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m (→‎Obtention: unbreedable wordage, replaced: Unbreedable → Not permanently breedable)
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The_Warrior_2.png|Juvenile
 
The_Warrior_2.png|Juvenile
 
The_Warrior_1.png|Baby
 
The_Warrior_1.png|Baby
The_Warrior_0.png|Egg</gallery>|row1={{rarityl}}|row2 = {{special}}{{earth}}|row3 = 416|raritycolor = earth|Prev = {{prev|Kiridar}}|Next = {{next|Sir Automatronicus}}}}The Warrior has been a lonely soul ever since he got lost from his friend Linus in the forest. He still waits for him there, hunting dangerous creatures to kill time. If you welcome him into your community, you'll find that when you earn his trust, he's supportive and inspiring.
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The_Warrior_0.png|Egg</gallery>|row1={{rarityl}}|row2 = {{special}}{{earth}}|row3 = 416|raritycolor = earth|Prev = {{prev|Kiridar}}|Next = {{next|Sir Automatronicus}}}}'''The Warrior''' has been a lonely soul ever since he got lost from his friend Linus in the forest. He still waits for him there, hunting dangerous creatures to kill time. If you welcome him into your community, you'll find that when you earn his trust, he's supportive and inspiring.
   
 
== Stats and Information ==
 
== Stats and Information ==
{{Stats|power = 3476|life = 30763|speed = 3388|stamina = 140|trait = {{stunimmune}}|book = {{goodlegions}}|relic = {{essence}}{{shield}}|level = N/A|price = N/A|exp = 35,000|sell = 10,000|gpm = 244|breed = N/A|hatch = 2d 2h|role = {{attacker}}}}
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{{Stats|power = 3476|life = 30763|speed = 3388|stamina = 140|trait = {{stunimmune}}|book = {{goodlegions}}{{adventurersguild}}|relic = {{essence}}{{shield}}|level = N/A|price = N/A|exp = 35,000|sell = 10,000|gpm = 244|breed = N/A|hatch = 2d 2h|role = {{attacker}}}}
   
== Breeding ==
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== Obtention ==
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* Not permanently breedable
* Unbreedable
 
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* First released as a Premiere monster with a special gem offer (2017)
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* [[The Warrior's Path]] (2019)
   
 
== Skills ==
 
== Skills ==
 
{{Skills1|Special Name = The Hunt|Special Element = {{earthskill}}|Special Target = {{tarme}}|Special Power = 60|Special Accuracy = 120|Special Cooldown = 0|Special Stamina = 0|Special Text = {{bleed}}
 
