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{{construction}}
 
 
{{InfoboxMonster|image1 = <gallery>
 
{{InfoboxMonster|image1 = <gallery>
 
Synaptikus_3.png|Adult
 
Synaptikus_3.png|Adult
 
Synaptikus_1.png|Baby
 
Synaptikus_1.png|Baby
Synaptikus_0.png|Egg</gallery>|row1 = {{rarityl}}|row2 = {{special}}{{metal}}|row3 = 670|raritycolor = metal|Prev = {{prev|Zenfira}}|AddlInfo = |Next = {{next|Zombic}}}}
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Synaptikus_0.png|Egg</gallery>|row1 = {{rarityl}}|row2 = {{special}}{{metal}}|row3 = 670|raritycolor = metal|Prev = {{prev|Zenfira}}|AddlInfo = |Next = {{next|Zombic}}}}On the Suliens' frozen planet, a brain came alive and self-aware in the chaos of the universe. It felt threatened by [[Eisul]], its natural predator, so it built itself a mechanical suit. Now, '''Synaptikus''' is a fully functional monster, ready to fight off Eisul or any Sulien that may stand in its way.
On the Suliens' frozen planet, a brain came alive and self-aware in the chaos of the universe. It felt threatened by [[Eisul]], its natural predator, so it built itself a mechanical suit. Now, Synaptikus is a fully functional monster, ready to fight off Eisul or any Sulien that may stand in its way.
 
   
 
== Stats and Information ==
 
== Stats and Information ==
{{Statsevolve|stamina = 140|trait0 = {{tough}}|book = {{adventurers}}{{winter}}{{mechanical}}|role = {{control}}|trait1 = {{tough}}|trait2 = {{tough}}|trait3 = {{tough}}{{possessionimmune}}|trait4 = {{tough}}{{possessionimmune}}|trait5 = {{tough}}{{possessionimmune}}{{statuscaster|Effect=Shield|filename=Trait-sc-shield trait-big|EffectDescription= 50% Shield (? turns)|SelfOrArea=Area}}|price = N/A|exp = 35,000|sell = 10,000|gpm = ?|breed = N/A|hatch = 2d 2h|power = 3476|life = 34684|speed = 3553|relic = {{amulet}}{{staff}}}}
+
{{Statsevolve|stamina = 140|trait0 = {{tough}}|book = {{mechanical}}{{winter}}{{adventurers}}|role = {{control}}|trait1 = {{tough}}|trait2 = {{tough}}|trait3 = {{tough}}{{possessionimmune}}|trait4 = {{tough}}{{possessionimmune}}|trait5 = {{tough}}{{possessionimmune}}{{statuscaster|Effect=Shield|filename=Trait-sc-shield trait-big|EffectDescription=Gives shield that absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns)|SelfOrArea=Self}}|price = N/A|exp = 35,000|sell = 10,000|gpm = 244|breed = N/A|hatch = 2d 2h|power = 3476|life = 34684|speed = 3553|relic = {{amulet}}{{staff}}}}
   
