or metal damage is increased by 50%. 3
Magic Weakness: Target receives more damage from Magic attacks
Magic Weakness
Incoming magic damage is increased by 50%. 3
Metal Weakness: Target receives more damage from Metal attacks
Metal Weakness
Incoming metal damage is increased by 50%. 3
Natural Toxins: Monster becomes weak to Nature attacks
Natural Toxins
Incoming nature damage is increased by 50%. 3
Nature Weakness: Target receives more damage from Nature attacks
Nature Weakness
Incoming nature damage is increased by 50%. 3
Special Weakness: Target receives more damage from Special attacks
Special Weakness
Incoming special damage is increased by 50%. 3
Spectral Sap: The affected enemy becomes weak to all Light, Dark, and Thunder attacks
Spectral Sap
Incoming damage light, dark, or thunder damage is increased by 50%. 3
Sticky Lava: Makes enemy very weak against Fire attacks
Sticky Lava
Incoming fire damage is increased by 50%. 2
T.F.W.N
T.F.W.N. Toxin
Incoming thunder, fire, water, or nature damage is increased by 50%. 3
Thunder Weakness: Target receives more damage from Thunder attacks
Thunder Weakness
Incoming thunder damage is increased by 50%. 3
Uther's Rage: Enemy is very weak against Special and Metal attacks
Uther's Rage
Incoming special or metal damage is increased by 50%. 2
Water Weakness: Target receives more damage from Water attacks
Water Weakness
Incoming water damage is increased by 50%. 3

Effect Description Turns
Back in Time: Transforms target into its young state; its Power is reduced by 40%
Back in Time
Monster is transformed into its younger state and damage is reduced by 40%. 3
Bad Connection: Speed reduced by 30%
Bad Connection
Speed is reduced by 30%. 2
Blind: Accuracy reduced by 50%
Blind
Accuracy is reduced by 50%. 2
Bugged: Attacks with always hit monster; healing is 50% less effective
Bugged
Incoming attacks always hit and healing is reduced by 50%. 3
Cursed Countdown: Target will die when the countdown is over
Cursed Countdown
Monster will die when the countdown is complete. 1-4
Cursed Totem: 25% Life, Damage, and Stamina decrease
Cursed Totem
Life, damage, and stamina are reduced by 25%. 5
Damage Reduction: Monster inflicts 25% less damage
Damage Reduction
Damage is reduced by 25%. 2
Daze: Power and Accuracy reduced by 25%
Daze
Damage and accuracy are reduced by 25%. 3
Guard Down: Incoming attacks will always hits
Guard Down
Incoming attacks always hit. 2
Half Healing: Healing Effects Halved
Half Healing
Healing is reduced by 50%. 2
Half Life: Life temporarily reduced by 50%
Half Life
Maximum life is reduced by 50%. 3
Major Damage Reduction: Monster inflicts 50% less damage
Major Damage Reduction
Monster's damage is reduced by 50%. 2
Minor Blind: Accuracy reduced by 25%
Minor Blind
Accuracy is reduced by 25%. 1
Negate Healing: Target can't be healed
Negate Healing
Monster cannot be healed. 3
Plague: Incoming attacks will always hit; healing effects will damage target instead of healing it
Plague
Incoming attacks will always hit and healing effects will damage target instead of healing it. 3
Positive Effects Blocked
Positive Effects Blocked
Blocks all positive effects. 3
Reverse Healing: Healing reduces life
Reverse Healing
Healing effects will damage the monster instead of healing. 3
Shield Blocked: Removes and blocks Shields
Shield Blocked
Removes and blocks shields. 3
Slow: Speed reduced by 25%
Slow
Speed is reduced by 25%. 2
Stamina Leak: Removes 15% Stamina each turn
Stamina Leak
Removes stamina equal to 15% of its total. 3
Trait Disabled: Removes all the effects of the monster's trait
Trait Disabled
Removes monster's trait. 3

Positive Effects

These effects prevent monsters from receiving certain effects.

