Status effects can be applied or removed by monster skills or battle items. Click the effect image for a list of all monsters that cause that effect.
removes any positive effects from a monster while will remove any negative effects.
Random Effects
A skill applying a random control effect will only apply one of the following:
A skill applying a random torture effect will only apply one of the following:
Negative Effects
These effects cause monsters to lose their turns or otherwise cause them to be unable to attack.
These effects cause damage over time.
These effects cause monsters to take more damage from attacks.
Positive Effects
These effects prevent monsters from receiving certain effects.
Effect | Description | Turns |
---|---|---|
Cooldowns Immunity |
Cooldowns cannot be activated by other skills. | 3 |
Immune to Bleed |
Immunity to bleed. | 3 |
Immune to Blind |
Immunity to blind. | 3 |
Immune to Blind |
Immunity to burn. | 3 |
Immune to Control |
Immunity to stun, freeze, and possession. | 1-3 |
Immune to Dark |
Immunity to dark. | 2 |
Immune to Daze |
Immunity to daze. | 3 |
Immune to Earth |
Immunity to earth. | 3 |
Immune to Fire |
Immunity to fire. | 2 |
Immune to Freeze |
Immunity to freeze. | 3 |
Immune to Light |
Immunity to light. | 2 |
Immune to Magic |
Immunity to magic. | 2 |
Immune to Metal |
Immunity to metal. | 2 |
Immune to Nature |
Immunity to nature. | 2 |
Nightmares Immunity |
Immunity to nightmares. | 3 |
Immune to Poison |
Immunity to poison. | 3 |
Immune to Possession and Corruption |
Immunity to possession and corruption. | 3 |
Quicksand Immunity |
Immunity to quicksand. | 3 |
Immune to Stun |
Immunity to stun. | 3 |
Immune to Thunder |
Immunity to thunder. | 2 |
Immune to Torture |
Immunity to all torture effects- burn, ignite, poison, bleed, nightmares, quicksands, drowned, sunburn, shock, and nanovirus. | 3 |
Immune to Water |
Immunity to water. | 2 |
Trait Protection |
Trait cannot be disabled. | 3 |
These effects increase a monster's damage output.
Effect | Description | Turns |
---|---|---|
Anticipation Hater |
Deals triple damage against monsters with Anticipation. | 3 |
Artifact Hater |
Deals triple damage against monsters with Artifact. | 3 |
Burn Hater |
Deals triple damage against monsters affected by burn. | 3 |
Damage Boost |
Increases damage by 50%. | 2 or 4 |
Damage Totem |
Deals double damage. | 3 |
Dark Hater |
Deals triple damage against dark monsters. | 3 |
Double Damage |
Deals double damage. | 1, 2, or 3 |
Dragon Hater |
Deals triple damage against monsters in the Dragon Book. | 3 |
Earth Hater |
Deals triple damage against earth monsters. | 3 |
Evil Legions Hater |
Deals triple damage against monsters in the Evil Legions Book. | 3 |
Families Hater |
Deals 200% damage against monsters in the Families Book. | 3 |
Freeze Hater |
Deals triple damage against monsters affected by freeze. | 3 |
Guard Down Hater |
Deals triple damage against monsters affected by guard down. | 3 |
Light Hater |
Deals triple damage against light monsters. | 3 |
Magic Hater |
Deals triple damage against magic monsters. | 3 |
Mechanical Hater |
Deals triple damage against monsters in the Mechanical Book. | 3 |
Nightmare Hater |
Deals triple damage against monsters affected by nightmares. | 3 |
Random Hater |
Applies a random hater effect. Not an applied effect. | 3 |
Sea Hater |
Deals triple damage against monsters in the Sea Book. | 3 |
Shock Hater |
Deals triple damage against monsters affected by shock. | 3 |
Spirits Hater |
Deals triple damage against monsters in the Spirits Book. | 3 |
Stun Hater |
Deals triple damage against monsters affected by stun. | 3 |
Taunt Hater |
Deals triple damage against monsters with taunt or mega taunt. | 3 |
Triple Damage |
Deals triple damage. | 1-3 |
Water Hater |
Deals triple damage against water monsters. | 3 |
Winged Hater |
Deals triple damage against monsters in the Winged Book. | 3 |
These effects decrease or negate certain incoming damage.
These effects increase or restore a monster's life.
Effect | Description | Turns |
---|---|---|
Blessed Totem |
Life, damage, and stamina increased by 25%. | 3 |
Cooldowns Deactivated |
Deactivates all cooldowns on all monster's skills. Not an applied effect. | - |
Damage Mirror |
Deals a percentage of the damage back to the attacker. | 1 or 3 |
Dodge Area |
Will evade all area skills. | 1 |
Extra Turn |
Grants an immediate, extra turn. Not an applied effect. | - |
Haste |
Increases speed by 20%. | 2 |
Maximum Stamina Increased |
Doubles monster's maximum Stamina. | 3 |
Mega Taunt |
Receives all damage and status from enemy attacks (even area attacks). | 3 |
Pierce |
Skills will pierce through defensive status effects (Evasion, Mirrors, Shields, Taunts, Dodge Area...) | 2 |
Positive Effects Protected |
Prevents all other positive effects from being removed. | 3 |
Precision |
Increases accuracy by 50%. | 2 |
Shield |
Gives a shield that absorbs incoming damage. Shield strength is equal to a percentage of monster's total life. | 2 |
Skill Mirror |
Reflects all incoming attacks to enemy. | 1, 2, or 3 |
Speed Totem |
Increases speed by 7%. | 6 |
Stamina Regeneration |
Restores 20% of total stamina. | 3 |
Stamina Totem |
Increases total stamina by 50%. | 3 |
Taunt |
All incoming, single-target attacks are directed toward monster. | 2 |
True Vision |
Doubles Precision. | 3 |
Zen Meditation |
Meditates for one turn and deals 90 fire damage to all enemies on the next turn. | 1 |