Monster Legends Wiki
Monster Legends Wiki
(Undo revision 58958 by Fallblade (talk))
m (Default1 overwrite, replaced: {{defaultattack}} → {{physicalskill}}|Default1 Target={{tarse}}|Default1 Warmup=0|Default1 Power=25|Default1 Accuracy=100|Default1 Stamina=13|Default1 Cooldown=0|Default1 Text={{space}})
(2 intermediate revisions by one other user not shown)
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The_Sentinel_2.png|Juvenile
 
The_Sentinel_2.png|Juvenile
 
The_Sentinel_1.png|Baby
 
The_Sentinel_1.png|Baby
The_Sentinel_0.png|Egg</gallery>|row1={{rarityl}}|row2 = {{special}}{{metal}}|row3 = 341|raritycolor = legendary|Prev = {{prev|Joppers}}|Next= {{next|Hayman}}}}The Sentinel has been sent by Pinzia, an advanced civilization in a faraway galaxy, to establish first contact with the monsters. It is his mission to observe and record their every activity.
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The_Sentinel_0.png|Egg</gallery>|row1={{rarityl}}|row2 = {{special}}{{metal}}|row3 = 341|raritycolor = metal|Prev = {{prev|Joppers}}|Next= {{next|Hayman}}}}'''The Sentinel''' has been sent by Pinzia, an advanced civilization in a faraway galaxy, to establish first contact with the monsters. It is his mission to observe and record their every activity.
   
 
== Stats and Information ==
 
== Stats and Information ==
{{Stats|power = 3322|life = 25334|speed = 3476|stamina = 140|trait = {{hardened}}|book = {{mechanical}}|relic = {{staff}}{{staff}}|role = {{curser}}|price = 2,300|exp = 35,000|sell = 10,000|gpm = 244|breed = N/A|hatch = 2d 2h|level = 7}}
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{{Stats|power = 3322|life = 25334|speed = 3476|stamina = 140|trait = {{hardened}}|book = {{mechanical}}|relic = {{staff}}{{staff}}|role = {{attacker}}|price = 2,300|exp = 35,000|sell = 10,000|gpm = 244|breed = N/A|hatch = 2d 2h|level = 7}}
   
