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Santerion is a state-of-the-art, impressive yet friendly robot created by Ingenica to help Thundeer bring gifts and joy to all the monsters in the world. It can get through storms and face villains if they try to get in the way. Once a year, Thundeer chooses gifts and lucky receivers, and Santerion does the delivery. Perfect team!

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,476 44,636 3,421 140
30 3,634 49,187 3,576 140
30 3,792 53,960 3,732 140
30 3,950 58,954 3,887 140
30 4,108 64,172 4,043 140
30 4,424 75,271 4,354 140
Trait(s) Icono oro Max GPM
30 Santerion: ForsakenHardened: All status effects have 20% less accuracy against itStatus Caster - Self Mega Taunt (Effect): Receives all damage and status effects from enemy Attacks (even area attacks) (3 turns) 244
30 Santerion: ForsakenHardened: All status effects have 20% less accuracy against itMega Taunt: Receives all damage and status effects from enemy attacks (even area attacks) 268
30 Santerion: ForsakenHardened: All status effects have 20% less accuracy against itMega Taunt: Receives all damage and status effects from enemy attacks (even area attacks) 292
30 Santerion: ForsakenArtifact: Artifacts are not alive. Immune to all Status Effects.Mega Taunt: Receives all damage and status effects from enemy attacks (even area attacks) 317
30 Santerion: ForsakenArtifact: Artifacts are not alive. Immune to all Status Effects.Mega Taunt: Receives all damage and status effects from enemy attacks (even area attacks)Status Caster - Area Damage Reduction: Monster inflicts 25% less damage (2 turns) 341
30 Santerion: ForsakenArtifact: Artifacts are not alive. Immune to all Status Effects.Mega Taunt: Receives all damage and status effects from enemy attacks (even area attacks)Status Caster - Area Damage Reduction: Monster inflicts 25% less damage (2 turns) 366
Book(s) Relic(s) Role
SeaMechanicalWinterExclusiveFestivities BannerArmor Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Zizania

Heart Tankerion

Skills[]

Special
Metal Uncontrollable Christmas
Multiple Enemies Warm Up -
Damage 50 Accuracy 120
Stamina Cost - Cooldown -
Activates all cooldowns on all monster's skills

Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant x2

Default
Physical if (KidState = "Good") {Deliver(gift);}
Single Enemy Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 23 Cooldown 0
Default
Metal else {Deliver(coal);}
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 24 Cooldown 0


Group 1
Metal Elf Unit Logistics
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 28 Cooldown 1
Nanovirus: Deals low metal damage
Group 1
Special Cookie Input Port
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 25 Cooldown 0
Random Negative Effect
Group 1
Special Toy Boltzmann Machine
Self Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 50 Cooldown 3
Remove Negative Status Effects Extra Turn: Gains an extra turn (1 turn)


Group 2
Special Markov's Countdown Chain
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 21 Cooldown 1
Remove Positive Status Effects Random Negative Effect Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant
Group 2
Metal Pathfinding To A Chimney
Single Enemy Warm Up 0
Damage 60 Accuracy 95
Stamina Cost 22 Cooldown 2
Daze: Power and Accuracy reduced by 25% (3 turns) Nanovirus: Deals low metal damage
Group 2
Metal Sweater's Pattern Recognition
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 22 Cooldown 3
Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant
all allies: Healing: Heals monster by 35% of his total life


Group 3
Metal Workshop Heuristics
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 26 Cooldown 2
all allies: Random Protection: Applies a random protection status effect.
Group 3
Special Jingle Bell Curves
Self Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 20 Cooldown 2
Healing: Heals monster by 75% of his total life
all enemies: Random Negative Effect
Group 3
Metal Neural Network Carols
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 31 Cooldown 3
before damage: Remove Positive Status Effects
after damage: Daze: Power and Accuracy reduced by 25% (3 turns)
Group 4
Special Behavior Christmas Tree
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 30 Cooldown 3
Remove Negative Status Effects Regeneration: Heals 20% of Life each turn (3 turns) Stamina Regeneration: Recharges 20% Stamina each turn (3 turns)
Group 4
Special Ho-Ho-Ho.exe
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 27 Cooldown 2
all allies: Healing: Heals monster by 50% of his total life
Group 4
Special Gifting Algorithm
Multiple Enemies Warm Up 1
Damage 0 Accuracy 95
Stamina Cost 25 Cooldown 3
Random Negative Effect
all allies: Random Positive Effect
self: Extra Turn: Gains an extra turn (1 turn)
Group 4
Metal Bernoulli Coal Distribution
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 28 Cooldown 2
all enemies: Random Torture Effect: Randomly applies one of: Bleed, Burn, Drowned, Ignite, Nightmares, Poison, Quicksands, Shock, Sunburn, Nanovirus, Curse, Hellfire, Electrified, Boiling, Bane, Repentance, Toxins, Sandstorm, Blood Covenant x2

Trivia[]

  • First monster with Mega Taunt as a trait.
  • Skills reference algorithms used in problem-solving, typically using computers:
    • Elf Unit Logistics - Logistics
    • Cookie Input Port - Input Port referring to Input Device
    • Toy Boltzmann Machine - Boltzmann machine, a type of stochastic recurrent neural network
    • Markov's Countdown Chain - Markov Chain, a model describing a sequence of possible events
    • Pathfinding to a Chimney - Pathfinding, the plotting of the shortest route between two points, by a computer application
    • Sweater's Pattern Recognition - Pattern recognition, the automated recognition of patterns and regularities in data
    • Workshop Heuristics - Heuristic
    • Jingle Bell Curves - in probability theory, a bell curve is another name for a normal distribution
    • Neural Network Carols - Neural network, a network used in solving artificial intelligence problems
    • Behavior Christmas Tree - Behavior tree, a mathematical model of plan execution used in computer science, robotics, control systems and video games.
    • Ho-Ho-Ho.exe - .exe file, an executable program for Windows
    • Gifting Algorithm - Algorithm
    • Bernoulli Coal Distribution - Bernoulli distribution
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