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The Sentinel has been sent by Pinzia, an advanced civilization in a faraway galaxy, to establish first contact with the monsters. It is his mission to observe and record their every activity.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,322 25,334 3,476 140
30 3,473 27,917 3,634 140
30 3,624 30,626 3,792 140
30 3,775 33,461 3,950 140
30 3,926 36,422 4,108 140
30 4,228 42,722 4,424 140
Trait(s) Icono oro Max GPM
30 Hardened: All status effects have 20% less accuracy against it 244
30 Hardened: All status effects have 20% less accuracy against it 268
30 Hardened: All status effects have 20% less accuracy against it 292
30 Hardened: All status effects have 20% less accuracy against it 317
30 Hardened: All status effects have 20% less accuracy against it 341
30 Hardened: All status effects have 20% less accuracy against it 366
Book(s) Relic(s) Role
MechanicalSpace Defenders StaffStaff Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 N/A 2d 2h

Obtention[]

Skills[]

Special
Metal Interplanetary Strike
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Metal Weakness: Target receives more damage from Metal attacks (3 turns) Slow: Speed reduced by 25% (2 turns)
Default
Physical Arrival Slam
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Metal Backup Request
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Elyptical Smash
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Metal Weakened Structure
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns) 50% chance
Group 1
Metal Invasion Drones
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 31 Cooldown 2


Group 2
Special Suborbital Impact
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 28 Cooldown 1
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 2
Metal System Override
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 26 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 2
Metal Precise Mechanism
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 2
Precision: Accuracy increased by 50% (2 turns) Double Damage: Monster inflicts double damage (2 turns)


Group 3
Special Surface Destruction
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 28 Cooldown 1
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 3
Metal Deep Analysis
Multiple Enemies Warm Up 1
Damage 0 Accuracy 90
Stamina Cost 26 Cooldown 3
Corrupted: This unit has been restarted and is confused
Group 3
Metal Execution Overload
Self Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 31 Cooldown 4
Double Damage: Monster inflicts double damage (3 turns) Target will die when the countdown is over (3 turns)
Extra Turn: Gains an extra turn (1 turn) x3

Trivia[]

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