 
== Breeding ==
 
== Breeding ==
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== Skills ==
 
== Skills ==
{{Skills1|Special Name = Interplanetary Strike|Special Element = {{metalskill}}|Special Target = {{tarme}}|Special Power = 65|Special Accuracy = 120|Special Cooldown = 0|Special Stamina = 0|Special Text = {{magnetize}} {{slow}}|Default1 Name = Arrival Slam|Default1 Element = {{defaultattack}}|Default2 Name = Backup Request|Default2 Element = {{Metalskill}}|Default2 Target = {{tarse}}|Default2 Power = 30|Default2 Accuracy = 100|Default2 Cooldown = 0|Default2 Stamina = 13|Default2 Text = {{space}}|Group1a Name = Elyptical Smash|Group1a Element = {{Specialskill}}|Group1a Target = {{tarse}}|Group1a Power = 35|Group1a Accuracy = 95|Group1a Cooldown = 0|Group1a Stamina = 26|Group1a Text = {{stun}} 50% chance|Group1b Name = Weakened Structure|Group1b Element = {{Metalskill}}|Group1b Target = {{tarse}}|Group1b Power = 35|Group1b Accuracy = 95|Group1b Cooldown = 0|Group1b Stamina = 26|Group1b Text = {{magnetize}} 50% chance|Group1c Name = Invasion Drones|Group1c Element = {{Metalskill}}|Group1c Target = {{tarme}}|Group1c Power = 25|Group1c Accuracy = 90|Group1c Cooldown = 2|Group1c Stamina = 31|Group1c Text = {{space}}|Group2a Name = Suborbital Impact|Group2a Element = {{Specialskill}}|Group2a Target = {{tarse}}|Group2a Power = 40|Group2a Accuracy = 95|Group2a Cooldown = 1|Group2a Stamina = 28|Group2a Text = {{magnetize}}|Group2b Name = System Override|Group2b Element = {{Metalskill}}|Group2b Target = {{tarme}}|Group2b Power = 0|Group2b Accuracy = 90|Group2b Cooldown = 0|Group2b Stamina = 26|Group2b Text = {{magnetize}}|Group2c Name = Precise Mechanism|Group2c Element = {{Metalskill}}|Group2c Target = {{tars}}|Group2c Power = 0|Group2c Accuracy = 100|Group2c Cooldown = 2|Group2c Stamina = 28|Group2c Text = {{precision}} {{doubledamage}}|Group3a Name = Surface Destruction|Group3a Element = {{Specialskill}}|Group3a Target = {{tarse}}|Group3a Power = 50|Group3a Accuracy = 95|Group3a Cooldown = 1|Group3a Stamina = 28|Group3a Text = {{magnetize}}|Group3b Name = Deep Analysis|Group3b Element = {{Metalskill}}|Group3b Target = {{tarme}}|Group3b Power = 0|Group3b Accuracy = 90|Group3b Cooldown = 3|Group3b Stamina = 26|Group3b Text = {{rebooted}}|Group3c Name = Execution Overload|Group3c Element = {{Metalskill}}|Group3c Target = {{tars}}|Group3c Power = 0|Group3c Accuracy = 100|Group3c Cooldown = 4|Group3c Stamina = 31|Group3c Text = {{doubledamage3}} {{cursedcountdown}}<br>{{extraturn}} x3|Group3b Warmup = 1|Group3c Warmup = 1}}
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{{Skills1|Special Name = Interplanetary Strike|Special Element = {{metalskill}}|Special Target = {{tarme}}|Special Power = 65|Special Accuracy = 120|Special Cooldown = 0|Special Stamina = 0|Special Text = {{magnetize}} {{slow}}|Default1 Name = Arrival Slam|Default1 Element = {{physicalskill}}|Default1 Target={{tarse}}|Default1 Warmup=0|Default1 Power=25|Default1 Accuracy=100|Default1 Stamina=13|Default1 Cooldown=0|Default1 Text={{space}}|Default2 Name = Backup Request|Default2 Element = {{Metalskill}}|Default2 Target = {{tarse}}|Default2 Power = 30|Default2 Accuracy = 100|Default2 Cooldown = 0|Default2 Stamina = 13|Default2 Text = {{space}}|Group1a Name = Elyptical Smash|Group1a Element = {{Specialskill}}|Group1a Target = {{tarse}}|Group1a Power = 35|Group1a Accuracy = 95|Group1a Cooldown = 0|Group1a Stamina = 26|Group1a Text = {{stun}} 50% chance|Group1b Name = Weakened Structure|Group1b Element = {{Metalskill}}|Group1b Target = {{tarse}}|Group1b Power = 35|Group1b Accuracy = 95|Group1b Cooldown = 0|Group1b Stamina = 26|Group1b Text = {{magnetize}} 50% chance|Group1c Name = Invasion Drones|Group1c Element = {{Metalskill}}|Group1c Target = {{tarme}}|Group1c Power = 25|Group1c Accuracy = 90|Group1c Cooldown = 2|Group1c Stamina = 31|Group1c Text = {{space}}|Group2a Name = Suborbital Impact|Group2a Element = {{Specialskill}}|Group2a Target = {{tarse}}|Group2a Power = 40|Group2a Accuracy = 95|Group2a Cooldown = 1|Group2a Stamina = 28|Group2a Text = {{magnetize}}|Group2b Name = System Override|Group2b Element = {{Metalskill}}|Group2b Target = {{tarme}}|Group2b Power = 0|Group2b Accuracy = 90|Group2b Cooldown = 0|Group2b Stamina = 26|Group2b Text = {{magnetize}}|Group2c Name = Precise Mechanism|Group2c Element = {{Metalskill}}|Group2c Target = {{tars}}|Group2c Power = 0|Group2c Accuracy = 100|Group2c Cooldown = 2|Group2c Stamina = 28|Group2c Text = {{precision}} {{doubledamage}}|Group3a Name = Surface Destruction|Group3a Element = {{Specialskill}}|Group3a Target = {{tarse}}|Group3a Power = 50|Group3a Accuracy = 95|Group3a Cooldown = 1|Group3a Stamina = 28|Group3a Text = {{magnetize}}|Group3b Name = Deep Analysis|Group3b Element = {{Metalskill}}|Group3b Target = {{tarme}}|Group3b Power = 0|Group3b Accuracy = 90|Group3b Cooldown = 3|Group3b Stamina = 26|Group3b Text = {{rebooted}}|Group3c Name = Execution Overload|Group3c Element = {{Metalskill}}|Group3c Target = {{tars}}|Group3c Power = 0|Group3c Accuracy = 100|Group3c Cooldown = 4|Group3c Stamina = 31|Group3c Text = {{doubledamage3}} {{cursedcountdown}}<br>{{extraturn}} x3|Group3b Warmup = 1|Group3c Warmup = 1}}
   
