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It looks like Varuna and Cavenfish have competition. Storm Beard has a magnificent ship. The Thunder of the Seven Seas, he's elegantly dressed and he has skills that will crush any pirate and, in fact, any monster of the Water element!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,311 30,763 3,498 140
30 3,461 33,900 3,657 140
30 3,612 37,189 3,816 140
30 3,762 40,631 3,975 140
30 3,913 44,227 4,134 140
30 4,214 51,877 4,452 140
Trait(s) Icono oro Max GPM
30 Tough: All status effects have 35% less accuracy against itImmune to Blind 244
30 Tough: All status effects have 35% less accuracy against itImmune to Blind 268
30 Tough: All status effects have 35% less accuracy against itImmune to Blind 292
30 Tough: All status effects have 35% less accuracy against itImmune to Blind 317
30 Tough: All status effects have 35% less accuracy against itImmune to Blind 341
30 Tough: All status effects have 35% less accuracy against itImmune to Blind 366
Book(s) Relic(s) Role
SeaGood LegionsQuestZoomorph TrapStaff Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Akunobuki

Heart Hornet

Skills[]

Special
Thunder King of the Seven Seas
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) Stamina Drain: Removes 100% of the monster's total stamina
Default
Physical Why Are Pirates So Cool
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Thunder Because they Arrr!
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 24 Cooldown 0


Group 1
Thunder X Marks The Spot
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 21 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) 50% chance
Group 1
Special Ho Yo Yo
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 18 Cooldown 2
Stamina Leak: Removes 15% Stamina each turn (3 turns) 50% chance
Group 1
Thunder Jolly Rogers Curse
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 18 Cooldown 2
Guard Down: Incoming attacks will always hit (2 turns) 50% chance


Group 2
Special No Landlubber Here
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 28 Cooldown 3
Activates all cooldowns on all monster's skills Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 2
Special Weigh Anchor
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 60 Cooldown 4
Stamina Drain: Removes 100% of the monster's total stamina
Group 2
Thunder Go For The Sails
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 2
all enemies: Guard Down: Incoming attacks will always hit (2 turns)


Group 3
Thunder Dangerous Buccaneer
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 27 Cooldown 2
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 3
Special Land Ho!
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 45 Cooldown 3
Activates all cooldowns on all monster's skills Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 3
Thunder Krakens Blessing
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 40 Cooldown 3
all enemies: Stamina Drain: Removes 50% of the monster's total stamina

Trivia[]

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