Another day at the graveyard. Another hole to dig, another body to bury... The job can get boring, so when The Undertaker doesn't feel like digging, he pulls a little trick out of his sleeve: If no one's dead, there's no need to work!

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,388 34,683 3,399 140
30 3,542 38,219 3,553 140
30 3,696 41,928 3,708 140
30 3,850 45,809 3,862 140
30 4,004 49,863 4,017 140
30 4,312 58,487 4,326 140
Trait(s) Icono oro.png Max GPM
30 Gravedigger: Immune to Possession, Corruption, and Nightmares. 155
30 Gravedigger: Immune to Possession, Corruption, and Nightmares. 170
30 Gravedigger: Immune to Possession, Corruption, and Nightmares. 186
30 Gravedigger: Immune to Possession, Corruption, and Nightmares. 201
30 Gravedigger: Immune to Possession, Corruption, and Nightmares. 217
30 Gravedigger: Immune to Possession, Corruption, and Nightmares. 232
Book(s) Relic(s) Role
UnderworldUndeadEvil LegionsRace ShieldShield Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

Skills

Special
Special Gravedigger
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
self: Deactivates all cooldowns on all monster's skills and heal all life
Default
Physical Silent Clients
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Dark Quiet Job
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Dark Silence in The Rite
Single Enemy Warm Up 0
Damage 30 Accuracy 95
Stamina Cost 28 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Dark Old Tales
Multiple Enemies Warm Up 0
Damage 0 Accuracy 90
Stamina Cost 16 Cooldown 2
Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)
Group 1
Special Grave Placer
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 0
Daze: Power and Accuracy reduced by 25% (3 turns)


Group 2
Dark Crypt Doors
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 29 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance
Group 2
Special Dress to Dig
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 18 Cooldown 2
Double Damage: Monster inflicts double damage (2 turns) Immune to Stun (3 turns) and heal 30% life
Group 2
Dark Sepulcher Cry
Multiple Enemies Warm Up 0
Damage 40 Accuracy 90
Stamina Cost 27 Cooldown 2
Daze: Power and Accuracy reduced by 25% (3 turns) Nightmares: Deals damage equal to 5% of its total life and removes 10% of stamina from it each turn (3 turns)


Group 3
Dark Coffin Lock
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 29 Cooldown 2
Stun: Monster loses its next turn (1 turn)
Group 3
Special I Don't Want to Work
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 15 Cooldown 3
Remove Negative Status Effects and heal 50% life
Group 3
Special No Rest For the Wicked
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 18 Cooldown 3
revive with 50% life

Trivia

  • Original skill names:
    • The Streak - Silent Clients
    • Is Not Broken - Quiet Job
    • Chokehold - Silence in The Rite
    • Brothers of Destruction - Old Tales
    • Death Valley - Grave Placer
    • Old School - Crypt Doors
    • Rest in Peace - Dress to Dig
    • Choke Slam - Sepulcher Cry
    • The Tombstone - Coffin Lock
    • Ministry of Darkness - I Don't Want to Work
    • Dead Man Walks - No Rest For the Wicked
    • Last Ride - Gravedigger
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