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Malair used to be an important sorcerer in charge of protecting the Earth against magical threats. One day, just to see how it felt, he decided to try using a little black magic... It consumed him and turned him to the path of evil.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,553 27,445 3,454 140
30 3,714 30,243 3,611 140
30 3,876 33,178 3,768 140
30 4,037 36,249 3,925 140
30 4,199 39,457 4,082 140
30 4,522 46,282 4,396 140
Trait(s) Icono oro Max GPM
30 Immune to Possession 305
30 Immune to Possession 335
30 Immune to Possession 366
30 Immune to Possession 396
30 Immune to Possession 427
30 Immune to Possession 457
Book(s) Relic(s) Role
SuperheroesRevenge Squadron SwordTrap Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 1d 22h 2d 2h

Obtention[]

Darknubis

Heart Pandalf

Goldfield

Heart White Pandalf

  • First released in the Superhero Maze (2016)
  • Force of Elements Maze (2016)
  • Battlemages Maze (2017)
  • Time Travelers Maze (2019)

Skills[]

Special
Magic By The Power of Hoggoth!
Multiple Enemies Warm Up -
Damage 80 Accuracy 120
Stamina Cost - Cooldown -
Default
Physical By the Shades of Alastor!
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Magic By the Chains of Asakku!
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 14 Cooldown 0


Group 1
Special By the Ageless Beherit!
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 21 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns) 50% chance
Group 1
Magic By the Sons of Daeva!
Multiple Enemies Warm Up 0
Damage 20 Accuracy 90
Stamina Cost 24 Cooldown 2
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 1
Magic By the Vapors of Malthus!
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 25 Cooldown 0
Damage Reduction: Monster inflicts 25% less damage (2 turns) 50% chance


Group 2
Special By the Winds of Morax!
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 28 Cooldown 1
Damage Reduction: Monster inflicts 25% less damage (2 turns) Stamina Drain: Removes 50% of the monster's total stamina
Group 2
Magic By Rakshasa's Demons!
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 33 Cooldown 3
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 2
Magic By the Images of Surgat!
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 30 Cooldown 3
Random Negative Effect x2


Group 3
Special By the Flames of Vassago!
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 28 Cooldown 1
self: Steal Life: Attacker heals life equal to 50% of the damage dealt
Group 3
Magic By the Fangs of Xezbeth!
Multiple Enemies Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 28 Cooldown 2
Random Negative Effect
Group 3
Magic By the Omnipotent Zagan!
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 34 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)

Trivia[]

  • Skills reference various magical and mythical entities:
    • Hoggoth is a fictional magic entity in Marvel Comics often invoked by Dr. Strange.
    • Alastor, Malthus, Morax, Surgat, Vassago, Xezbeth, and Zagan are all demons in demonology.
    • In Babylonian mythology, the Asakku were a kind of evil spirit.
    • Beherit is the Syriac word for "Satan".
    • The Daeva are malevolent spirits in Zoroastrianism.
    • The Rakshasa are evil spirits in Hindu mythology.
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