 
== Breeding ==
 
== Breeding ==
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== Skills ==
 
== Skills ==
{{Skills|Special Name = Full-Boltzmann Brain|Special Element = {{metalskill}}|Special Target = {{tarme}}|Special Power = ?|Special Accuracy = 120|Special Cooldown = 0|Special Stamina = 0|Special Text = {{nanovirus}} {{megafreeze}} drain 50% stamina|Default1 Name = ?|Default1 Element = ?|Default1 Target = {{tarse}}|Default1 Power = ?|Default1 Accuracy = ?|Default1 Cooldown = 0|Default1 Stamina = ?|Default2 Name = ?|Default2 Element = ?|Default2 Target = {{tarse}}|Default2 Power = ?|Default2 Accuracy = ?|Default2 Cooldown = 0|Default2 Stamina = ?|Group1a Name = Primary Motor Cortex|Group1a Element = {{specialskill}}|Group1a Target = {{tarme}}|Group1a Power = 30|Group1a Accuracy = 90|Group1a Cooldown = 0|Group1a Stamina = 15|Group1a Text = {{drowned}}|Group1b Name = Primary Visual Cortex|Group1b Element = {{metalskill}}|Group1b Target = {{tarse}}|Group1b Power = 50|Group1b Accuracy = 95|Group1b Cooldown = 0|Group1b Stamina = 20|Group1b Text = before damage: {{removebuffs}} {{nanovirus}}|Group1c Name = Somatosensory Cortex|Group1c Element = {{specialskill}}|Group1c Target = {{tarme}}|Group1c Power = 40|Group1c Accuracy = 90|Group1c Cooldown = 1|Group1c Stamina = 20|Group1c Text = {{freeze}} 50% chance|Group2a Name = Broca's Area|Group2a Element = {{specialskill}}|Group2a Target = {{tarma}}|Group2a Power = 0|Group2a Accuracy = 100|Group2a Cooldown = 3|Group2a Stamina = 27|Group2a Text = {{removedebuffs}} {{shield50}}|Group2b Name = Amygdala Response|Group2b Element = {{metalskill}}|Group2b Target = {{tarse}}|Group2b Power = 0|Group2b Accuracy = 95|Group2b Cooldown = 3|Group2b Stamina = 27|Group2b Text = {{freeze}} x2<br/>{{nanovirus}} {{bleed}}|Group2c Name = Oscillatory Patterns|Group2c Element = {{specialskill}}|Group2c Target = {{tarse}}|Group2c Power = 0|Group2c Accuracy = 95|Group2c Cooldown = 3|Group2c Stamina = 50|Group2c Text = {{traitdisabled}}<br/>self: {{truevisioneffect}} {{extraturn}}|Group3a Name = Wernicke's Area|Group3a Element = {{metalskill}}|Group3a Target = {{tarme}}|Group3a Power = 40|Group3a Accuracy = 95|Group3a Cooldown = 2|Group3a Stamina = 30|Group3a Text = before damage: {{removebuffs}} {{nanovirus}}<br/>all allies: {{shield33}}|Group3b Name = Basal Ganglia|Group3b Element = {{specialskill}}|Group3b Target = {{tarme}}|Group3b Power = 45|Group3b Accuracy = 95|Group3b Cooldown = 3|Group3b Stamina = 35|Group3b Text = one enemy: {{freeze}}<br/>{{freeze}} {{drowned}}|Group3c Name = Powered By Neocortex|Group3c Element = {{metalskill}}|Group3c Target = {{tarse}}|Group3c Power = 70|Group3c Accuracy = 95|Group3c Cooldown = 3|Group3c Stamina = 28|Group3c Text = before damage: {{removebuffs}}<br/>after damage: {{megafreeze}} {{nanovirus}}}}
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{{Skills|Special Name = Full-Boltzmann Brain|Special Element = {{metalskill}}|Special Target = {{tarme}}|Special Power = 60|Special Accuracy = 120|Special Cooldown = 0|Special Stamina = 0|Special Text = {{nanovirus}} {{megafreeze}} drain 50% stamina|Default1 Name = Brodmann's Mapping|Default1 Element = {{physicalskill}}|Default1 Target = {{tarse}}|Default1 Power = 20|Default1 Accuracy = 100|Default1 Cooldown = 0|Default1 Stamina = 23|Default2 Name = The Hindbrain|Default2 Element = {{metalskill}}|Default2 Target = {{tarse}}|Default2 Power = 30|Default2 Accuracy = 100|Default2 Cooldown = 0|Default2 Stamina = 24|Group1a Name = Primary Motor Cortex|Group1a Element = {{specialskill}}|Group1a Target = {{tarme}}|Group1a Power = 30|Group1a Accuracy = 90|Group1a Cooldown = 0|Group1a Stamina = 15|Group1a Text = {{drowned}}|Group1b Name = Primary Visual Cortex|Group1b Element = {{metalskill}}|Group1b Target = {{tarse}}|Group1b Power = 50|Group1b Accuracy = 95|Group1b Cooldown = 0|Group1b Stamina = 20|Group1b Text = before damage: {{removebuffs}} {{nanovirus}}|Group1c Name = Somatosensory Cortex|Group1c Element = {{specialskill}}|Group1c Target = {{tarme}}|Group1c Power = 40|Group1c Accuracy = 90|Group1c Cooldown = 1|Group1c Stamina = 20|Group1c Text = {{freeze}} 50% chance|Group2a Name = Broca's Area|Group2a Element = {{specialskill}}|Group2a Target = {{tarma}}|Group2a Power = 0|Group2a Accuracy = 100|Group2a Cooldown = 3|Group2a Stamina = 27|Group2a Text = {{removedebuffs}} {{shield50}} {{damageprotection}}|Group2b Name = Amygdala Response|Group2b Element = {{metalskill}}|Group2b Target = {{tarse}}|Group2b Power = 0|Group2b Accuracy = 95|Group2b Cooldown = 3|Group2b Stamina = 27|Group2b Text = {{freeze}} x2<br/>{{nanovirus}} {{bleed}}|Group2c Name = Oscillatory Patterns|Group2c Element = {{specialskill}}|Group2c Target = {{tarse}}|Group2c Power = 0|Group2c Accuracy = 95|Group2c Cooldown = 3|Group2c Stamina = 50|Group2c Text = {{traitdisabled}}<br/>self: {{truevisioneffect}} {{extraturn}}|Group3a Name = Wernicke's Area|Group3a Element = {{metalskill}}|Group3a Target = {{tarme}}|Group3a Power = 40|Group3a Accuracy = 95|Group3a Cooldown = 2|Group3a Stamina = 30|Group3a Text = before damage: {{removebuffs}} {{nanovirus}}<br/>all allies: {{shield33}}|Group3b Name = Basal Ganglia|Group3b Element = {{specialskill}}|Group3b Target = {{tarme}}|Group3b Power = 45|Group3b Accuracy = 95|Group3b Cooldown = 3|Group3b Stamina = 35|Group3b Text = one enemy: {{freeze}}<br/>{{freeze}} {{drowned}}|Group3c Name = Powered By Neocortex|Group3c Element = {{metalskill}}|Group3c Target = {{tarse}}|Group3c Power = 70|Group3c Accuracy = 95|Group3c Cooldown = 3|Group3c Stamina = 28|Group3c Text = before damage: {{removebuffs}}<br/>after damage: {{megafreeze}} {{nanovirus}}|Default1 Warmup = 0|Default1 Text = {{space}}|Default2 Warmup = 0|Default2 Text = {{space}}}}
   