 
== Trivia ==
 
== Trivia ==

Revision as of 19:30, 4 April 2020

The Sentinel has been sent by Pinzia, an advanced civilization in a faraway galaxy, to establish first contact with the monsters. It is his mission to observe and record their every activity.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,322 25,334 3,476 140
30 3,473 27,917 3,634 140
30 3,624 30,626 3,792 140
30 3,775 33,461 3,950 140
30 3,926 36,422 4,108 140
30 4,228 42,722 4,424 140
Trait(s) Icono oro Max GPM
30 Hardened: All status effects have 20% less accuracy against it 244
30 Hardened: All status effects have 20% less accuracy against it 268
30 Hardened: All status effects have 20% less accuracy against it 292
30 Hardened: All status effects have 20% less accuracy against it 317
30 Hardened: All status effects have 20% less accuracy against it 341
30 Hardened: All status effects have 20% less accuracy against it 366
Book(s) Relic(s) Role
Mechanical StaffStaff Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
2,300 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Metal Interplanetary Strike
Multiple Enemies Warm Up -
Damage 65 Accuracy 120
Stamina Cost - Cooldown -
Metal Weakness: Target receives more damage from Metal attacks (3 turns) Slow: Speed reduced by 25% (2 turns)
Default
Physical Arrival Slam
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Metal Backup Request
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Elyptical Smash
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Metal Weakened Structure
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns) 50% chance
Group 1
Metal Invasion Drones
Multiple Enemies Warm Up 0
Damage 25 Accuracy 90
Stamina Cost 31 Cooldown 2


Group 2
Special Suborbital Impact
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 28 Cooldown 1
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 2
Metal System Override
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 26 Cooldown 0
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 2
Metal Precise Mechanism
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 28 Cooldown 2
Precision: Accuracy increased by 50% (2 turns) Double Damage: Monster inflicts double damage (2 turns)


Group 3
Special Surface Destruction
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 28 Cooldown 1
Metal Weakness: Target receives more damage from Metal attacks (3 turns)
Group 3
Metal Deep Analysis
Multiple Enemies Warm Up 1
Damage 0 Accuracy 90
Stamina Cost 26 Cooldown 3
Corrupted: This unit has been restarted and is confused
Group 3
Metal Execution Overload
Self Warm Up 1
Damage 0 Accuracy 100
Stamina Cost 31 Cooldown 4
Double Damage: Monster inflicts double damage (3 turns) Target will die when the countdown is over (3 turns)
Extra Turn: Gains an extra turn (1 turn) x3

Trivia