Ding, dong, your time has come. Ding, dong, you've been warned. Ding, dong, The Ringer is here. Ding, dong, now you'll disappear.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,388 31,969 2,805 140
30 3,542 35,229 2,932 140
30 3,696 38,647 3,060 140
30 3,850 42,224 3,187 140
30 4,004 45,961 3,315 140
30 4,312 53,911 3,570 140
Trait(s) Icono oro.png Max GPM
30 Attuned: Regains 15 stamina points when affected by weak types 244
30 Attuned: Regains 15 stamina points when affected by weak types 268
30 Attuned: Regains 15 stamina points when affected by weak types 292
30 Attuned: Regains 15 stamina points when affected by weak types 317
30 Attuned: Regains 15 stamina points when affected by weak types 341
30 Attuned: Regains 15 stamina points when affected by weak types 366
Book(s) Relic(s) Role
UnderworldEvil Legions StaffTrap Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 N/A 2d 2h

Obtention

  • Unbreedable
  • First released in the Easter Maze

Skills

Special
Dark Sonic Boom
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Stun: Monster loses its next turn (1 turn)
Default
Physical Clobbering Bell
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Dark Gong Charge
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Striking Assault
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 28 Cooldown 0
Group 1
Special Ding-Dong
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 25 Cooldown 0
Slow: Speed reduced by 25% (2 turns) 50% chance
Group 1
Dark Jingle Hell
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 25 Cooldown 0
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns) 50% chance


Group 2
Special Blinding Buzz
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 26 Cooldown 2
Blind: Accuracy reduced by 50% (2 turns)
Group 2
Special Carillon
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 28 Cooldown 0
Group 2
Dark Dismal Chime
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 32 Cooldown 3
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)


Group 3
Special Tocsin
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 27 Cooldown 1
Slow: Speed reduced by 25% (2 turns)
Group 3
Special Ruined by the Bell
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 27 Cooldown 1
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 3
Dark Death Knell
Multiple Enemies Warm Up 0
Damage 30 Accuracy 90
Stamina Cost 31 Cooldown 4
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)

Trivia

  • Skills make reference to bells:
    • Carillon - the bells of a bell tower
    • Death Knell - the ringing of a church bell used to signify someone's death
    • Tocsin - an alarm bell
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