{{Skills1|Special Name = The Hunt|Special Element = {{earthskill}}|Special Target = {{tarme}}|Special Power = 60|Special Accuracy = 120|Special Cooldown = 0|Special Stamina = 0|Special Text = {{bleed}}
all allies: {{damageboost}} {{precision}}|Default1 Name = Dull Axe|Default1 Element = {{defaultattack}}|Default2 Name = Small Spear|Default2 Element = {{Earthskill}}|Default2 Target = {{tarse}}|Default2 Power = 30|Default2 Accuracy = 100|Default2 Cooldown = 0|Default2 Stamina = 13|Default2 Text = {{space}}|Group1a Name = Gargantuan Axe|Group1a Element = {{Specialskill}}|Group1a Target = {{tarse}}|Group1a Power = 35|Group1a Accuracy = 95|Group1a Cooldown = 0|Group1a Stamina = 26|Group1a Text = {{stun}} 50% chance|Group1b Name = Sharp Spear|Group1b Element = {{Earthskill}}|Group1b Target = {{tarse}}|Group1b Power = 40|Group1b Accuracy = 95|Group1b Cooldown = 1|Group1b Stamina = 26|Group1b Text = {{bleed}} 50% chance|Group1c Name = Rusty Shield|Group1c Element = {{Earthskill}}|Group1c Target = {{tarsa}}|Group1c Power = 0|Group1c Accuracy = 100|Group1c Cooldown = 1|Group1c Stamina = 27|Group1c Text = {{shield20}} {{damageboost}}|Group2a Name = Titanic Axe|Group2a Element = {{Specialskill}}|Group2a Target = {{tarse}}|Group2a Power = 50|Group2a Accuracy = 95|Group2a Cooldown = 1|Group2a Stamina = 28|Group2a Text = {{stun}}|Group2b Name = Sharp Spears|Group2b Element = {{Earthskill}}|Group2b Target = {{tarme}}|Group2b Power = 35|Group2b Accuracy = 90|Group2b Cooldown = 3|Group2b Stamina = 37|Group2b Text = {{bleed}}|Group2c Name = Hard Shield|Group2c Element = {{Earthskill}}|Group2c Target = {{tarsa}}|Group2c Power = 0|Group2c Accuracy = 100|Group2c Cooldown = 3|Group2c Stamina = 27|Group2c Text = {{shield50}} {{doubledamage}}|Group3a Name = Enchanted Axe|Group3a Element = {{Specialskill}}|Group3a Target = {{tarse}}|Group3a Power = 65|Group3a Accuracy = 95|Group3a Cooldown = 1|Group3a Stamina = 31|Group3a Text = 50% chance of:<br>{{bleed}} {{stun}} {{blind}}|Group3b Name = Brutal Javelins|Group3b Element = {{Earthskill}}|Group3b Target = {{tarme}}|Group3b Power = 45|Group3b Accuracy = 90|Group3b Cooldown = 3|Group3b Stamina = 37|Group3b Text = remove shields|Group3c Name = Unbreakable Shields|Group3c Element = {{Earthskill}}|Group3c Target = {{tarma}}|Group3c Power = 0|Group3c Accuracy = 100|Group3c Cooldown = 3|Group3c Stamina = 40|Group3c Text = {{shield40}} {{damageboost}}}}
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all allies: {{damageboost}} {{precision}}|Default1 Name = Dull Axe|Default1 Element = {{physicalskill}}|Default1 Target={{tarse}}|Default1 Warmup=0|Default1 Power=25|Default1 Accuracy=100|Default1 Stamina=13|Default1 Cooldown=0|Default1 Text={{space}}|Default2 Name = Small Spear|Default2 Element = {{Earthskill}}|Default2 Target = {{tarse}}|Default2 Power = 30|Default2 Accuracy = 100|Default2 Cooldown = 0|Default2 Stamina = 13|Default2 Text = {{space}}|Group1a Name = Gargantuan Axe|Group1a Element = {{Specialskill}}|Group1a Target = {{tarse}}|Group1a Power = 35|Group1a Accuracy = 95|Group1a Cooldown = 0|Group1a Stamina = 26|Group1a Text = {{stun}} 50% chance|Group1b Name = Sharp Spear|Group1b Element = {{Earthskill}}|Group1b Target = {{tarse}}|Group1b Power = 40|Group1b Accuracy = 95|Group1b Cooldown = 1|Group1b Stamina = 26|Group1b Text = {{bleed}} 50% chance|Group1c Name = Rusty Shield|Group1c Element = {{Earthskill}}|Group1c Target = {{tarsa}}|Group1c Power = 0|Group1c Accuracy = 100|Group1c Cooldown = 1|Group1c Stamina = 27|Group1c Text = {{shield20}} {{damageboost}}|Group2a Name = Titanic Axe|Group2a Element = {{Specialskill}}|Group2a Target = {{tarse}}|Group2a Power = 50|Group2a Accuracy = 95|Group2a Cooldown = 1|Group2a Stamina = 28|Group2a Text = {{stun}}|Group2b Name = Sharp Spears|Group2b Element = {{Earthskill}}|Group2b Target = {{tarme}}|Group2b Power = 35|Group2b Accuracy = 90|Group2b Cooldown = 3|Group2b Stamina = 37|Group2b Text = {{bleed}}|Group2c Name = Hard Shield|Group2c Element = {{Earthskill}}|Group2c Target = {{tarsa}}|Group2c Power = 0|Group2c Accuracy = 100|Group2c Cooldown = 3|Group2c Stamina = 27|Group2c Text = {{shield50}} {{doubledamage}}|Group3a Name = Enchanted Axe|Group3a Element = {{Specialskill}}|Group3a Target = {{tarse}}|Group3a Power = 65|Group3a Accuracy = 95|Group3a Cooldown = 1|Group3a Stamina = 31|Group3a Text = 50% chance of:<br>{{bleed}} {{stun}} {{blind}}|Group3b Name = Brutal Javelins|Group3b Element = {{Earthskill}}|Group3b Target = {{tarme}}|Group3b Power = 45|Group3b Accuracy = 90|Group3b Cooldown = 3|Group3b Stamina = 37|Group3b Text = remove shields|Group3c Name = Unbreakable Shields|Group3c Element = {{Earthskill}}|Group3c Target = {{tarma}}|Group3c Power = 0|Group3c Accuracy = 100|Group3c Cooldown = 3|Group3c Stamina = 40|Group3c Text = {{shield40}} {{damageboost}}}}
   
 
== Trivia ==
 
== Trivia ==

Revision as of 16:26, 31 July 2021

The Warrior has been a lonely soul ever since he got lost from his friend Linus in the forest. He still waits for him there, hunting dangerous creatures to kill time. If you welcome him into your community, you'll find that when you earn his trust, he's supportive and inspiring.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,476 30,763 3,388 140
30 3,634 33,900 3,542 140
30 3,792 37,189 3,696 140
30 3,950 40,631 3,850 140
30 4,108 44,227 4,004 140
30 4,424 51,877 4,312 140
Trait(s) Icono oro Max GPM
30 Immune to Stun 244
30 Immune to Stun 268
30 Immune to Stun 292
30 Immune to Stun 317
30 Immune to Stun 341
30 Immune to Stun 366
Book(s) Relic(s) Role
Good LegionsAdventurers' Guild EssenceShield Attacker
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Obtention

  • Not permanently breedable
  • First released as a Premiere monster with a special gem offer (2017)
  • The Warrior's Path (2019)

Skills

Special
Earth The Hunt
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)

all allies: Damage Boost: Monster inflicts 50% more damage (2 turns) Precision: Accuracy increased by 50% (2 turns)

Default
Physical Dull Axe
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Earth Small Spear
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Gargantuan Axe
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Earth Sharp Spear
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 26 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) 50% chance
Group 1
Earth Rusty Shield
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 27 Cooldown 1
Shield: Absorbs incoming damage equal to 20% of monster's total life until depleted (2 turns) Damage Boost: Monster inflicts 50% more damage (2 turns)


Group 2
Special Titanic Axe
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 28 Cooldown 1
Stun: Monster loses its next turn (1 turn)
Group 2
Earth Sharp Spears
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 37 Cooldown 3
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 2
Earth Hard Shield
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 27 Cooldown 3
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Double Damage: Monster inflicts double damage (2 turns)


Group 3
Special Enchanted Axe
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 31 Cooldown 1
50% chance of:
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) Stun: Monster loses its next turn (1 turn) Blind: Accuracy reduced by 50% (2 turns)
Group 3
Earth Brutal Javelins
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 37 Cooldown 3
remove shields
Group 3
Earth Unbreakable Shields
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 40 Cooldown 3
Shield: Absorbs incoming damage equal to 40% of monster's total life until depleted (2 turns) Damage Boost: Monster inflicts 50% more damage (2 turns)

Trivia