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A magical golem with a heart! Terracrank has developed emotions and can think for himself. He sees the world with the eyes of a child and is amazed by its wonders.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 2,130 20,057 2,930 140
30 2,237 22,332 3,076 140
30 2,343 24,135 3,223 140
30 2,450 27,252 3,369 140
30 2,556 29,897 3,516 140
30 2,769 35,555 3,809 140
Trait(s) Icono oro.png Max GPM
30 Immune to Blind 142
30 Immune to Blind 156
30 Immune to Blind 170
30 Immune to Blind 184
30 Immune to Blind 198
30 Immune to Blind 213
Book(s) Relic(s) Role
No Book EssenceEssence Monster
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
1,700 25,200 7,500 1d 9h 1d 13h

Obtention

EarthMagic + EarthMagic (30% chance)
any Earth + any Magic (15% chance)

Skills

Special
Magic Magic Mirror
Single Ally Warm Up -
Damage 0 Accuracy 120
Stamina Cost - Cooldown -
Skill Mirror: Reflects all enemy attacks (3 turns)
Default
Physical Double Open Hand Slap
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Earth Stoning
Single Enemy Warm Up 0
Damage 30 Accuracy 96
Stamina Cost 15 Cooldown 0


Group 1
Earth Rocks Shower
Single Enemy Warm Up 0
Damage 70 Accuracy 90
Stamina Cost 25 Cooldown 1
Group 1
Magic Prismatic Ray
Single Enemy Warm Up 0
Damage 45 Accuracy 93
Stamina Cost 29 Cooldown 2
Group 1
Magic Force Push
Single Enemy Warm Up 0
Damage 30 Accuracy 96
Stamina Cost 15 Cooldown 0


Group 2
Physical Dazing Hit
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 21 Cooldown 1
Daze: Power and Accuracy reduced by 25% (3 turns)
Group 2
Physical Stunning Strike
Single Enemy Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 29 Cooldown 2
Stun: Monster loses its next turn (1 turn)
Group 2
Physical Self Shield
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 16 Cooldown 1
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)


Group 3
Earth Mass Shield
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 35 Cooldown 4
Shield: Absorbs incoming damage equal to 30% of monster's total life until depleted (2 turns)
Group 3
Magic Arcane Orb
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2
Group 3
Earth Earthquake
Multiple Enemies Warm Up 0
Damage 25 Accuracy 95
Stamina Cost 37 Cooldown 2

Trivia

  • Design and description are based on the mythical Hebrew golem.
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