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General Thetys is already hard enough to deal with, but whenever she has her bodyguard with her, she becomes even more of a tough one. Water monsters usually just give up on the idea of trying to make her change her decisions when they see that he's in her company.

Stats and Information[]

At the monster's highest level at each rank:

25 Power 25 Life 25 Speed 25 Stamina
30 3,432 38,001 3,311 140
30 3,588 41,876 3,461 140
30 3,744 45,939 3,612 140
30 3,900 50,191 3,762 140
30 4,056 54,633 3,913 140
30 4,368 64,083 4,214 140
Trait(s) Icono oro Max GPM
30 Tough: All status effects have 35% less accuracy against it 155
30 Tough: All status effects have 35% less accuracy against it 170
30 Tough: All status effects have 35% less accuracy against it 186
30 Tough: All status effects have 35% less accuracy against it 201
30 Tough: All status effects have 35% less accuracy against it 217
30 Tough: All status effects have 35% less accuracy against it 232
Book(s) Relic(s) Role
SeaTeam WarsVillainsNew Wave TrapAmulet Tank
20 Price 20 Exp 20 Sell 20 Breed 20 Hatch
N/A 35,000 10,000 N/A 2d 2h

 Obtention[]

  • Not permanently breedable
  • First released in the Team Shop (2018)

Skills[]

Special
Water Shell Roll
Multiple Enemies Warm Up -
Damage 70 Accuracy 120
Stamina Cost - Cooldown -
Bleeding: Deals Physical damage equal to 10% of its total life each turn and reduces damage by 20% (3 turns) Daze: Power and Accuracy reduced by 25% (3 turns)
Default
Physical Testudine
Single Enemy Warm Up 0
Damage 25 Accuracy 100
Stamina Cost 13 Cooldown 0
Default
Water Macroctethys
Single Enemy Warm Up 0
Damage 30 Accuracy 100
Stamina Cost 13 Cooldown 0


Group 1
Water Frontline Fighter
Single Enemy Warm Up 0
Damage 35 Accuracy 95
Stamina Cost 29 Cooldown 0
self: Freeze Hater: Deals extra damage to frozen monsters (3 turns)
Group 1
Special Heavy Carapace
Single Enemy Warm Up 0
Damage 0 Accuracy 95
Stamina Cost 16 Cooldown 2
Stamina Drain: Removes 20% of the monster's total stamina
self: Shield: Absorbs incoming damage equal to 33% of monster's total life until depleted (2 turns)
Group 1
Water Liquid Flow
Single Enemy Warm Up 0
Damage 40 Accuracy 95
Stamina Cost 25 Cooldown 0
Stamina Leak: Removes 15% Stamina each turn (3 turns)


Group 2
Water Frontline Sea Troops
Single Enemy Warm Up 0
Damage 55 Accuracy 95
Stamina Cost 36 Cooldown 0
all allies: Freeze Hater: Deals extra damage to frozen monsters (3 turns)
Group 2
Special Team Behind Shell
Multiple Allies Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 31 Cooldown 3
Remove Negative Status Effects Damage Mirror: Deals 50% of the damage back to the attacker (3 turns)
Group 2
Water Liquid Energy Flow
Single Enemy Warm Up 0
Damage 50 Accuracy 95
Stamina Cost 19 Cooldown 2
Stamina Leak: Removes 15% Stamina each turn (3 turns)


Group 3
Special Refuge in Carapace
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 10 Cooldown 4
Shield: Absorbs incoming damage equal to 50% of monster's total life until depleted (2 turns) Regeneration: Heals 20% of Life each turn (3 turns) Stamina Drain: Removes 100% of the monster's total stamina
Group 3
Special Diamond Formation
Self Warm Up 0
Damage 0 Accuracy 100
Stamina Cost 23 Cooldown 3
Taunt: Monster will receive all single-target attacks (1 turn) Damage Mirror: Deals 50% of the damage back to the attacker (3 turns)
Group 3
Water Liquid Energy Drain
Multiple Enemies Warm Up 0
Damage 35 Accuracy 90
Stamina Cost 25 Cooldown 2
Stamina Leak: Removes 15% Stamina each turn (3 turns)

Trivia[]

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