Super Dan is a unique humanoid robot that has unlimited power. He uses energy to destroy enemies and having him in your army will make your opponent weak and frightened.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,542 25,334 3,344 140
30 3,703 27,917 3,496 140
30 3,864 30,626 3,648 140
30 4,025 33,461 3,800 140
30 4,186 36,422 3,952 140
30 4,508 42,722 4,256 140
Trait(s) Icono oro.png Max GPM
30 Energized: 20% extra stamina 244
30 Energized: 20% extra stamina 268
30 Energized: 20% extra stamina 292
30 Energized: 20% extra stamina 317
30 Energized: 20% extra stamina 341
30 Energized: 20% extra stamina 366
Book(s) Relic(s) Role
Mechanical MaskMask Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 1d 22h 2d 2h

Obtention

xPug

+ Squamata Jr

(10% chance)
  • First released in the Videogames Maze (2016)

Skills

Special
Metal Forces Of The Universe
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Metal Weakness: Target receives more damage from Metal attacks (3 turns) Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Default
Physical Dan's Punch
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Metal Metal Taste
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Smashing Power
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance
Group 1
Metal Antispace Attack
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 24 Cooldown 2
Metal Weakness: Target receives more damage from Metal attacks (3 turns) 50% chance
Group 1
Metal Mega Blast
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 28 Cooldown 0


Group 2
Metal Dazing Strength
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 29 Cooldown 1
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance
Group 2
Metal Blessing From The Starts
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 31 Cooldown 1
self: Damage Boost: Monster inflicts 50% more damage (2 turns)
Group 2
Special Judgment For All
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 36 Cooldown 3


Group 3
Special Supreme Forces
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 31 Cooldown 2
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
self: Precision: Accuracy increased by 50% (2 turns)
Group 3
Metal Crush Of Hopes
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 37 Cooldown 3
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 3
Metal Merciless Blast
Single Enemy Warm Up 0
Damage 75 Accuracy 95
Stamina Cost 28 Cooldown 2

Trivia

  • Name and design are references to video game character Mega Man.
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