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Monster Legends Wiki

An alternate-universe version of The Firestorm who was betrayed by a broken promise, The Cometstorm is sworn to destroy Elektra Patrol's Ancestor in every universe. He's just arrived in Jestin Justice's universe, but what will he do when he finds the Ancestor's body already lying in his mausoleum?

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 17,578 436,716 12,254 180
30 21,576 544,347 13,776 200
30 25,974 667,310 15,379 220
30 29,372 805,622 17,052 240
30 34,470 960,458 18,795 260
30 41,552 1,224,646 21,152 280
Trait(s) Max GPM
30 Immune to Burning 364
30 Immune to BurningImmune to Nightmares (Trait) 400
30 Immune to BurningImmune to Nightmares (Trait) 436
30 Immune to BurningImmune to Nightmares (Trait)Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) 473
30 Immune to BurningImmune to Nightmares (Trait)Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) 509
30 Immune to BurningImmune to Nightmares (Trait)Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns) 546
Book(s) Relic(s) Role
Evil LegionsElementalsMultiverse EraCosmo Civilizations SwordSword Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention[]

Skills[]

Special
Fire Ancestral Clash!
Multiple Enemies Warm Up -
Damage 55 Accuracy 120
Stamina Cost - Cooldown -
Mega Stun: Monster loses its 2 next turns (2 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns) Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Default
Fire Sniper Hit
Single Enemy Warm Up 0
Damage 40 Accuracy 100
Stamina Cost 22 Cooldown 0
Default
Dark Giga Flare
Multiple Enemies Warm Up 0
Damage 20 Accuracy 100
Stamina Cost 30 Cooldown 0


Group 1
Fire For Revenge!
Single Enemy Warm Up 1
Damage 25 Accuracy 95
Stamina Cost 32 Cooldown 1
Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns)
self: Extra Turn: Gains an extra turn (1 turn)
Group 1
Dark Feel My Pain, Traitor!
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 36 Cooldown 1
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) Ignite: Inflicts Fire damage equal to 20% of its total life each turn (2 turns) Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)


Group 2
Dark Suffer in Terror, Fool!
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 42 Cooldown 2
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 2
Fire No Justice Here
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 36 Cooldown 1
Stun: Monster loses its next turn (1 turn)


Group 3
Fire Burn in Hell, Liars!
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 42 Cooldown 2
Burning: Inflicts Fire damage equal to 15% of its total life each turn (3 turns)
Group 3
Dark I'm the Cometstorm!
Single Enemy Warm Up 0
Damage 70 Accuracy 95
Stamina Cost 52 Cooldown 1
self: Double Damage: Monster inflicts double damage (2 turns)

Lore[]

In an alternate universe, The Firestorm never became the superhero he was always meant to be, and that changed everything.

During a pitched battle on the streets of his version of Monstown, young Fire saved the life of their Elektra Patrol’s Ancestor. The grateful Ancestor promised to make Fire a superhero and a full member of the Patrol, but for various vague reasons, he never followed through on this.

That betrayal twisted something in Fire’s mind. Had he not already performed a superhero’s duty, thereby proving himself? How could anyone be so ungrateful? These corrosive thoughts turned this idealist into the rage-fueled Cometstorm, hell-bent on revenge.

In The Cometstorm’s mind, he wasn’t the bad guy—he was the true hero, standing up against the weak and ineffective Elektra Patrol! They had to be stopped. Corrected. It was time for him to shine…or burn, since he “solved” his little problem by blowing up Elektra Patrol HQ and everyone in it.

During the chaos afterward, The Cometstorm strode through the rubble, looking for survivors. But the only thing somehow left intact in the remains of the HQ was a strange portal, which seemed to sparkle, glow, and…glitch? Curious, and with nothing to lose, The Cometstorm decided to step through.

When he found himself in another Monstown, The Cometstorm realized he’d found his path towards true superheroism: Eliminate the Ancestors of every Elektra Patrol, in every universe, and he’d finally be able to rise as the multiverse’s most powerful, heroic monster. And he’s just landed in Monster Legends’s most familiar universe. But Jestin Justice is already dead in this universe, so he’ll be moving on soon…right?

Trivia[]