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Metalband was on tour and, on a particularly vibrant night, Glamhead was so overcome with his own prodigy that, at the end of a song, he smashed his guitar against the stage floor, opening a hole. A Mythic creature rose from it, like a dark angel ascending from Rock 'n' Roll Hell. Its name was Metalbeat.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 5,896 43,430 4,719 180
30 7,236 54,325 5,304 200
30 8,710 66,340 5,928 220
30 9,856 80,358 6,566 240
30 11,565 95,515 7,230 260
30 13,936 121,788 8,144 280
Trait(s) Icono oro Max GPM
30 Immune to Blind 364
30 Immune to BlindImmune to Sunburn 400
30 Immune to BlindImmune to Sunburn 436
30 Immune to BlindImmune to SunburnStatus Caster - Self Precision: Increases accuracy by 50% (2 turns) 473
30 Immune to BlindImmune to SunburnStatus Caster - Self Precision: Increases accuracy by 50% (2 turns) 509
30 Immune to BlindImmune to SunburnStatus Caster - Self Precision: Increases accuracy by 50% (2 turns) 546
Book(s) Relic(s) Role
UnderworldMechanicalFamiliesOriginal Mythic EraCitizens SwordTrap Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Cyberiel

Heart Blazinger

Skills[]

Special
Metal Hear This!
Multiple Enemies Warm Up -
Damage 55 Accuracy 120
Stamina Cost - Cooldown -
before damage: Remove Positive Status Effects
Default
Metal Metal Family
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 0 Cooldown 0
Default
Metal Rebel Fury
Multiple Enemies Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 23 Cooldown 1


Group 1
Metal Power Crazed
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 26 Cooldown 2
Trait Disabled: Removes all the effects of the monster's trait Minor Blind: Accuracy reduced by 25% (1 turn) Triple Damage: Monster inflicts triple damage (1 turn)
Group 1
Metal Prepare For The Solo!
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 26 Cooldown 2
Vulnerable: Increases incoming damage by 50% (3 turns)


Group 2
Metal Hierarchy Destroyer
Single Enemy Warm Up 0
Damage 45 Accuracy 95
Stamina Cost 25 Cooldown 0
before damage, self: Remove Negative Status Effects
Group 2
Metal Don't Step On Me
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 33 Cooldown 3
Skill Mirror: Reflects all enemy attacks (1 turn) Double Damage: Monster inflicts double damage (2 turns) Vulnerable: Increases incoming damage by 50% (3 turns)


Group 3
Metal Over 120 dB
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 46 Cooldown 2
Group 3
Special Turn Up The Volume!
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 43 Cooldown 3
self: Damage Boost: Monster inflicts 50% more damage (2 turns)

Trivia[]

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