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The Warrior has been a lonely soul ever since he got lost from his friend Linus in the forest. He still waits for him there, hunting dangerous creatures to kill time. If you welcome him into your community, you'll find that when you earn his trust, he's supportive and inspiring.

Stats and Information

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,476 30,763 3,388 140
30 3,634 33,900 3,542 140
30 3,792 37,189 3,696 140
30 3,950 40,631 3,850 140
30 4,108 44,227 4,004 140
30 4,424 51,877 4,312 140
Trait(s) Icono oro Max GPM
30 Immune to Stun 244
30 Immune to Stun 268
30 Immune to Stun 292
30 Immune to Stun 317
30 Immune to Stun 341
30 Immune to Stun 366
Book(s) Relic(s) Role
Good LegionsAphrilis (expired) EssenceShield {{{role}}}
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

Breeding

  • Unbreedable

Skills

Special
Earth The Hunt
Multiple Enemies Warm Up -
Damage 60 Accuracy 120
Stamina Cost - Cooldown -
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)

all allies: Damage Boost: Monster inflicts 50% more damage (2 turns) Precision: Accuracy increased by 50% (2 turns)

Default
colspan="2" style="text-align:center; background: #cdced1; color: #000000;"
Physical
Single Enemy 25 100 0 13 Dull Axe
{{{Default1 Target}}} Warm Up 0
Damage {{{Default1 Power}}} Accuracy {{{Default1 Accuracy}}}
Stamina Cost {{{Default1 Stamina}}} Cooldown {{{Default1 Cooldown}}}
{{{Default1 Text}}}
Default
Earth Small Spear
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Special Gargantuan Axe
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 26 Cooldown 0
Stun: Monster loses its next turn (1 turn) 50% chance
Group 1
Earth Sharp Spear
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 26 Cooldown 1
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) 50% chance
Group 1
Earth Rusty Shield
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 27 Cooldown 1
Shield: Absorbs incoming damage equal to 20% of monster's total life until depleted (2 turns) Damage Boost: Monster inflicts 50% more damage (2 turns)


Group 2
Special Titanic Axe
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 28 Cooldown 1
Stun: Monster loses its next turn (1 turn)
Group 2
Earth Sharp Spears
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 37 Cooldown 3
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns)
Group 2
Earth Hard Shield
Single Ally Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 27 Cooldown 3
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Double Damage: Monster inflicts double damage (2 turns)


Group 3
Special Enchanted Axe
Single Enemy Warm Up 0
Damage 65 Accuracy 95
Stamina Cost 31 Cooldown 1
50% chance of:

Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) Stun: Monster loses its next turn (1 turn) Blind: Accuracy reduced by 50% (2 turns)

Group 3
Earth Brutal Javelins
Multiple Enemies Warm Up 0
Damage 45 Accuracy 90
Stamina Cost 37 Cooldown 3
remove shields
Group 3
Earth Unbreakable Shields
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 40 Cooldown 3
Shield: Absorbs incoming damage equal to 40% of monster's total life until depleted (2 turns) Damage Boost: Monster inflicts 50% more damage (2 turns)

Trivia

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