 
== Trivia ==
 
== Trivia ==
  +
*The [https://en.wikipedia.org/wiki/Boltzmann_brain Boltzmann Brain] is an argument that suggests it is more likely for a single brain to spontaneously and briefly form in a void than it is for our universe to have come about in the way modern science thinks it actually did.
*
 
  +
*Skills reference various parts of the brains and its functions:
  +
**[https://en.wikipedia.org/wiki/Primary_motor_cortex Primary Motor Cortex]
  +
**[https://en.wikipedia.org/wiki/Visual_cortex#Primary_visual_cortex_(V1) Primary Visual Cortex]
  +
**[https://en.wikipedia.org/wiki/Primary_somatosensory_cortex Somatosensory Cortex]
  +
**[https://en.wikipedia.org/wiki/Broca%27s_area Broca's Area] - a region in the brain with functions linked to speech production
  +
**Amygdala Response - [https://en.wikipedia.org/wiki/Amygdala Amygdala], the part shown to perform a primary role in the processing of memory, decision-making and emotional responses (including fear, anxiety, and aggression)
  +
**Oscillatory Patterns - [https://en.wikipedia.org/wiki/Neural_oscillation Neural oscillations], also known as brainwaves
  +
**[https://en.wikipedia.org/wiki/Wernicke%27s_area Wernicke's Area] - a part of the brain linked to speech
  +
**[https://en.wikipedia.org/wiki/Basal_ganglia Basal Ganglia], associated with a variety of functions, including control of voluntary motor movements and learning
  +
**Powered By Neocortex - [https://en.wikipedia.org/wiki/Neocortex Neocortex], the part of the brain involved in higher-order brain functions
 