Effect Description Turns
Bleed Immunity
Bleed Immunity
Immunity to bleed. 3
Blind Immunity
Blind Immunity
Immunity to blind. 3
Burn Immunity
Burn Immunity
Immunity to burn. 3
Control Immunity
Control Immunity
Immunity to stun, freeze, and possession. 3
Cooldown Protection
Cooldown Protection
Prevents skills that activate cooldowns. 3
Daze Immunity
Daze Immunity
Immunity to daze. 3
Freeze Immunity
Freeze Immunity
Immunity to freeze. 3
Nightmares Immunity
Nightmares Immunity
Immunity to nightmares. 3
Poison Immunity
Poison Immunity
Immunity to poison. 3
Possession Immunity
Possession Immunity
Immunity to possession and corrupted. 3
Protect Trait
Protect Trait
Trait cannot be disabled. 3
Quicksand Immunity
Quicksand Immunity
Immunity to quicksand. 3
Recently Possessed
Recently Possessed/Corrupted
Immunity to possession. Effect is applied after being Possessed/Corrupted or Mega Possessed. 1
Recently Stunned
Recently Stunned
Immunity to stun. Effect is applied after being Stunned or Mega Stunned. 1
Stun Immunity
Stun Immunity
Immunity to stun. 3
Thunder Immunity
Thunder Immunity
Immunity to thunder. 2
Torture Immunity
Torture Immunity
Immunity to Torture effects. 3

These effects increase a monster's damage output.

Effect Description Turns
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Anticipation Hater
Deals triple damage against monsters with Anticipation. 3
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Artifact Hater
Deals triple damage against monsters with the Artifact trait. 3
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Burn Hater
Deals triple damage against monsters affected by burn. 3
Damage Boost
Damage Boost
Deals 50% more damage. 2 or 4
Damage Totem
Damage Totem
Deals double damage. 3
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Dark Hater
Deals triple damage against dark monsters. 3
Double Damage
Double Damage
Deals double damage. 1, 2, or 3
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Dragon Hater
Deals triple damage against monsters in the Dragon book. 3
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Earth Hater
Deals triple damage against earth monsters. 3
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Evil Legions Hater
Deals triple damage against monsters in the Evil Legions book. 3
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Families Hater
Deals 200% damage against monsters in the Families book. 3
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Freeze Hater
Deals triple damage against monsters affected by freeze. 3
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Guard Down Hater
Deals triple damage against monsters affected by guard down. 3
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Light Hater
Deals triple damage against Light monsters. 3
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Magic Hater
Deals triple damage against Magic monsters. 3
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Mechanical Hater
Deals triple damage against monsters in the Mechanical book. 3
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Nightmare Hater
Deals triple damage against monsters affected by nightmares. 3
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Sea Hater
Deals triple damage against monsters in the Sea book. 3
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Shock Hater
Deals triple damage against monsters affected by shock. 3
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Spirits Hater
Deals triple damage against monsters in the Spirits book. 3
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Stun Hater
Deals triple damage against monsters affected by stun. 3
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Taunt Hater
Deals triple damage against monsters with taunt or mega taunt. 3
Triple Damage
Triple Damage
Deals triple damage. 1-3
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Water Hater
Deals triple damage against Water monsters. 3
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Winged Hater
Deals triple damage against monsters in the Winged book. 3

These effects decrease or negate certain incoming damage.

Effect Description Turns
Botanophobic Shield
Botanophobic Shield
Ignores all incoming damage except nature damage. 2
Camouflage
Camouflage
Ignores all incoming damage and negative effects. 1
Damage Protection
Damage Protection
Reduces incoming damage by 50%. 2
Dark Immunity
Dark Immunity
Ignores all incoming dark damage. 2
Dark Protection
Dark Protection
Reduces incoming dark damage by 50%. 3
Divine Shield
Divine Shield
Ignores all incoming light, thunder, fire, and earth damage. 2
Dragon Berserker
Dragon Berserker
Reduces incoming damage by 50%. 2
Evasion
Evasion
Ignores all incoming damage and negative effects. 1 or 2
Fire Protection
Fire Protection
Reduces incoming fire damage by 50%. 3
Fire Shield
Fire Shield
Ignores all incoming fire damage. 2
Holy Shield
Holy Shield
Ignores all incoming magic, nature, water, and metal damage. 2
Hydrophobic Shield
Hydrophobic Shield
Ignores all incoming damage except water damage. 2
Immune to Dark and Light
Immune to Dark and Light
Ignores all incoming dark and light damage. 2
Legendaryphobic Shield
Legendaryphobic Shield
Ignores all incoming damage except special damage. 2
Light Blocker
Light Blocker
Ignores all incoming damage except light damage. 1
Light Protection
Light Protection
Reduces incoming light damage by 50%. 3
Magic Protection
Magic Protection
Reduces incoming magic damage by 50%. 3
Metal Protection
Metal Protection
Reduces incoming metal damage by 50%. 3
Phantom
Phantom
Ignores all incoming damage and negative effects. 1
Photophobic Shield
Photophobic Shield
Ignores all incoming damage except light damage. 2
Space TIme
Space Time
Ignores all incoming damage and negative effects. 1
Special Blocker
Special Blocker
Ignores all incoming damage except special damage. 1
Special Protection
Special Protection
Reduces incoming special damage by 50%. 3
Thunder Protection
Thunder Protection
Reduces incoming thunder damage by 50%. 3
Uther's Faith
Uther's Faith
Ignores incoming special and metal damage. 2
Water Protection
Water Protection
Reduces incoming water damage by 50%. 3
Water Shield
Water Shield
Ignores incoming water damage. 2

These effects increase or restore a monster's life.

Effect Description Turns
Double Healing
Double Healing
Doubles any healing values. 3
Double Life
Double Life
Doubles current and maximum life. 2
Healing Wind
Healing Wind
Heals 10% life. 10
Increased Healing
Increased Healing
Increases healing values by 50%. 3
Life Totem
Life Totem
Increases current and maximum life by 75%. 6
Regeneration
Regeneration
Heals 20% life. 3
Steal Life
Steal Life
Heals life equal to 50%, 60%, or 100% to damage dealt. Not an applied effect. -

Effect Description Turns
Blessed Totem: 25% Life, Damage, and Stamina increase
Blessed Totem
Life, damage, and stamina increased by 25%. 3
Cooldowns Deactivated
Cooldowns Deactivated
Deactivates all cooldowns on all monster's skills. Not an applied effect. -
Damage Mirror
Damage Mirror
Deals a percentage of the damage back to the attacker. 1 or 3
Dodge Area
Dodge Area
Will evade all area skills. 1
Extra Turn
Extra Turn
Grants an immediate, extra turn. Not an applied effect. -
Haste
Haste
Increases speed by 20%. 2
Pierce
Pierce
Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Area Dodge...) 2
Block Remove Positive Effects
Positive Effects Protected
Prevents all positive effects from being removed except for the status protection itself. 3
Precision
Precision
Increases accuracy by 50%. 2
Reanimated
Reanimated
Temporarily brings a monster back to life. 2
Shield
Shield
Gives a shield that absorbs incoming damage. Shield strength is equal to a percentage of monster's total life. 2
Mega Taunt
Mega Taunt
Receives all damage and status from enemy attacks (even area attacks). 3
Skill Mirror
Skill Mirror
Reflects all incoming attacks to enemy. 1, 2, or 3
Speed Totem
Speed Totem
Increased speed by 7%. 6
Stamina Regeneration
Stamina Regeneration
Restores 20% stamina. 3
Stamina Totem
Stamina Totem
Increased stamina by 50%. 3
Taunt
Taunt
All incoming, single-target attacks are directed toward monster. 2
True Vision
True Vision
Doubles Precision. 3
Zen Meditation
Zen Meditation
Meditates for one turn to unleash a strong attack the next. 1

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