[[Category:Legendary Metal]]
 
[[Category:Legendary Metal]]
  +
[[Category:% Stamina Removal]]

Revision as of 08:41, 6 May 2020

On the Suliens' frozen planet, a brain came alive and self-aware in the chaos of the universe. It felt threatened by Eisul, its natural predator, so it built itself a mechanical suit. Now, Synaptikus is a fully functional monster, ready to fight off Eisul or any Sulien that may stand in its way.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,476 34,684 3,553 140
30 3,634 38,220 3,714 140
30 3,792 41,929 3,876 140
30 3,950 45,810 4,037 140
30 4,108 49,864 4,199 140
30 4,424 58,489 4,522 140
Trait(s) Icono oro Max GPM
30 Tough: All status effects have 35% less accuracy against it 244
30 Tough: All status effects have 35% less accuracy against it 268
30 Tough: All status effects have 35% less accuracy against it 292
30 Tough: All status effects have 35% less accuracy against itImmune to Possession 317
30 Tough: All status effects have 35% less accuracy against itImmune to Possession 341
30 Tough: All status effects have 35% less accuracy against itImmune to PossessionStatus Caster - Self Shield: Gives shield that absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) 366
Book(s) Relic(s) Role
MechanicalWinterAdventurers AmuletStaff Control
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Metal Full-Boltzmann Brain
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Nanovirus: Deals low metal damage Mega Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (2 turns) drain 50% stamina
Default
Physical Brodmann's Mapping
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Metal The Hindbrain
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 24 Cooldown 0


Group 1
Special Primary Motor Cortex
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 15 Cooldown 0
Drowned: Deals low Water damage. Removes 15% of Stamina each turn
Group 1
Metal Primary Visual Cortex
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 20 Cooldown 0
before damage: Remove Positive Status Effects Nanovirus: Deals low metal damage
Group 1
Special Somatosensory Cortex
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 20 Cooldown 1
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) 50% chance


Group 2
Special Broca's Area
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 27 Cooldown 3
Remove Negative Status Effects Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Damage Protection: Incoming damage is reduced by 50% (2 turns)
Group 2
Metal Amygdala Response
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 27 Cooldown 3
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) x2
Nanovirus: Deals low metal damage Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 2
Special Oscillatory Patterns
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 50 Cooldown 3
Trait Disabled: Removes all the effects of the monster's trait
self: True Vision: Precision Doubled (3 turns) Extra Turn: Gains an extra turn (1 turn)


Group 3
Metal Wernicke's Area
Multiple Enemies Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 30 Cooldown 2
before damage: Remove Positive Status Effects Nanovirus: Deals low metal damage
all allies: Shield: Absorbs incoming damage equal to 33% of monster's total life until depleted (2 turns)
Group 3
Special Basal Ganglia
Multiple Enemies Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 35 Cooldown 3
one enemy: Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn)
Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (1 turn) Drowned: Deals low Water damage. Removes 15% of Stamina each turn
Group 3
Metal Powered By Neocortex
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 28 Cooldown 3
before damage: Remove Positive Status Effects
after damage: Mega Freeze: Monster loses its next turn and receives Water damage equal to 2% of its total life (2 turns) Nanovirus: Deals low metal damage

Trivia

  • The Boltzmann Brain is an argument that suggests it is more likely for a single brain to spontaneously and briefly form in a void than it is for our universe to have come about in the way modern science thinks it actually did.
  • Skills reference various parts of the brains and its functions: